Proper RF water&foam rendering with maya

Hey guys,

I really need an advice. I’ve seen amazing results with C4D and 3dmax’s Krakatoe…. but how can I do it properly with maya??? (don’t want to start learning max/c4d now)

I have the water and foam both in mesh and particles. I can create nice clean water with dialectic material but then I can’t figure out a proper foam shader.

Any suggestions??
the end result should be a high resolution dirty flood water.

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