krakatoa particle size
Posted in: 3DS Maxcheers
I am working on a shot on my reel. Decided to try using Mocha to do some tracking since I have access to it through fxphd, and I could stand to learn it better. Got a bad track. (Surely my fault, since I haven’t actually done the mocha course yet.) But, it was kind of close, so I decided to use it along with another corner pin node. The corner pin node from Mocha gave me rough movement, then I just had to fine tune everything with my additional corner pin node. It seemed to work well enough.
But, now I want to do an expression based on the actual position of the corner points in the frame. And I have no idea how to do it.
I assume I’m not explaining this well enough, so I am attaching a Nuke script that shown what I want, and uses my actual two corner pin nodes. I’m hoping to avoid having to completely redo the track to make this work. I’m lazy. 🙂
CornerPin2D #1 to1.x = 924
CornerPin2D #2 to1.x = 484
Resulting Point = 644
I’m imagining that there’s a simple relation between these numbers that doesn’t require me doing a ton of matrix math, but I’m just not seeing it.
This is an exciting opportunity to work in the dynamic world of visual effects. To apply and view all job descriptions please visit:
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Key Producer Responsibilities:
The Producer role carries significant responsibilities both internal and external to the facility. From the bidding process through to driving a production schedule and managing a budget, being effective in this role is crucial to a well organised project.
Forming a partnership with the VFX Supervisor to carefully manage both the client relationship and internal team priorities while always ensuring the best standard of work is being produced at all times.
Representing MPC as the key client liaison on the project, handling this responsibility and relationship with diplomacy and professionalism.
Working closely with the Production Manager to create and drive a schedule of deliverables and accurate resource requirements over the project duration.
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Lord Of The Rings star Andy Serkis is preparing to open a training academy in London to school actors in the art of performing with the latest computer-generated filming techniques. The British star shot to fame playing Gollum in the fantasy film series, which used specialist motion-capture effects to create a character from Serkis’ facial expressions and movements. Serkis used the technology again in 2005 epic King Kong to portray the mammoth gorilla, and he’s convinced that with the success of James Cameron’s Avatar, which used performance capture to create life-like alien characters, more actors will need to be trained to use the technology. He is setting up a school, called The Imaginarium, to pass on the skills he has learned. Serkis says, "Actors, on the whole, are just really poorly educated about the whole process. There is still an idea that CGI (computer-generated imagery) characters are going to take over the world. For me, it really is a question of allaying the fears that all filmmakers have, but particularly with actors. "With The Imaginarium we want to create a creative hub for visual artists. We are basing it on the notion of a theatre and we want people coming in and out. There are certain techniques you have to learn." |
Per il lancio della versione Production Premium della Creative Suite 5 di Adobe, è stato realizzato uno spot accattivante per tutti gli aspiranti filmmakers. Il filmato è stato realizzato con diverse tecniche d’animazione per dare l’idea che una proprio progetto cinematografico possa essere prodotto partendo dallo storyboard fino agli effetti speciali. La produzione è dello studio brasiliano Seagulls Fly.
bruce sefton
A majority of the work is from my first 2 years of employment at Pixel Farm as well as a personal project or two.
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