Faked in-camera slow frame rate

Hi all,

I’m trying to recreate the look of shooting 6fps in-camera with each frame printed four times (to get back up to 24fps). It’s used quite heavily by Peter Jackson in LoTR. The key characteristic of doing it in camera are high motion blur in each frame (since it was actually a 1/12 sec exposure).

I have 24fps footage. Applying the “Posterize Time” effect set to 6fps gets the frame rate down; turning on frame blending gives – well – frame blended 6fps material. Finally adding a Timewarp filter with speed set to 100% but motion blur turned on starts to smooth the blended frames.

It’s still not quite right, though. Ideally, I’d be doing a pure motion interpolation from the 24fps down to 6fps – with all those extra frames to hint it, the algorithm should be able to create wonderfully realistic motion blur.

Any thoughts?

Ben

Fluid motionvector pass

Hi everybody!

I am trying to get a motionvector pass from a fluid.
i’ve red that if i convert The fluid into polygons i can output a motion vector Pass for the Fluid.
My fluid (the polygonal version) is on a seperate layer. Applied to this layer is a 2D motionvector Pass.

I render out a 3×32 bit Normal Float openEXR.

But if i look at the openEXR i only get a image with a gentle gradient from left to right in the red channel of the motionvector Channel Layer.

However this method is working for the Depth Pass

What am i doing wrong here?

Can anybody help?

Greetings

Mitch Braggart

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The Transcendent City

Richard Hardy’s Transcendent City: where IA surpassed human intelligence. (via @mrfidalgo)

Lens Distortion Grid

Heya, in attachment you can find lens distortion grids for 5d,7d for
canon 24-70 ef
canon 70-200 ef
canon 50 fix af
tamron 17-50 af
maybe it can be useful for you
(i took those pictures for my last project, so feel free to use)

Attached Files
File Type: rar LensDistortions.rar (3.12 MB)

creating cards in nuke

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Thanks !!

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I am working on this video footage which doesn’t have an alpha channel,can anyone plz suggest how do I create one….Plz help!!

Thanks!:confused:

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Day to night…

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I followed a thread which lead me to this..

Now i would like to know if I could make this look better or if i m lacking somewhere…

Thanks 🙂

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I work in a 32bpc Linear sRGB comp with linear Open EXRs. Everything works wonderful. When compositing is done, I want to do color correction. I’ve read that color correction is “best” in video space (gamma corrected) so therefore I make a new comp with my master comp and apply a Color Profile converter to my comp. It becomes very bright and washed out (double gamma I guess), so I turn off the “Display compensation” and I’m back to normal. I do color correction and everything seems to be working – until I export the quicktime master. It is bright and washed out. I have a double gamma somewhere. In the export setting I set sRGB.

Any ideas to this would be very appriciated!

How does the PointsTo3D node work?

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