Making of Angelina Jolie
Posted in: 1Artist created a beautiful actress Angelina Jolie in 3D using softwares 3ds max and ZBrush
Artist created a beautiful actress Angelina Jolie in 3D using softwares 3ds max and ZBrush
Crytek has updated their Presentations page with new CryEngine 3 footage and documentation
Our mega pals at Wesc are hosting a preview for their 2010 Spring Line in midtown starting today and ending on the 13th. Email jessie.cohen@wesc.com to make an appointment and hi five the swedes!!!!
I’m interested in creating a VFXTALK group on Linkedin. And I wanted to know if I need any clearance from anyone to create said group.
Update: I created the group already, if any problems should appear i’ll be sure to take the group down.
Here is the link:
http://www.linkedin.com/e/vgh/2195355/
Pls comment people:radar:
At noon today all the talk comes crashing down into cold, hard, reality as our Fool’s Gold familia squares off against Mad Decent, Jim Jones, Asher Roth, and some other unnotables (just kidding Matt & Kim, we know you can dunk) in the Converse Band of Ballers 3 on 3 Tournement. We met up with Catchdubs who gave us the inside scoop about who’s who and what’s what and it looks like somebody’s got some tricks up their sleeves. Not saying who, but SOMEBODY (Diplo) is getting a pair of poopy pants tomorrow.
It’s not great but it will only be small in the frame and it’s my first ever model so get off my back! jeezz
Anyway, normally it looks sweet. But when i try to animate it everything turns to crap because obviously the projection has not been saved to the geometry. My understanding is that this is called baking. When i try and bake the texture (the only way i know how- by selecting the object and the texture and going convert to file texutre in the hypershade edit menu) everything gets screwed up. I’ve attached a pic of how it should look, what happens when i try and bake the texture and also my shading network.
Any help or advice you guys could give me would be greatly appreciated!
So how would the governments of our planet prepare six billion people for the end of the world? In Roland Emmerich’s 2012 the answer is that they wouldn’t, and the earth’s population is left to deal with catastrophic volcanic eruptions, typhoons, tidal waves and glaciers.
2012 is an epic adventure about a global catastrophe that brings an end to the world and tells of the heroic struggle of the survivors. Starring John Cusack, Danny Glover, Woody Harrelson and Oliver Platt; 2012 is expected to be released on 13 November 2009.
Woody Harrelson plays a crackpot radio host who prophesies the end of the world and is considered simply insane by others. Harrelson has compared his character to the mythological Greek figure Cassandra, a beautiful princess granted the gift of prophecy, but whose predictions were never believed.
Sony Pictures Image works was awarded the majority of visual-effects work on the film and have undertaken some of the most dramatic and apocalyptic scenes within the movie.
Since 1992, Sony Pictures Imageworks has been creating outstanding visual effects and digital character animation, beginning with seamless invisible effects and fashioning an expertise in emotive CG characters and creatures for live action, all CG-animated, and hybrid live-action/animation productions. Imageworks prides itself as a community of artists supporting the imagination and expression of visual storytellers.
Starting with STUART LITTLE, the first photorealistic CG animated star in a live action movie, Imageworks pioneered groundbreaking moviemaking that stressed traditional character performance with exacting production standards. These innovations set the stage for what is now widely regarded as blended-cinema, where techniques from animation, visual effects and live-action combine to produce a wide-range of including the SPIDER-MAN™ movies, THE CHRONICLES OF NARNIA: THE LION, THE WITCH AND THE WARDROBE, SUPERMAN RETURNS, MONSTER HOUSE and BEOWULF.
In 2002, Imageworks proved its all-CG character animation and production capabilities with the animated short, THE CHUBBCHUBBS!, which won an Academy Award® and paved the way for the establishment of Sony Pictures Animation to produce animated feature films. Sony Pictures Animation’s first film, OPEN SEASON, was a box-office hit and its second film, SURF’S UP, received an Academy Award® nomination for Best Animated Feature.
Cast:
John Cusack – Jackson Curtis
Amanda Peet – Kate (Jackson’s ex-wife)
Danny Glover – President Wilson
Thandie Newton – Laurie Wilson
Oliver Platt – Carl Anheuser
Chiwetel Ejiofor – Adrian Helmsley
Woody Harrelson – Chrlie Frost
George Segal – Tony Delgado
Ng Chin Han – Lin Pang
Thomas McCarthy – Gordon
Morgan Lily – Lilly Curtis
Liam James – Noah Curtis
John Billingsley – Professor West
Jimi Mistry – Satnam Tsurutani
Beatrice Rosen – Tamara
Patrick Bauchau – Roland Picard
Blu Mankuma – Harry Helmsley
Credits:
Directed by – Roland Emmerich
Produced by – Roland Emmerich, Mark Gordon, Harald Kloser, Larry Franco, Ute Emmerich
Written by – Harald Kloser, Roland Emmerich
Music by – Harald Kloser
Cinematography – Dean Semler
Editing by – David Brenner, Peter S.Elliott
Studio – Sony Pictures
Distributed by – Columbia Pictures
RELATED LINKS
www.instituteforhumancontinuity.org
www.whowillsurvive2012.com
http://thisistheend.com
www.imageworks.com
http://www.youtube.com/watch?v=p4ImDkRzc5k
thanks
Alwine
Duties and Responsibilities:
– Creates high poly and low poly 3D models.
– Ability to model and texture characters, Vehicles, Environments and props.
– Works with art director or senior artist to understand art direction and style requirements
– Works with concept artist to ensure that translation from 2D to 3D captures the look and feel
– Understands the needs of animation team and ensures that model functions as requested
– Modeling and texturing (hand painted textures) based off of stylized concepts
– Collaborates with shader artist to create and tune shaders
– Create normal maps and high quality textures
– Creates model with clean topology (i.e. efficient mesh)
– Has solid understanding game engine, pipeline and workflow required for creating characters and uses this understanding to anticipate potential problems
– Understands memory constraints and works in proactive manner to ensure they are met
– Receives feedback and modifies work based on direction
– Follow schedules and meets deadlines
Special Knowledge, Skills:
– Ability to understand game engine and pipeline required
– Photoshop, 3d Max, Z Brush/MudBox, Maya required
A portfolio demonstrating outstanding modeling and texturing works is a must.
Please write 3d Artist in the subject line of Email.
Please mail us your works and resumes at vgjobsdubai@gmail.com