sound fx designer required

hi

im working on my final graduation project (vfx in cinema) in high school of fine arts & design and im looking for a sound FX designer to help me in my project
feel free to watch the work in progress here

http://toufx.fr.gd/WIP.htm

booba_tou@hotmail.com

thanks

flame 2011

flame 2011…ten days left :):):)

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MPC Acquires Nuke Site License

Just noticed this and wasn’t posted up on here so thought I would.

Quote:

The Foundry is pleased to announce that MPC has invested in a Nuke site license.

MPC have been using Nuke successfully in their commercials department for some time producing spots including Kerry LowLow ‘Mouse’ (above) which recently won MPC two VES nominations. The decision to switch their motion picture compositing pipeline to Nuke makes them one of the largest Nuke sites in the world.

Stephen Newbold, 2D VFX Supervisor for Commercials at MPC, said, “There were numerous factors which led to the decision to switch to Nuke as the primary compositing tool for CG heavy commercials at MPC. The raw speed of Nuke has been a huge benefit, the linear workflow merges seamlessly with our 3D pipeline and the 2D/3D environment has allowed our compositors to take on a lot of the set-extension and matte painting projection that would historically have had to be dealt with by the 3D department. Nuke has allowed us to maintain the quality of our compositing while tackling more complex jobs yet meeting the ever-tighter deadlines.”

Read the full Nuke MPC Release.


SpeedGrade OnSet Looks in Nuke

Hi everyone.

Is it possible to import looks from SpeedGrade OnSet into Nuke? I can’t seems to find any info on that.

Thank you in advance.

Animation E-zine Apr-May 10 Released

CGArena proudly release the new issue of much awaited bi-monthly ezine which contains the interview, makings, gallery and other info…div class=”feedflare”
a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=pZDDHS33B-8:YOylFme3G0U:yIl2AUoC8zA”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?d=yIl2AUoC8zA” border=”0″/img/a a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=pZDDHS33B-8:YOylFme3G0U:7Q72WNTAKBA”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?d=7Q72WNTAKBA” border=”0″/img/a a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=pZDDHS33B-8:YOylFme3G0U:V_sGLiPBpWU”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?i=pZDDHS33B-8:YOylFme3G0U:V_sGLiPBpWU” border=”0″/img/a a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=pZDDHS33B-8:YOylFme3G0U:qj6IDK7rITs”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?d=qj6IDK7rITs” border=”0″/img/a a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=pZDDHS33B-8:YOylFme3G0U:gIN9vFwOqvQ”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?i=pZDDHS33B-8:YOylFme3G0U:gIN9vFwOqvQ” border=”0″/img/a
/divimg src=”http://feeds.feedburner.com/~r/Cgarena-GetAttentionInCG/~4/pZDDHS33B-8″ height=”1″ width=”1″/

Dof – Maya to Nuke – Have you seen this problem before?

Okay guys,

age old question popping up again. I rendered out the scene in Maya2010 using OpenEXR with one of the channels containing a depth pass.

The scene is a little complicated as the camera pans around the subject matter, which means I can’t break up the scene into layers and blur them seperately and will definitely need to use the zBlur function in Nuke.

Unfortunately, the areas where there is a strong change in depth seems to cause this artifact. Am I doing this wrong?

Would using a shader projection solve this issue?

Dof Pass

Dof Result

Thank you. =)

f_kronos

Hello,

i want to slow down a sequence with Kronos.
But i have a vectorblur node as well.
Do i place the Kronos before or after the vectorblur ?
If i place it after, how do i get the motion channel going through the kronos node ?

thanks

Wrong DPX ? searching for truth

Hi everyone

I’m working in small company. We are doing restoration of old movies.
At the begining we worked on 720×576 files.
But now we’ll work with 2K dpx files.
Some work we doing in Fusion.

But DPX files we get from scanner look odd.

I have read about internal structure of dpx file here
http://www.fileformat.info/format/dpx/egff.htm

Our dpx files have field "Transfer" (byte at offset 801) set to 01 (Printing density).
Is it the same if it was set to 03 (Logarithmic) ?

If I bring these files to Fusion, it automatically applys LogToLin conversion in loader.
I also enable viewer LUT and set it to 2,2 to compensate monitor’s nonlinearity.

Is it normal thing that picture has blown out highlights? highlights also have strange blue-green noise. Most of the white color is overbright.
And whole picture become very grainy.
I don’t think that this is how good picture must look like.
Get the same result if put files to the Nuke.
If it’s ok, then what is the reason of such highlights?

My question is how "right" picture must looks like?

I think it is possible there is something wrong at scanning stage. Some wrong settings maybe.
Without LogToLin and with LUT turned off, files look better.

Advice from experienced people needed. 🙂
May be someone can send me example of DPX or CIN you work with? or show it here. Please.

Some examples








Last two pictures I made from DPX file given to me by some vfx guy. He said "don’t worry about highlights". :rolleyes:

Sorry for my bad english

Trailer shot breakdown

Hey there!

Here is a compositing breakdown of a shot i did in our VFX project at school.
We were supposed to make a movie trailer of a none existing movie.

The compositing is done in Fusion

Comments and critics are always welcome!

You can see the whole trailer here:
http://vimeo.com/10457916

What’s the abs in DifferenceMerge (abs(A-B))?

I know the math behind the Difference merge is abs(A-B). But what exactly is the abs? I’m trying to recreate this manually, and I’m not too sure what it’s doing.