ventilate 2010-05-23 21:38:18
Posted in: music video, vfxEpic megablast!
I created this tutorial for someone who may be having problems with the initial hurdles presented when transferring from a layer based editor to a node based.
Comments are welcome.
I am trying to get into Nuke more, as I used After Effects for most of my Keying and Roto and have taken classes on nuke from fxphd but trying to do some work on my own stuff as I go through the classes.
i am going throw the keying class in the First nuke class but cant seem to get a nice key for this shot. I know I could just use roto but I wanna see if I can key it first.
The main probably is the edges are very rough when I key, just looking for some suggestions on ways to tackle this in Nuke, Still getting used to the Node based layout .
I’m currently using nuke 5.1v6 for a project but its been crashing on me pretty often.
yet i can’t upgrade to a higher version as the renderfarm and plugins have been written for the 5.1v6
Sometimes when the file attempts to make a save, a popup prompts
too many file open, unable to save D://randomfilename.autosavet.nk
when i click ok it closes nuke
I’ve since disabled the autosave and force autosave.
I read somewhere that there was a bug fix from V4.7
We now configure open file limit to 1024 to prevent "too many open files"
errors.
Is there anyway i can do this configuration in some ini file myself?
I’ve already done alot of precomping and deleting nodes from the long+huge tree that aren’t useful but its still giving me this toomanyopenfiles problems.
:bomb:
thanks in advance…
I’ve a little problem with some PFTrack projects. We are doing a puppet short in which we are replacing the puppet heads with CG ones. And with the Geometry Tracking possibility the whole process works quite well. Most of our shots are already tracked. Some have free cameras, but the most shots have stationary cameras. So the basic structure of our projects is: one tracking group for the camera (free/stationary) and one or more groups for the moving geometry.
Now the problem. The director decided to enlarge some of the shots. More than we have handles. Meaning that we had to extend the PFTrack projects. When the camera is a free one, the extending works very well. We camera track the new frames of the shot and then the geometry.
But, if we have stationary camera, there isn’t the possibility to extend the solved motion. Therefore the stationary camera only has keys for the "old" frame range. Unfortunately the geometry track doesn’t work if the is no full solved camera. If I reset the camera the geometry motion will be dropped as well. I also tried to copy the camera keys but it didn’t work.
Does anybody know a solution or a work around for this issue. It would be too bad if we have to track every shot once again.
Thanks in advance.
Sebastian