Future Deluxe: Neuforma Font ~ Ident

U.K based Future Deluxe crafted this ident for HypeForType’s Neuforma Font. This is the first in a series of idents, keep an eye out for the subsequent.

camera tracking for zoom in\out ?

Hi all,

I want to practice tracking some video footage that has zoom in\out whereas in the zoom in phase you obviously see details you didn’t see before so all previous tracking points are useless..

I did some tests with realviz matchmover and wasnt’ able to get smooth results at those parts though it could be just me not using the right technique.

What is the acceptable approach for such tracking and which software can handle it best?

Thanks.

*edit*
If I wasn’t clear enough, then for example lets talk about a video of a downtown street shot from a handheld camera while at the middle of the video there’s massive zooming in to one of the buildings.

The tracker node blurs my render?

Hey people

So, I think I am having the stated issue.

I’m not pro at fusion, and this is my first time tracking in fusion:

I have a piece of real footage with a camera shake and a piece of 3D animation I want to fit on top of it. The tracking works well enough – the 3D images fit, but my problem is that when I render it out, the 3D components are blurred slightly while the rl footage is as crisp as ever.

MotionBlur is turned off both on the overall scene and in the tracker node itself, and this is driving me mad.

Another weird thing is that inside fusion, its only the last ca.40 frames that are blurred, but the exported .tiff’s are all blurred, except for frame 1.

Hope someone can help me
-thanks

Creating a 3D Noise Texture – and moving through it…

I figured it would be a fairly straight-forward thing to do to use the Camera data to drive an fBm noise function in an Expression node, thereby creating a fairly rudimentary "cloud fly-though".
Using the lancularity, gain and octave variables, it should also be possible to tweak the settings. However, the movement of the noise would be entirely dictated by the Translation and Rotation of the Camera.

Is this correct or do I misunderstand the concept of 3D noise?

The Noise node seems to be halfway there, but there is no way to integrate the necessary movement.
Has anyone managed to do this?

Cheers,
B

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October CGW

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Texture and Model Artist


Hi

I am looking for any remote freelance texturing or modeling work. I have 4 years in the cg industry. I have worked for 2 years in South Africa as a CG generalist and 2 years as texture artist then texture lead at Huhu Studios in New Zealand.
Here are links to my cgtalk portfolio and likdin Account. If you require a resume, please contact me.

Links:

Cgtalk:http://sheblomcg.cgsociety.org/gallery/

Linkedin: http://www.linkedin.com/profile?view…US&trk=tab_pro