The job does not pay but offers back end revenue on sale of the film.Plus scenes worked on will be given for demo reel and artists will recieve Imdb credit. The film is a post apocalyptic zombie wesTern. We need artists to help us design the post apocalyptic landscapes for the film. if interested please contact jesse at highlandroguefilms@yahoo.com
The job does not pay but offers back end revenue on sale of the film.Plus scenes worked on will be given for demo reel and artists will recieve Imdb credit. The film is a post apocalyptic zombie wesTern. We need artists to help us design the post apocalyptic landscapes for the film. if interested please contact jesse at highlandroguefilms@yahoo.com
I don’t have a strict plan yet, i know what direction I’m going in, but I’m going to take them 1 step at a time.
Starting with a jet fighter. On loan from a very generous Mike James , i have a F22 Raptor. My first stop has been to do some textures..
I’ve started with low res t maps as i don’t want to make detail that wont be seen later. I think these bad boys will be flying pretty fast.
Now I’m gonna rig everything that will be used in my animation, from the control surfaces to the thrust vectoring afterburner and weapons bays.
Then i might take her flying, to put it through it’s paces..
P.s. One question, the cannon that’s in the mid stbd fuse, where do the rounds come out?!
The link is to youtube and its worth watching it in hd (theres a button that allows you to watch the hd version in youtube) as the low res copy doesnt do it justice. Sorry if this thread is in the wrong place!
Anyway enjoy!
http://www.youtube.com/watch?v=q1UPMEmCqZo – the link
Andrew Huang
Posted in: Andrew Huang, Animazione 3d, Commercial, Doll Face, Gods of Design, idents, Moo Studios, Motiongraphics, Sergio Damele, StranieriAndrew Huang si è laureato solo due anni fa alla University of Southern California e subito ha dimostrato il suo talento realizzando il corto Doll Face che è stato visionato/cliccato su YouTube più di due millioni di volte.
Il suo stile si basa sul connubio girato con animazione ed effetti visivi.
Nel frattempo ha realizzato video musicali, ed è rappresentato negli USA , per la pubblicità, dalla casa di produzione Moo Studios per la quale ha realizzato dei deliziosi idents.
Clicca qui per vedere il video incorporato.
Clicca qui per vedere il video incorporato.
Clicca qui per vedere il video incorporato.
Articolo redatto da Sergio Damele
New site for JVST out in San Francisco with beautiful randomized architecture by Joshua Davis.
Michael Phelps Weedies
Posted in: GalleryIf I wanted to spend some more time on this I would model out the box better so it actually had flaps. Also I would blur out the BG with some depth of field settings. I’d like to learn to do that. I didn’t use motion blur because it made it much more difficult to read any of the box when paused. I suppose you could keyframe it? Well that’s most of my disclaimers. Anyway, just wanted to show it off to give someone a laugh. It’s my tribute to a pot smoker who can probably hold a bong hit longer then anyone!
Anyway, please post a reply and let me know what you think. Like it or not let me know. Any tips or good things to try with 3ds? Thanks.
:niceone:
Lighter???
Posted in: MayaI am currently working on a project and the main piece of the image is a lighter….. I would very much like to make this 3d using Maya, however i am very new to the software and was wondering if there are any tips or techniques anyone could tell me to help me out?
Thanks
Paddy
Stabilizing issues…
Posted in: NUKE from The FoundryI’m having a bit of trouble properly stabilizing a steadycam shot:
The shot contains a closed bathroom door filmed from the outside, with only the door itself in the picture as well as a huge lamp next to the door.
Now, I had to speed up the middle part of this sequence to shorten it a bit (I needed to
"take out" 592 frames without anyone noticing; if there’s a better solution to this – I’ve
tried some, but they didn’t really work out well – please let me know 🙂
What I intend to do now is to absolutely stabilize this shot, then filtering the tracking
data in the curve editor to simply give back some subtle shakiness.
I’m a novice to Nuke (but love it already 😉 so please excuse if my following problem is
too trivial..
Well, I got three points within the image which are suited for tracking; the doorknob on
the left, and two lamp features on the right. When I track all these and hit "stabilize",
the image tends to "morph" in order to stay in one fixed place. I guess that’s because of
the subtle perspective change due to the original shake, so it makes sense. But this knowledge doesn’t help me at all 😮
Using just one tracking point doesn’t help either due to the source’s rotation.
Could someone please give me a hint where my thinking lacks? Any help would be appreciated 🙂
Thanks a bunch in advance!