Happy City
Posted in: Laurent Nicolas, passion pictures, UncategorizedBird is the word.
i have my reflection vector and normals vectors rendered.
I use StMap to map the environnment on the rendering…works great.
how do i control a fresnel effect using the normal vectors ?
thanks
sugg please.
I am am looking for something like the probe modifyer in fusion. A method to sample a region of an image to, for example, see the change of the luminance values in a sequence. I could then take these values to drive an expression or animation.
How do I go about in nuke? Or if you could point me to the correct term, I could just try the search function again 😉
Cheers
werki
Say I had n frames and I wanted to make 1 frame out of these frames with each frame contributing 1/n % RGB values … so the output frames pixels would be a average of all the corresponding pixels in the same position in the original lot.
What are the standard layer comp functions and values I need to achieve this in your average program (access to: Photoshop, Nuke, AE …)
It isn’t as easy as dividing 100 by n then giving each layer (say in photoshop) this % value … as they layer on top of each other the numbers regress – so you’d end up with /2 /4 /8 /16 etc… – gotta be an easier way to do this ? I thought maybe ‘screen’ would work, but what % values ?
It’s basically how a quick and dirty frame blending footage speed up algorithm might work – but I’d like to be able to do it manually at the moment…
:veryfunny
We have an immediate need for Maya artists to join our team in our India office. This is a 3 – 6 month project hire position .
Our ideal candidates will have a minimum of three years experience in a Feature Film and/or Commercial production facility with an excellent working knowledge of Maya and Vray. These positions have a strong emphasis on camera aesthetics, including shading and lighting techniques for photorealistic renderings. This Generalist will be expected to master all relevant production tools, demonstrating a strong sense of cinematic aesthetics, to achieve a wide range of rendering styles.
Maya generalists work closely with the production team to ensure the successful completion of shots, regardless of what tools may be involved. As a generalist, you may be asked to contribute models, textures, rigs, animation, lighting, dynamics, fur, cloth, fluids, crowds, effects and pre-compositing as needed. Required
Like all additions to our team, this person must exhibit excellent communication, interpersonal, and organizational skills as well as creative and collaborative problem solving skills. Supervising experience and an interest in mentoring artists, while not required, is a welcome addition.
TO APPLY FOR THIS POSITION, login or register @ http://hr.na.primefocusworld.com/jobs.php and apply for the 3D Generalist Maya/Vray India Position. Just registering does not apply you for a desired position, so make sure to apply.
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We have a need for a project hire CG Supervisor to join our team in our Mumbai India Location. This is a 3-6 month project hire position.
This position partners with the Visual Effects Supervisor and the production team in order to understand and execute the client and studios vision.
As CG Supervisor you will be required to manage all 3D-related aspects of the facility, working closely with all levels of staff to ensure that projects meet our high production standards. You will provide technical and creative support to artists in addition to devising creative solutions to complex visual and technical problems.
Candidates must have:
— At least 4 years industry experience as a TD/CG Supervisor
— Expert knowledge of Maya and Vray
— Expert knowledge of node-based compositing
— Proficiency with Mel and/or Python
— Knowledge of robust post-production pipelines
— Strong leadership and management skills
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— Requires 4 years minimum experience in Feature Film and/or Commercial production
TO APPLY FOR THIS POSITION, login or register @ http://hr.na.primefocusworld.com/jobs.php and apply CG Supervisor India position. Just registering does not apply you for a desired position, so make sure to apply.
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Duties and Responsibilities:
* Evaluate the compositing needs of a project and develop and execute a strategy for incorporating all or some of these needs within the Prime Focus pipeline
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* Interest and ability to mentor artists and programmers
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