Does Fusion support .swf and .eps files?

Hi does anybody know if any of these file formats are supported by Fusion (or even Nuke for that matter)? Thanks!!!

fxguide Drags Me To Hell

fxguide’s coverage of Tippett Studio’s visual effects for Drag Me To Hell.

SplineWarp freak out

I’m using the splinewarp to do a morph between an adult and a child and I’m running in to a very strange problem. At seemingly random frames during the morph the source image goes crazy (as is very evident in the attached screenshot). I cannot seem to figure out why this is and any help explaining how to rectify the problem would be wonderful.

The basic setup I have is a source and destination image with corresponding splines. Each set of splines has a beginning and end keyframe to account for minor movement, and the morph itself is done with the distortion and blend sliders. Overall the morph looks fine but on random frames the source distortion freaks. The splines themselves look fine on these frames it’s just the image that changes.

I don’t really have much experience with morphs and have no idea what could be causing this. Any ideas? I can post a video clip of the problem if that’ll help anymore than an image.

Thanks,
Jeff

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Hello Community!

My name is Mike im 23 years old from Oakville Ontario, a 3D artist and student. I wish to get into the world of composting to make my 3d creations come alive! Although I have to confess i have little experience other than Photoshop and some basic aftereffects. My question to the community is what path should I take? Ive seen nuke and it seems like a growing product as well as being very powerfull and im thinking of getting it.

Advice?

Help required, sequence import.

Hi to all :)vfxtalk members. It is great to b here with u all. I m facing a prob of tiff sequence import in maya:confused:. i tried the following ways:

1. open maya, go to default camera properties- environment tab: imgplane nd there i selected img sequence nd called da desired sequence. but when i select da first img of sequence, maya only taking that selected img as bg instead of da whole sequnce.

2. i also tried da same importing method after activating maya live from plugin manager.

Can nebody help me in this. it is very necessary.
Hope to recieve the reply soon:)

VFX FREElancer

i am a VFX Freelancer,
i have 3 years of experiance as VFX artist/animator,
looking for freelance projects,

Key skills:
Explosions, breaking down things into chunks, Rotoscoping, Maya dynamics, Max Particles (after burn fume fx), real flow,

the software i uses are,
Adobe after effects, Autodesk Maya, Autodesk Max, Eye-on fusion, eye-on vue 6,
i worked on films,serails, ads,
looking on for projects,

please mail at: v4vicfkyes@yahoo.com

Predefine “Shuffle” settings via Python

hey folks,
Trying to wraph my head around Python within Nuke.
I am trying to predefine a Shuffle node so it spits out Red in all the output channels – when doing so manually i get the following output in the ScriptEditor:

Code:

print nuke.selectedNode()

# Result: in rgba
in2 none
red blue
green blue
blue blue
alpha blue
black red2
white green2
red2 blue2
green2 alpha2
out rgba
out2 none


The output makes sense but I am having a choke trying to formulate it via python – so far i’ve got this written to create the node and connected but not sure what the syntax would be to achieve the desired result.

Code:

def redChan():
        redChan = nuke.createNode("Shuffle", inpanel = False)
        redChan.setName("Red Chan Shuffle")
        redChan.setInput(0, shadowInvert)
       
redChan()


A push in the right direction would be much appreciated – and let me know if I am not making sense.

Senior VFX Modeler/Texture Artist

C.O.R.E. Digital Pictures located in downtown Toronto is currently looking for a senior modeler/texture artist to join the visual effects team.

The company was founded in 1994 and is one of Canada‘s leading digital visual effects and animation studios. Over a decade later, C.O.R.E. has successfully built three divisions: C.O.R.E. Digital Pictures, C.O.R.E. Toons and C.O.R.E. Feature Animation. Over the years, with the underlying philosophy that a studio designed by artists for artists fosters the best creative environment, C.O.R.E. has produced award-winning work for more than 55 Feature Films, 24 Television Series and 24 Movies of the Week.

C.O.R.E. offers an exciting work environment; our open work structure allows for creativity and fun at the same time. The continuous flow of interesting new projects that are awarded from major studios and production companies makes working at C.O.R.E. a unique and fulfilling experience.

Job Summary: Modeler/texture artists are responsible for generating all hard surface and organic models of environmental or character assets within a pipelined environment by: building geometry, unwrapping UV’s, painting textures and defining the look of surfaces using precompiled shaders. Modelers/Texturers must have a thorough understanding of the vfx production process.

Qualifications and Skills:
·Excellent working knowledge of software packages such as Maya, Photoshop, Bodypaint, Mudbox and Houdini
·Working knowledge of common operating systems like Windows and PC based workstations. Basic knowledge of Linux/Unix a plus.
·Excellent understanding of efficient modeling and texturing processes
·Ability to understand/interpret the creative requirements in order to create an accurate representation
·Ability to oversee and supervise junior and intermediate modelers as needed
·Accredited Post secondary school compositing course or equivalent
·3-5 years of experience
·Must be legally authorized to work in Canada

Job Duties:
·Work with other modelers, TDs, Riggers, Matte Painters and other cg artists to create assets and all dependencies
·Responsible for performing research relating to manufacturing process to achieve highest level of realism
·Make timely corrections to work when required
·Take creative direction from Leads/VFX Supervisor
·May be involved in the input in vfx bidding process
·Additional duties as required

Qualified applicants can send their websites to recruiting@coredp.com or demo reel and resumes to:

C.O.R.E. Digital Pictures Recruiting
461 King St. West
Toronto, Ontario
M5V 1K7

We would like to thank all applicants for their interest however only those under consideration will be contacted.

Track stabilized footage

Hi
I have a fast shot that was filmed with the videocamera’s optical stabilizer. Now when I have tracked the shot the 3D object doesn’t stick du the footage. Is it because I used the stabilizer? Is there anything I can do to the footage or just reshoot it with the stabilizer turned off?

Sorry for bad english:p

Modeller

Needs to Do:

The modeller will need to work very closely with the texture painters, shader writers, look development artists and the riggers to generate models that are suitable for feature film work. The models may be organic in nature, such as various creatures or characters, or they may be models of rigid objects such as cars, buildings, props or sets. They will need to make use of a wide range of reference materials. Models may need to be created from scratch or from scans, reference photography, maquettes, miniatures or other set models. They will also have to work closely with their leads to determine an appropriate level of detail for any given model. It will also be important to work closely with the riggers to produce models that meet their work flow requirements, and with texture painters to determine the optimal UV layout for a model.

Needs to Know
• Strong spatial awareness and a good sense of form, scale and proportion.
• A very keen eye for detail.
• A full working knowledge of modelling in any one or more of these packages: Maya,
XSI and Cyslice.
• Ability to work with packages such as Mudbox or Z-brush are an advantage.
• Polygon and sub-division surface modelling. Knowledge of NURBS modelling is not
generally required, but a plus.
• How to deliver a "clean" model with tidy polygon/sub-d placement and good basic UV
layout for texturing
• A good knowledge of Linux would be an advantage. Familiarity with Windows useful
but not essential.
• When to model detail or have the the detail added through the shading, by liasing
with the shader writers and look development artists.
• At least 1 years experience in feature films would be beneficial. Experience in other
areas of visual effects (TV, Games) will also be taken into account.

Needs to be
• Meticulous
• Team oriented
• Able to learn in house work flows and methodologies
• Able to adapt to changing requirements or briefs
• Resourceful

Measures of Performance
• On time delivery
• Show continuous improvement
• Ability to deliver any required model at an appropriate level of detail and realism,
which fits smoothly into the pipeline of a show

Please go to our website www.dneg.com to apply.