Good concepts for us beginners

Hey everybody, I was thinking that it would be nice to have a place for us beginning (or even not so beginning) compositors to go for concepts/tips that can help us when are comps aren’t looking as great as we want them to. If you haven’t discovered Videocopilot.net yet, check it out right now…you will not regret it. Andrew Kramer has some amazing tutorials that have helped me tremendously. I just ran across this in his blog and plan to reference it when I run into times that my stuff just isn’t looking quite right. It really is P.E.R.F.E.C.T…check it out.

http://www.videocopilot.net/blog/200…t-compositing/

If anyone wants to share links to good stuff or give us tips on what you do to help when stuff isn’t looking "good", feel free to hook us up.

Why is 3d tracking such a pain?

Why is tracking such a pain? Boujou is fast compared to Voodoo (free and recently updated), but still reasonably slow both often require manual labor.

Some of you have probably seen it before, but someone wrote an app so that even an iPhone can do live 3d tracking.

http://www.youtube.com/watch?v=pBI5HwitBX4

Maybe not very accurate but hey it’s an iPhone.
Here is a demonstration with a normal computer:

http://www.youtube.com/watch?v=Y9HMn6bd-v8

http://www.youtube.com/watch?v=F3s3M0mokNc

I was like.. omg.
Here’s the url to the clever guy’s page:
http://www.robots.ox.ac.uk/~gk/

Winter Effects for 3D Environment using Houdini

Hi Guys,
This is Udhay. I am a sort of newB to Houdini I haven’t worked on too many shots with it but I would like to work on a HDA which can do the following, The topic i have selected is "Winter Effects For 3D Environment". Im planning to design a HDA with python integration.
The main aim is to take a 3D Environment and change it into the environments like in the movie " THE POLAR EXPRESS". Generally accumulating snow on various objects and depending on type of objects. The various details like Icicles on the roof of houses, The creation of road with snow and car tire marks. The details on leaves and tree branches can also be created.

These are few reference images that i have attached, Please take a look.

I want you guys to comment about the basic idea, complexity level that you feel and a few suggestions that could help me to move ahead with the execution.

Regards
Udhay.

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Character Lead

A London based studio is looking for a Character Lead to oversee a small team of artists as they work on an animated project. You should work in Maya and have excellent modelling, rigging and animating skills. Experience of working on children’s animation would be ideal to fit the style of this project. You should be confident in a supervisory role.

http://www.smoothdevil.com/index.php?page=job&job_id=953

10 Aug 2009

Peter Saville Ben Kelly: The Apartment.

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Peter Saville’s 90s era “garçonniere” is like cocaine for the eyeballs. All terrifying minimalism, pale colours, and plush, satin, 3d letters seeping from the walls – AHHHHHHHHH. We want to live here forever!!!!

“An enigmatic figure in the design world, Art Director Peter Saville asked friend and collaborator Ben Kelly to turn a seventies-chic Mayfair apartment into a suitably ambiguous live/work/gallery space, 
using minimal intervention. Boasting an original Verner Panton floor-to-ceiling light fixture, acres of smoked glass, tinted mirrors and high-gloss finishes, BKD added accents with bright green paint, creamy carpets, select artworks and dramatic lighting. A soft-sculpture telephone number rendered in pink satin, a startled mannequin and the occasional paint explosion, provided further layers of spontaneity within an otherwise super-cool interior.” – from benkellydesign.com

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Battle!

Natalia Stuyk è un’illustratrice londinese diplomanda all’Edinburgh College of Art. Proprio in questi giorni presenterà il suo lavoro di fine corso: una animazione ispirata all’arazzo di Bayeux, prezioso manufatto che descrive gli avvenimenti relativi alla conquista normanna dell’Inghilterra nel 1066. I Mae Shi, band californiana particolarmente attenta alla comunicazione visuale (il loro album di debutto fu accompagnato da un DVD contenente ben 33 videoclip!) han voluto proprio Natalia per la realizzazione del video relativo al loro ultimo singolo: nasce da questa collaborazione The Lamb and the Lion, piccolo racconto epico che paga tributo ai guerrieri di Utagawa Kuniyoshi (in particolare le stampe ispirate al grande romanzo classico cinese I Briganti) e alle grandi scene di battaglia di film come Trono di Sangue di Kurosawa e Falstaff di Orson Welles.

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Articolo redatto da Didier Falzone

Ladyhawk Makes Perfect Soundtrack For Wearing Black All Summer Long.

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We don’t usually post up mixes at WMIG unless they are our own; BUT – with that being said – these 2 mixes became exception worthy as soon as the syrupy helicopters flew in at the top of the tape. The FADER folks sent this over from the Ladyhawke blog and we had instant flashbacks of last summer on the oaky yacht decks of Vancouver after late mornings at the Gorgomish. Download them here.

how many ways to set nuke keyframe?

I know in Bezier we can choose the autokey to set it .but how about anther ?like color correct and transfrom ?
i know in shake ,i have different ways to set keyframe. i really think it is a bad design. because some keyframe is automatic some is not .and they in different area.
i dont know how about nuke ,maybe is get better?
thanks, can i said keyframe in engilsh:confused:?

could you like show your nuke in there?

this is very interset thing that every nuke user have different "nuke table" idea.
from the idea ,i can know who use shake before ,who use autodesk combustion before .
and some nuke table is very nice for nuke workflow .
but i am not a good nuke user now ,so i want to know more about nuke .
could you like show your nuke table? and tell me your custom?
ok, let me first, i am shake and avid media illusion before .
so ,this is my "table".

by the way ,how can i said the pic ?can i name it is "nuke table"? could you like
tell me what is right one ?
thanks~:cool:

John Gaeta on interactive cinema

Beyond Machinima: Rudy Poat and John Gaeta on the Future of Interactive Cinema, at Gamasutra.