Problem running a script from boujou 5.0 into 3ds max 2010

I finished the whole track on boujou and the camera, and set the geometry. Then I properly exported the file out of boujou for 3ds max. I ran the script in 3ds max and got this error:

I looked into where the error was happening and a "3ds max image file list" was created every time I tried to run the script or drag the file into 3ds max. I don’t know how to solve it, I tried re-doing the whole track again and got the same error!

Displacement

I need to apply a reflection on a car window. Would anybody know if I should use I distort, displacement or a morph node? I have tried different things but nothing has worked so far.

Thanks

Eric

i’m a beginner and i seriously need HELP !!

actually i’m a complete beginner BUT i am a master in learning
(learnt photoshop cs 3 without any help or tutorials just in 12 days
the same with power point but 20 days and particle illusion took a month ) i know that they r easy to learn but while i was 9–>13 those weren’t easy and nw i’m learning aftereffects BUT (i’ll use some real simple words cuz as i said i’m a beginner) what immersed me into compositng is that in aftereffects i can bring a png 2d image on a transperent layer and put it into a live action footage (avi) so i could put a 2d png space ship into my street and make it move so i wanted to put a 3d space ship model into my street and make it move,rotate (and if possibel animating it ..itself) and i discovered that this process is called compositing. so i was told that this process can’t be achieved using after effects so what software should i use ?? and plz don’t say complicated things cuz i don’t know (understand) what is node based and what is layer based !! all i know is that i want to put a cgi 3d model into a live action scene and make it move ?? i have autodesk combustion 2008 does this work ?? and if yes then plz give me a compositing tutorial if not then reccommend me a software but plz put in mind that i have a nvidia ge-force 5200 video card …………..plz correct any wrong information i said !! any help will be appreciatd BTW that’s my first post in that perfect forum ;D

Building cities

What software is used to create 3d realistic cities (building, roads etc.)?

Maya to Nuke

Hey guys,

after I had to do some maya to nuke object and camera exporting. With animation on both of them I found a neat python script that I like to share with you, because it works pretty well and saved me some time today.

(For the mods: I hope it’s ok to link to another site?…)

http://www.creativecrash.com/maya/do…aya2nuke-v2–2

It lets you select the objects, lights and whatsoever, calculate the animation and actually paste them into nuke, where it creates all the necessary nodes with animation data.
It runs fine under Maya 2011 and NUKE 6.0v5 .

cheers, jaden

free stereo webinar from VFX Boot Camp

Some of you may already know this, but since it hasn´t been posted yet, I thought it might be interseting for some of you …

Quote:

Originally Posted by Lee Stranahan

Are you interested in learning about the hottest trend in filmmaking right now — 3D Stereoscopic production?

I’d like to give you access to an exclusive, one hour online webinar about 3D Stereo that was created by stereo expert Daniel Smith for the VFX Boot Camp. It’s called "3D – The Human Factor" and it gives important background on exactly why 3D Stereo works…and why it sometimes doesn’t/

It’s totally a free, no obligation way to start building your knowledge of 3D Stereoscopic right away. If you’re serious about a career in filmmaking or visual effects, you won’t want to miss this.

Just email me and I’ll send you the exclusive link in the next 21 hours.

Talk soon

Lee Stranahan
Program Director
VFX Boot Camp


I don´t really know if I´m allowed to post the direkt link, so I would suggest to just email them (lee@stranahan.com or CrystalDBerg@hotmail.com) directly as I did. I got the response with the link quite quickly.

I hadn´t time to watch more than the first couple of minutes so far (thank you crunchtime), so I can´t say anything about the content or quality except that it comes with a obvious plug for their next VFX Boot camp, but hey… it´s free.

At least it seems that Lee moved a little bit away from the whole VFX Townhall thing.

2010 re//launch – kevincouture.com

Hello!

I just wanted to drop in and share my latest update with all of you. I’m a freelance 3D currently residing in New York City. My latest reel features work from Buck Design, Nathan Love, Tronic Studio, as well other select projects. I’m completely open to any comments and critiques on it 🙂

KEVINCOUTURE.COM

More of my commercial projects can be found on my //VIMEO

Thanks for checking it out. Hope you enjoy!

PFtrack & wide clip

Hi all,

I have just a question:

When I import clip in PFTRACK Pal wide or 1440×1080, it not seems wide, seem always 4:3, and it’s a problem for tracking, can you help me with this problem!
Sure it’s a little problem,
thanks thanks thanks
C4R:cool:

optimising render for clouds in maya

Im about to start a heavy render of clouds in maya 2010, was wondering if anyone had any pointers or cautions before i get heavy into my render. Any problems with it? Whats a good setting to get high qulity and less render time?

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