The Curious Case of Benjamin Button’s Head

[NEWS=”http://www.cgnews.com/wp-content/uploads/benbutton_head_main.jpg”]19193[/NEWS]The technical creativity involved in David Fincher’s The Curious Case of Benjamin Button has been admired by the general public and VFX specialists alike. Achieving the highest ‘commercial’ accolade possible with a 2009 Oscar win for best visual effects; it also took top honours at this year’s Visual Effects Society Awards. The film won four VES Awards including ‘best visual effects in a visual-effects-driven motion picture’ and ‘best single visual effect of the year’. All four prizes were awarded for work central to the title character’s head, which featured Brad Pitt’s face acting on an all-digital head and neck.

Even those people with knowledge of CGI work are surprised to hear that for approximately one third of the movie Benjamin Button is a 100% computer-generated head on a live actor’s body.

“There’s 325 shots — 52 minutes of the film — where there is no actual footage of Brad,” says Steve Preeg, a character supervisor at Digital Domain, the studio that created the majority of VFX for the film. “He’s not in any of the shots.”

DD VFX Supervisor Eric Barba was involved with the film from its inception and outlines details of where the CGI head begins and ends; and when Brad Pitt is left to fend for himself.

“The first “digital head” shot is the one we did for the test, where there’s a long dolly and pan until the audience sees Benjamin sitting at the table banging his spoon. That’s the first body actor for Ben in his 80s, as he grows younger we have another body actor take over for him in his 70s, when he goes out on the tugboat with Cap’n Mike and goes to the bar.”

“The bulk of our work is the “Ben 70″ character, and “Ben 60″ when he leaves home. One of our last shots is when he is reading the letter from Daisy on the back of the tugboat. The line where he tells the Captain, “Well you do drink a lot”, that’s where the real Brad takes over. “

With the body actor performing from the neck down, his head was replaced with one that was computer generated and based on Pitt’s performance. The character was created using a combination of VFX tools and techniques, some developed for the project at Digital Domain.

“For Benjamin Button we could not create the performance in animation, we had to translate it from Brad’s performance …. we shot him [Brad] performing the role on a sound stage with four HD cameras and used image analysis technology to get animation curves and timings that drove our proprietary deformation rig.” Barba explains.

It is generally believed that “The Curious Case of Benjamin Button” has set a new benchmark in the VFX community.

Quote:

Fincher has made a movie that will be endlessly debated, for its storytelling craft as well as for the overwhelming nature of its visual effects. LA Times Review 25 Nov 2008.


About Digital Domain
Since its founding in 1993 by film industry icons, Digital Domain has been a force and a change agent in the world of creative content. The digital production studio has built a legacy of achievement in visual effects, receiving six Academy Awards and listing Titanic, The Day After Tomorrow, and The Curious Case of Benjamin Button among its 65+ film credits. A creative giant in the world of advertising, Digital Domain has earned scores of Clio, AICP, and Cannes Lion awards for some of the industry’s most memorable spots. A-list directors work with Digital Domain on features, advertising and projects that cross traditional media boundaries.

Digital Domain continues to push into new territory. The company is being recognized for its pioneering work in photo-real digital humans and productions that bring the worlds of films, advertising, games and the web closer together. Digital Domain is privately held and based in Venice, California.

RELATED LINKS:
www.digitaldomain.com
www.benjaminbutton.com

Sources:
Digital Domain Website

The Curious Case of Benjamin Button Official Website

FXGuide Interview With Eric Barba -The Curious Case of Aging Visual Effects by Bill Dawes 01 Jan 2009 (view here)

Building The Curious Faces Of ‘Benjamin Button’ by Laura Sydell 16 Feb 2009 (view here)

Button tops Visual Effects Awards – Variety David S. Cohen 02 Feb 2009 (view here)

Get Educated! Watch Documentaries!

SnagFilms is a new site dedicated to sharing documentaries. The have hundreds of titles you cans stream for free. Pretty awesome! You can sort by topic or channel and they have tons of good stuff from Super Size Me (if you somehow missed it) to Heavy Metal in Baghdad…

Start watching.

hmib_press_kit

Tronic : Sony Style Comcast Labs

Sony Electronics Inc., and Comcast Corp. are partnering to open a unique retail experience in the Comcast Center: Sony Style Comcast Labs. Howard Stringer, chairman and CEO of Sony Corporation, and Brian L. Roberts, chairman and CEO of Comcast, conceived the idea as a destination where consumers could learn about emerging technologies and experience […]

~* Devil Afro Man at Phokki Photo Art Challenge *~

I made a devil, what do you think? Ha ha

Some funny contest. Below is the banner.

link: http://contest.phokki.com


Making of the Cursed Pirate

Cursed Pirate is a part of a scene where two characters are present but for Making of, focusing mainly on the Sea Creature

Bezier Magic saves deadline from “realSlow” fluid simulation disaster!

Hi all, thought I’d relate a little endeavor me and a fellow compositor faced this week!

Here is the 411. We were required to run platinum fluid down the talents neck morphing into a platinum necklace and dripping off! Now im sure you all know how slow Real Flow (real slow) can be at the best of times and come 3.40am after little to no sleep the night before the deadline when the 3d team where still siming other shots also for D day, out of pure frustration we decided to take matters into our own hands.

Basically we used bezier shapes in Nuke to follow down the tracked and painted neck and necklace of the talent. Using a plugin in AE we applied a chrome effect (shadeShape) and multiple matte passes and beziers and hey presto there is a pretty convincing fluid sim done all in 2d! Now i know by any standard this technique seems crude but it sure saved all our butts (2d and 3d department aswell as cracking a ridiculous deadline and measly budget) Below are some stills of the Process,

ONCE AGAIN ALL PRASIE BE TO THE DARK ART OF COMPOSITING!:niceone:

Attached Thumbnails
Click image for larger version

Name:	fluidA.jpg
Views:	N/A
Size:	99.1 KB
ID:	7425
 Click image for larger version

Name:	fluidClean.jpg
Views:	N/A
Size:	149.6 KB
ID:	7426
 Click image for larger version

Name:	fluid1.jpg
Views:	N/A
Size:	95.4 KB
ID:	7427
 Click image for larger version

Name:	fluid2.jpg
Views:	N/A
Size:	100.9 KB
ID:	7428
 Click image for larger version

Name:	fluid3.jpg
Views:	N/A
Size:	103.7 KB
ID:	7429
 

Texture Artist

A London based studio are looking for a Texture Artist to create realistic fabrics and surfaces finishes for 3D characters animated in Maya. It would be an advantage to have additional skills in lighting and rendering.

http://www.smoothdevil.com/index.php?page=job&job_id=862

closes: 24 May 2009

changing the pivot of an object in Nuke

Hi guys,
Sorry if this is already answered, but i try to google it and i didnt find any answers.
So this is my question,
I create a card in the center of the Nuke universe. I put a 3d transform to change the scale position and rotation. Changing position is not very complicate, but when it turns to move + rotate or scale it becomes very difficult , because the transform pivot stays in the center of the nuke universe.
Is there a way to put the center pivot in the center of the object or anywhere on the object?
Thx in advance

New Touch

Nemiroff