Green Screen Help
Posted in: Beginners TalkI hear sometimes that if you are a good artist, anything can be done, but isn’t their a limit on how much you can do?
For instance, I got this really crappy shot of an actor in front of green screen. Their is poor lighting, grain, motion blur, shadows and folds on the green screen. Their is also a lot of spill on the actor, so when I use primatte or keylight, it keys a lot of the pants with it and when I adjust the parameters, I can never seem to pull a good key.
When something like that happens, what do you do? What happens in the real world when something like this happens? Do you ask for better footage or…?
Voodoo Camera Tracker
Posted in: The PadProbably I installed an asset management software trial (Grid Iron FLOW) which also installed .NET Framework 3.0 on my machine. Since then the Nuke is acting very slow. I have even uninstalled it but no avail.
I’ve tried cleaning the Nuke buffers, caches etc, deleted all the temp files and system administration cleaning and stuff like that.
My system configuration roughly
Quad Core 6GB RAM – NVIDIA 7600 GT
Windows 7 (64) – Nuke 5 (64) – Nuke 6 (64)
I’d really appreciate if someone could help me.
I have to buy some licence of nuke and create a new compositing pipeline (we were on shake) so I just wondering to know wich are the difference between nuke 6 and nuke X. I read that with nuke X you can have the 3d tracking tool that can be just read in nuke 6, in nuke X you have the furnace plugin, others difference? I think that also paint and roto tool could be different..
I’m little bit confused about this difference..I mean if I do a script with nuke X what happend if I open it with nuke 6? do I loose some node? or they be converted in an another version?
what about the renderfarm render node? Does it change something if I use X or 6? Do I need to have different verdion of render node?
thanks in advice for all the info
bye
Nic
patch, regrain?
Posted in: Beginners TalkI have a question that I should have ask a long time ago. It’s really basic, so I post it here to the beginners section.
A common way to retouch something is to track a patch onto the element you want to remove.
I often clone/paint this patch from the surroundings of the element, this means that the painted patch inherits the grain of the original picture as well.
The final step of the compositing process should be to regrain that patched area. But if I regrain the grained still image, it looks really weird. How do you guys usually solve this issue?
If I degrain the patch, I might loose detail…
Cheers,
pH.
DI process
Posted in: Beginners TalkGEL 2010 by Thornberg Forester
Posted in: GeneralThe new GEL 2010 opener and introductory titles by Thornberg & Forester are just delightful. This is the kind of project that looks like it was a lot of fun to make! Of course, we know that there was a lot of hard work, good thinking and careful planning that went into the project, but somehow it looks so effortless that it just seems inevitable. We talked to Justin Meredith and Scott Matz of T&F to find out more about this project.
Read more…
(Oh and thanks to Jeffrey Welk for the tip!)