Discussion; Nuke import UI

While enjoying using Nuke, I’m suprised at the hardcore line cmd nature of the import UI. To get just simple DIR lists seems a little rigid to me.

And the font import element in the text node is nothing more than a windows fontfile list – it’s like something from the Middle Ages (note to self: check if they had computers in Middle Ages)

I’m not expecting the imort userface of c/f/f/i* (to me one of the useful and elegant file importers, with added scrubbing) nor do I expect to flip through fonts in an interactive way (dont I? Why don’t I ??… it’s not unreasonable…) – okay, actually, I do now, here in 2010, expect to flip through fonts in an interactive update way.

And to pre-empt answers of
‘Well, pipeline compositors only need DIR UI’s because all their footage is on a server", well, thats fine, but my pipeline consists of two, and both of us like to at least see – if not scrub thru – a shot before loading it, especially when all the file names are just a bunch of frame references, and it’s late, and it was a bad idea to open a beer just to see us through the last few shots.

and as for…

"Only motion graphics programs need font utilities"
Well, either you have a text node or you don’t. And if you do have a text node, don’t force me to open up a $20 font viewer to do the job a $3000 compositor just can’t handle!

Seriously, Im a nuke newbie, so am I missing something? Is there a secret UI friendly button I haven’t hit? Does everyone just use a third party script as standard?

Or does the latest compositing kid on the block really want to make me feel like I’m 20 years old again, typing BASIC into a DEC10?

Discuss! 🙂

I Need a BEAST Computer…Hows this look?

Ok…so I am in need of a BEAST computer. I know quite a lot about computers, but I am here looking for a little help. I am enrolling in film school and looking to upgrade to a nice computer. I do graphic design, motion graphics, post video production (special effects/edit film), and also 3d rendering.

The laptop I work from handles my graphic designing part of work fine. When it comes to rendering some 3d work and some of my After Effects projects with HD footage, it tends to crash and stutter way too much. I know I should probably go Mac, but at the moment I do not have the money. I am looking to spend $1,500 – $2,000 on the CPU not including the monitor and what not. I plan on doing dual monitors both at a nice size. The computer I am looking at right now is this – http://www.tigerdirect.com/applicati…054&CatId=4928

I know this is a gaming pc, but I feel like going in this lane would be the right choice. I want my computer to not stutter when working on MASSIVE projects in After Effects or 3DS Max. Any advice people? I want atleast 8GB ram, DDR3, and a very good graphics card. Also, is Windows 7 legit? I’m working on vista on my laptop.

Thanks in advance for the help! :thanks:

Envirometer

Hey everybody,

wanted to let everyone know MAKE is wrapped up with another short, and we think you’ll really dig it! It finished its Festival run and did pretty well so I hope you enjoy it!

http://makevisual.com/envirometer/

Oren

My First VFX Reel

I’m a VFX student about to graduate this summer, so here’s my demo reel. Please give me any feedback you might have, so that I may improve my reel.
Thanks for watching!

Here is my website: http://www.wenvfx.com/

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Fusion freezing for a while

Hi, Recently i installed Windows 7 64bit and was trying Fusion 6 64 bit. I loaded my first 2k film footage and Fusion freezed permanently. I tried 3 times, same problem exists. I used Fusion x64 Version 6.1 build 644.

Next, i tried Fusion x64 Verison 5.3 build 55, which freezes for a while when working, then resumes normally. Had anybody faced this problem and have a solution for it.

System : MacBookPro 2.66ghz, 8gb ram
Operating System: Windows 7 64 bit (under Boot camp)
Note: All system drivers are up-to-date

balcony explosion

Hi,
i just grabbed some footage i shot in order to improve my matchmoving, 3d, camera projection, roto and compositing skills.

http://vimeo.com/14065577

a simple sky replacement, some roto, i almost did no grading to the image, i just tried to match the color values.
i´m pretty happy for the first result but i would be glad to get some additional input

it was done in AE and 3d Studio, 3d tracking with Syntheyes.

i had some trouble with camera projection (f.e. with the stones on the floor. Because if i painted in one frame, reprojected it on some simple geometry (basically the wall and the floor) i got some perspective distortion (i guess because of the nodal pan) which i had to fix with some corner pinning. I don´t consider that a good solution, it´s a little messy.

Also sometimes i found it difficult to get a perfect track, because of some minimal jittering that i find really hard to fix. i tried to average some tracks together but i couldn´t eliminate it fully.

some things i would have considered, but could not implement due to time restrictions:

-moving of the bushes (seemed pretty complex, any ideas?)
-reflections in the window: shouldn´t be that hard, but the dust/debris passes so fast i guess i can get away with it.

thnx

www.audiovisual.at

NUKE Compositor needed next week!

Award winning SWAY Studio is looking for a well-rounded, mid- to senior-level Nuke Compositor for the week of 8/16-8/20 for commercial work.

Requirements:

* A minimum of 4 years of NUKE experience
* Experience working on commercials or similar fast-paced environment preferred
* Interest and experience in photoreal CG
* Must be self-motivated and a collaborative team player
* Excellent problem solving skills
* Ability to work under tight deadlines
* Dependable and flexible
* Clean and efficient script organization
* Ability to present work clearly in dailies and walkthroughs and respond to supervisor in a timely fashion
* Scripting abilities a big plus

Please send your online reel and resume to jobs@swaystudio.com.

Please write “Nuke Compositor” into the email subject heading when responding.

No phone calls, please
Local Los Angeles Applicants only

Thank you!!!

Small animation I just finished

What’s up everyone. I just finished a small realflow animation not too long ago and I was looking for some feedback. Thank you!!

http://vimeo.com/13692778

Jon

getting alpha for painted area ?

Hi

how to get the alpha for painting area in nuke with using roto paint tool,

i am getting with a little process, (its working on in Nuke6.1)

copying rotopaint node
and attaching the constant in BG1 place in rotopaint node
and changing all strokes source to background1
and adding shuffle copy

in this way i am getting alpha channel for the painted area, but is there any simple process to get the alpha channel for the painted area?

Advance Thanks

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Viewer texture update on playback

Is there some secret switch to force viewer textures to update every frame when doing previews? with caching or otherwise? going through the scanline renderer is slow and it’s like I’m in play lock on flame all the time – not really useful when trying to match to live action.