WIP – Nuke Compositing/TD Demoreel

I’m working on piecing together a Nuke Compositing/TD demo reel from scratch. More images and info to come. Feedback/critiques/ideas appreciated.

Before:

After:

VFX SCHOOLvs Online vs dvd’s vs books vs.. anything else…

Hello world.
[I already posted a similar thread but this one should hopefully answer all…]

I studied art/architecture for about 2+ yrs before I realized what I wanted to do from the start= VFX. Unfortunately, it was a pretty crappy school for vfx and film (ASU) and I really didn’t learn anything relevant that could benefit me in the field, aside from some basic 2D and 3D design. So Im pretty much starting from scratch again… but its all good cuz I’m barely 20 and haven’t wasted too much of my life… ha.

I have the drive to work, but don’t know where to start. I feel the need for some traditional education in drawing and design since I didnt get much of it at ASU. After, I obviously need to learn the digital side of things….but, I am also Middle-class, and cant afford schools slapping 80k receipt on my forehead unless I get a loan.. but idk if thats a good idea either so..

So my question (preferably for someone already working or finishing schooling):

How did you do it? ……………..or WHAT did you do to be where you are today?

Did you spend thousands to go to school? (if you did, ok, but was it WORTH IT though? do you have a job now?) It is easy to pay off schooling once you have a job? Did you learn in your room by yourself and now you are working on the next iron man? Did you go to a normal school then did some other stuff???????

Any stories that fit my circumstances are welcome! It would be really encouraging! doesnt have to be long either.. just tell me how effective it was ! 🙂 thanks!

Render

Hello everyone.
I’m trying to render out my animation to DVD and for web. When I mean for web it’s for my website.
Could you give me some tips about the best way to achieve the best results if possible.
Really appreciate the help.
Thanks.
My best at the moment was with quick time (png compression).
Cheers

3D Artist Available

Hi,

My name is Matthew J. Chin. I work with 3D Studio Max, V-Ray, Photoshop, After Effects and Zbrush primarily. I’ve worked on a variety of film projects, HD presentations, Xbox360/PS3/PC/Wii/IPhone games, Magazine Covers, Product Designs, Book covers, etc.

Please have a look at my online portfolio to see some samples and contact me if you’d like to work together!

Portfolio: http://members.shaw.ca/ancientskies/mattchin3.htm

Thanks!
Matthew J. Chin
ancienteyes@shaw.ca

She’s Always a Woman

Billy Joel’s She’s Always a Woman which, in the hands of Dougal Wilson, becomes a seamless trip in the life of a woman.

Calling all companies and freelancers…

We at Ghost Town Media are looking to update our database of the top talent out there in the world. We are looking for companies or individuals that have post-production specialty talents in either 3D or 2D, like matchmoving, rotoscoping, chroma keying, compositing, 3D rigging, 3D lighting, 3D texturing, fluid/rigid dynamics, particles, render farms, programming, etc…

We are looking for both US and international contacts, so if you are in India, Germany, Australia, doesn’t matter, we want to hear from you.

Please email:
– Name
– Contact info (phone, fax, email, etc…)
– Software you specialize in
– OS you specialize in
– Links to any online reels with breakdowns

email: david (at) ghosttownmedia.com

Socal VFX Job Twitter

Hey all,

I put this together, not sure if it’s been done but it might come in handy for some of you..

It’s an aggregation of multiple websites job postings from the Hollywood, LA, Socal area.

It’s not perfect, for example one of the postings is from Vancouver but they say Hollywood so it pops up.

http://twitter.com/vfxjoblist

It aggregates the following sites:
VFXJobs.com
Motionographer.com
Craigslist (Gigs & Jobs sections, filtering by keyword)
Mandy.com

I am working on getting cgtalk.com job boards on there, but if you have any other requests, let me know.

binary loader question

hi, im trying to use the binary loader emitter to speed up rendering with a better mesh like in the user guide just a slightly different set up. but when i do so the emitter comes out in a totally different place and when i try and move it it just starts acting weird. i try and copy paste the xyz position of my original but it doesnt end up there.

this sound familiar or anyone experience this?

thanks

A Woman’s Life Through Dougal’s Eyes


Dougal Wilson’s latest spot for John Lewis (produced by Blink with VFX from MPC) flexes both his stronger and often contrasting skills; “in-camera” trickery whilst maintaining even pressure on the viewers’ heart strings.

The ambitious camera-move in this spot is an evolution of some of Dougal’s older work in the same vein (see Jarvis Cocker – “Don’t Let Him Waste Your Time” and Boots – “Bus Journey”) . While most folks get wrapped up in the technical aspect of such a project, Dougal continues to focus on the nuances of performance and warmth in cinematography that make this piece his own.

This is yet another prime example of the importance of a singular vision in an industry that can risk being diluted by technique-driven work and the sacrificed narrative that can come as a result.

Agency: Adam & Eve, London
Creative Director: Ben Priest
Copywriters: Ben Tollett, Emer Stamp, Steve Wioland, Matt Woolner
Art Directors: Ben Tollett, Emer Stamp, Steve Wioland, Matt Woolner
Agency Producer: Leila Bartlam

Production Company: Blink, London
Director: Dougal Wilson
Executive Producer: James Bland
Producer: Matt Fone
DP: Dan Landin
Offline Editor: Joe Guest @ Final Cut

Post-Production: MPC Producer: Louisa Cartwright
TK: Jean-Clement Soret
Flame: Dan Adams, Tom Harding, Byron Woodfinden
Shake: Olivier Jezequel
Sound Studio/Engineer: James Saunders @ Jungle

Posted on Motionographer

Iron Man 2 and Perception Suit Up

PERCEPTION Suits-Up for Summer Blockbuster

The long awaited sequel to Marvel’s "Iron Man" movie is finally here. Expected to be this summer’s blockbuster mega-hit, Iron Man 2 has been forecasted to have the biggest opening weekend of any film.

Continuing its collaboration with Marvel, Perception designed and developed key scenes throughout the entire film. The team first began by crafting a fully animated sequence that was used in the shooting of the Stark Expo sequence and was projected across a 70 foot screen behind Robert Downey Jr. Once the filming ended and the post-production phase began, Perception designed, animated, tracked and composited over 125 shots including… (details to be released after the release of the film on May 7th).

Using a combination of the Adobe Creative Suite of products and Maxon’s Cinema 4D for 3D animation, Perception put out full 2k renders for what would ultimately be a film output for IMAX presentations and normal theatrical release. All working on the Macintosh platform, Perception’s team of designers, compositors, animators and rotoscope artists worked tirelessly to deliver the entire package.

Perception and Marvel’s past collaborations included designing title sequences for 3 DVD features: Hulk Vs, Planet Hulk and their upcoming Thor-Tales of Asgard. "All of us at Perception are huge Marvel fans and collaborating on a project of this scale has been a goal since the company’s inception 9 years ago," says company co-founder and Executive Creative, Jeremy Lasky. "Having the opportunity to join forces with the Marvel team and Jon Favreau on a project of this scope was a dream come true." Danny Gonzalez, Co-founder and Executive Creative adds, "Working with the experienced and talented team at Marvel is a moment of Perception’s life that I will never forget. I look forward to collaborating with them on future projects."

Check out the film when it is released on Friday, May 7th, 2010 to see Perception’s work. The work is also featured in the not yet released "The Art of Iron Man 2" (available June 1st) and at www.perceptionnyc.com.

PR Contact, Cary Flaum at Perception

About PERCEPTION
Perception was founded in late 2001 by former R/GA creatives Jeremy Lasky and Daniel Gonzalez. With a notable heritage of design and visual effects for film and commercials, the company began with the philosophy that high-end graphics could now be accomplished on the desktop. Nearly a decade later, Perception has grown into an award winning, multi-disciplinary collective specializing in design, visual effects, and branding.

At its core is a cutting edge design lab that’s focused on crafting extraordinary creative solutions for their clients and creative partners. From the biggest IMAX screens to the smallest mobile devices, Perception consistently innovates across all media platforms. Client collaborations have flourished into a prodigious collection of international brands, major networks and top film studios across the planet.

Perception has provided groundbreaking solutions for clients such as Deutsch, NBC, Marvel Entertainment, Ammirati, FX Network, Digitas, Cramer-Krasselt, Wieden & Kennedy, Speed Channel, Merkley and Partners, The Vidal Partnership, CourtTV, MMB, Discovery Channel, SS+K, Brandbuzz, Sony, R/GA, MTV, AFG, Grey Worldwide, BBDO, IFC, Sundance Channel, ABC, Bravo, Miramax, WE Channel, AMC, the entire ESPN family, TruTV, Ogilvy and Mather, Playboy Entertainment, SNY, SpikeDDB, Time Warner, Showtime, Spike TV, Concept Farm and HBO/Cinemax.

Constantly evolving and ever building, the momentum has never stopped.

Dare to see different. Perception.

PERCEPTION 12 West 31st Street New York NY 10001 O (212) 563-3388 F (212) 563-3571

Attached Files
File Type: pdf Perception_Iron_Man_2.pdf (60.1 KB)