Camera projection and splat map problem

I’m trying to set up a simple camera projection of a room and I want to extend my walls using the "splat map technique" described in the videos on The Foundry’s website.

Everything seems to be working up to the moment were I want to create my splat map by changing the scanline renderer to "uv" instead of render camera. See attached images of before and after.

In the videos all planes come out seperated from eachother but for my the come out on-top of eachother. Anyone have an idea about what’s going on? I’m using planes that I set up in Nuke, so they aren’t overlapping perfectly, could that be the problem?

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