fxguide on Woodstock
Posted in: Woodstockfxguide podcast with Mr. X VFX supervisor Brendan Taylor on Woodstock.
fxguide podcast with Mr. X VFX supervisor Brendan Taylor on Woodstock.
div xmlns=http://www.w3.org/1999/xhtmla href=http://www.studiodaily.com/filmandvideo/currentissue/How-They-Did-It-District-9_11250.htmlHow They Did It: District 9/a, at Film Video./div
I need to create ink drop effects like this:
I’ve tried using Maya Fluid, but I only got this:
I googled and found someone said Particle Illusion can do it too.
So, what’s the simplest solution for this case? I’m a noob to VFX while facing a deadline for this project next week. I appreciate it so much if you give me some hints on how I should create it.
TIA,
Cyan
Short but a nice little look at the Moon VFX.
but again , I have question,
I am trying to get same camera movement I did in Max in the fusion,
I read some post, and I heard that there is way to export the max camera in to fusion,
But i couldn’t really find clear answer,
Can anyone help me out??
thanks for taking time to read my post 🙂
Thanks!
You have to really admire the Japanese and their animation. They can take something as mundane as how Google Street View works, and transform it into something so quirky and charming! I really enjoy all the contraptions employed to get the job done, it stokes that little fire in my heart that Wallace and Gromit sparked as a child.
Unfortunately my ability to read Japanese is about on par with my Chinese, so I’ve no idea who created the animation. If you do know, then please let me know.
Made by Pangra!
is it possible to create a pulldown knob and assign values to the entrys?
here is an example from a pulldown knob. entry 80 has the value 0 and entry 500 has the value 1. but i wanna entry 80 to have value 80 (or something else) and so on…
set cut_paste_input [stack 0]
version 5.2100
push $cut_paste_input
NoOp {
name NoOp1
selected true
xpos -702
ypos 597
addUserKnob {20 User}
addUserKnob {4 scene l SCENE M {80 500 "" ""}}
scene 500
addUserKnob {3 value l VALUE}
value {{this.scene}}
}
When in a 3d viewer, the area outside the frame shows all the geometry.
When you’re in a 2d viewer, the outside of the frame is always "cropped" (black), so it only show the frame as you would see it when you render it.
Is there a way to "crop" of the outsides of a 3d viewer frame? So I only see what’s inside the frame, without the distracting elements outside the frame?
Having to wait till the scene is rendered takes to long sometimes 😉
Step by Step guide to using Irradiance Particles and Importons in 3Ds Max 2010 with Hyperfocal VHDRIs