Three D-Graphic Spaces

E’ un libro pubblicato nel 2008 e rappresenta in maniera dettagliata le ultime tendenze nel mondo della grafica. Molti designers costruiscono le loro grafiche, facendole interagire con lo spazio e fotografando il risultato finale. Questo metodo è un complesso scenario fatto di installazioni, costruzioni di carta, legno e materiali vari.
Sembra che ci sia un ritorno alla manualità per produrre fisicamente effetti ed elaborazioni che ricordano la manipolazione al computer. Le tendenze si rispecchiano anche nel motion design, molti degli artisti presenti nel libro animano le loro grafiche o producono brevi filmati.
Nel sito del libro si possono vedere diversi video, una buona fonte di ispirazione per produrre qualcosa di innovativo.

Tanti altri esempi qui

Clicca qui per vedere il video incorporato.

Clicca qui per vedere il video incorporato.

Clicca qui per vedere il video incorporato.

Articolo redatto da Stefano Paron

Dick Smith tribute

AICN reports on the recent Dick Smith tribute.

Home

HOME, a film by Yann Arthus-Bertrand.

2k sports Team up with Vicon

VICON T160 motion capture system was deployed to capture pro hockey players in an outdoor shoot

Making of Meet You

Artist from China will share the production process of the very appreciated image created in Maya and ZBrush

2D Compositing in After Effects

Learn how to add a depth in a still images and this simple trick will help you in adding life in your boring still images

Ford Mustang: Silver 45th Anniversary Edition

“To celebrate the 45th anniversary of the Mustang, Ford in partnership with Lee Iacocca and designer Michael Leone have created a limited series edition …” Not a big fan of guzzlers but damn thats a nice looking car.

Yuta Onoda

Amazing illustration from Yuta Onoda, an illustration grad from Sheridan.

Senior modeller/texture artist

A big name in the VFX industry based in Singapore is looking for a senior modeller/texture Artist to work on an animated 3D CG TV Series.

Primary Responsibilities:

• Create complex 3D model geometry of environments, architecture, characters,
vehicles and props to be painted, animated, and used in production.
• Collaborate with other artists to create valid assets for production.
• Create and maintain facial animation blend shape libraries.
• Maintain or exceed consistent level of productivity while meeting deadlines and
producing high quality work.
• Works with preproduction team to execute the desired look of textures for CG
models and characters.
• Participates as a team member in determining various design solutions.
• Works closely with various team members in achieving desired look of models.
• Maintains or exceeds consistent level of productivity while meeting deadlines and
producing high quality work.

http://www.smoothdevil.com/index.php?page=job&job_id=964

closes: 18 Aug 2009

Brian Williams

Director Brian Williams has created this intricate and organic animation for Deep Screen. Enjoy.