Experienced Shake Compositors
Posted in: The Job Lotfor more info visit:
http://www.smoothdevil.com/index.php?page=job&job_id=1425
closes: 1 Sep 2010
for more info visit:
http://www.smoothdevil.com/index.php?page=job&job_id=1425
closes: 1 Sep 2010
1. I tracked a Shot using Nukex Camera Tracker
2. Exported an FBX (using writegeo) – Camera and a Card
3. Imported into Maya and all was off scale. Increased the camera Scale factor from default 1.0 to 2.0 in maya. After this the geometry was aligned with the Image plane perfectly.
But the biggest issue I am facing is that the scale of the entire scene is very very small. I tried to change the import units from centimetres to millimeters but still no luck.
Has anybody successfully did FBX import to Maya from Nuke?
Please let me know.
This step-by-step tutorial will explain you how to model a rope inside 3ds max and create a realistic texturediv class=”feedflare”
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there are some works done in Framstore CFC, EDI, Rumblefish and FastForward
C&C are welcome
cheers
Caricature artist currently living in Chicago and also had the pleasure of working as a character designer for Alice in Wonderlanddiv class=”feedflare”
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I just finished Digital Tutor’s Introduction to channels for Nuke, but before I continue my training I want to do some color study. I’ve googled some books, but there are quite alot of them out there to choose from…
The fine folks at The Ant Farm have been flexing their stereoscopic 3D muscles lately, with trailers like Legend of the Guardians: The Owls of Ga’Hoole, Shrek 4, Piranha 3D and Yogi Bear and really put in a 1-2 punch for their latest and largest 3D project, the main titles for Step Up 3D.
The team was challenged with the task of combining live action, 3D footage with stereoscopic 3D effects. The result is an eye popping, seamless mash-up of high energy dance moves and fluidly integrated motion graphics.
If you want a taste of what these titles look like in 3D and you’ve got some anaglyph glasses lying around, check out these snippets.
Lastly, take a look at the additional titles and interstitials they delivered here.
Also, they’re in order from oldest to newest.
here’s my short-and-sweet vfx reel for 2010.
work includes stuff from Clash of the Titans, Underworld: Rise of the Lycans and Timetrip: The Curse of the Viking Witch (danish kids movie)
on vimeo: http://vimeo.com/14251137
cheers
chris
Everything seems to be working up to the moment were I want to create my splat map by changing the scanline renderer to "uv" instead of render camera. See attached images of before and after.
In the videos all planes come out seperated from eachother but for my the come out on-top of eachother. Anyone have an idea about what’s going on? I’m using planes that I set up in Nuke, so they aren’t overlapping perfectly, could that be the problem?