Can you adjust Shake Smooth Cam?
Posted in: Apple ShakeI dont mind some of my shots being a big shakey….that way I wouldnt have to scale my shot and loose quality….let me know
I dont mind some of my shots being a big shakey….that way I wouldnt have to scale my shot and loose quality….let me know
It sure is the best I have used and intergrates well with Final Cut. What other programs have the same feature and what are some of the comparisons?:happydevi
More on this:
http://dvxuser.com/jason/CMOS-CCD/
I was wondering, with all the marvellous developments out there, is there any public compensation software yet?
Someone wrote someting about it:
http://mpac.ee.ntu.edu.tw/Exhibition…ng-shutter.php
Seems like software was developed. But no trace of it.
does the program do that to save resources?
The story of the game follows Ezio Auditore Di Firenze, a young man of noble birth, who is set on a path of revenge after his family is brutally betrayed. Assassin’s Creed II is an epic story of vengeance and conspiracy set in the pristine, yet cruel, backdrop of 15th Century Italy.
The game commences during the Carnival of Venice in the year 1476, being set 285 years after the story of Assassin’s Creed. As with Assassin’s Creed, historical figures are present amongst the cast of characters and players will meet the likes of Leonardo da Vinci and Niccolò di Bernardo dei Machiavelli as they progress through the game.
The story follows Ezio after his family’s betrayal, hiding out in the myriad canals of Venice, where he learns the arts of the master assassin. He meets and befriends Da Vinci who provides a host of weapons to aide Ezio in taking on Florence’s most powerful families.
At a point during the game Ezio will even be able to access Leonardo Da Vinci’s legendary flying machine, which he can use to drift through the air as if on a glider. Players are able use heat from fires to give the flying machine some lift, allowing Ezio to move swiftly around the canals knocking guards into the water.
Players can utilize water and an array of scenery as cover, and can now blend in with any crowd rather than just the one group of scholars dressed in white, as was the case in Assassin’s Creed.
Like the main character in Assassin’s Creed Altaïr, Ezio is an ancestor of Desmond Miles, the bartender captured by modern day Knight Templars ‘Abstergo Labs’; with Ezio himself being a descendant of Altaïr. He will wield dual hidden blades, although at least one of the blades will convert into a concealed firearm upon activation.
Additional famous Italian landmarks and locations rumoured to be making an appearance in Ezio’s journey include Rome, Florence, the Tuscan countryside, St Mark’s Basilica and the Rialto Bridge.
Interview with Assassin’s Creed II Creative Director, Patrice Desilets; and Executive Producer Jade Raymond at E3 Expo 2009. E3 Expo is the world’s premiere trade show for computer and video games and related products and was held 2 – 4 June 2009.
CREDITS
Developer: Ubisoft Montreal
Publisher: Ubisoft
Creative Director: Patrice Desilets,
Producer: Sebastien Puel
Executive Producer: Jade Raymond
Composer: Jesper Kyd
Engine: Anvil
RELATED LINKS
www.ubi.com
http://assassinscreed.uk.ubi.com
www.e3expo.com
CGSociety’s coverage of Terminator: Salvation.
– 3D Generalists – must be able to take exisiting 3d assets provided as well as create own geometry, shading, texuring, lighting, animation and setting up multipass renders using Softimage XSI. Car rendering and V-ray experience a plus.
– Matte Painters – must be able to create 4K resolution matte paintings based on photography provided and concept art. Must be proffeicent in photoshop as well as able to break up matte painting into elements for compositors.
– Matchmovers – must be able to take complex tracking shots (plates shot with and without tracking markers) and solve good tracks within SynthEyes.
– Roto/Paint Artists – must be able to create articulated roto, and do paint work such as marker and rig removals using Shake.
Experienced Artists prefered but juniors with a enthusiasm and good reel demonstrating ability are also encouraged to apply.
This work will be done remotely so artists must have their own machines and have worked remotely with a studio before.
Please note we can only reply back to applicants who are successful for interview.
email CVs and Links to Showreels (please provide shot breakdown) to jobs@spillstudios.com
i sometimes have scripts, that seem to run in some kind of endless loop. Usually, when the script runs smooth, cpu usage is barely at 50%. But sometimes, cpu usages peaks at 100% as shown in the taskmanager, yet nothing happens! I can see some nodes blinking in the DAG, but no process at all in the viewer. And believe me i have waited long enough to make sure that really nothing happens. This is very annyoing as it seems to happen very random. Has someone had similar behaviour?
I have a Intel Core 2 Quad at 2,67GHz with 8 GB Ram.