Digital versions of the two compositing books?

The Art and Science of Digital compositing. And Digital Compositing for Film and Video.

Both books are awesome reference guides. Both books are big and heavy. It’s a pain to carry them around, but many times I need a quick reference or refresher while at work.

And while I own both books, I would almost be tempted to purchase a digital version if they are ever available for the ipad (I dont’ own one, but if I did I would most definitely carry those books around if I had the choice).

So question to everyone who owns a kindle or kindle compatible device. Have you tried either of the digital versions? It almost seems like a waste to reduce those color images to e-ink, which I why I think the iPad screen would be so much better.

Would you consider purchasing that book a second time to be able to carry it around easily in digital format? Is it even fair to ask us to purchase it a second time?

Personally I would love to carry these books around with me at all times. But buying the same book twice seems to go against everything I stand for. But these are new times, and the ability to carry these books around seems invaluable.

Or maybe you just leave it at your desk at work the whole time? I don’t know. I keep my copy at home, because that is where I’m most likely going to read it through. But it’s at work where I need to reference it.

Your thoughts?

Technical Director – Nuke – Vancouver

For almost ten years, Prime Focus VFX has been delivering world-class visual effects to major feature film projects. Combining extensive experience in post visual effects production, look development and custom R&D solutions, Prime Focus offers clients a vast range of VFX services. We provide a local presence for production and post-production with integrated, collaborative offices in Los Angeles, Vancouver and Winnipeg.
We have a need for a project hire Technical Director specializing in Nuke to join our team in our Vancouver Canada Location. Vancouver Residents are a plus.
This position partners with the Visual Effects Supervisor and the production team in order to understand and execute the client and studios vision.
The demands on our TD’s are extremely high. We require lively, enthusiastic, and organized artists who can cope under pressure to work in our busy deadline driven facility.
Duties and Responsibilities:

* Evaluate the compositing needs of a project and develop and execute a strategy for incorporating all or some of these needs within the Prime Focus pipeline
* Work with a production team to determine what is needed for the desired look and performance of a project and incorporate that into new or existing setups
* Write scripts and incorporate them into the pipeline, enabling the artists to efficiently prepare deliverables for the next phase of production

Skills and Education Requirements:

* Requires 4 years minimum experience in Feature Film and/or Commercial production
* High level knowledge of Nuke
* Experience with programming/scripting languages (such as python, C++, perl, etc.) is a plus
* A history of consistent high-end technical execution
* Strong artistic skills, with a good eye for form and motion
* Experience with Unix/Linux operating system
* Excellent communication, interpersonal, and organizational skills
* A creative problem solver who is organized and critical of his or her own work.
* Interest and ability to mentor artists and programmers
* Ability to cope with the pressure of our busy, deadline driven industry
* Bachelor Degree in Computer Science, Engineering, Computer Graphics, Computer Animation, Architectural/Industrial Design, or related field; or equivalent professional experience

TO APPLY FOR THIS POSITION, login or register @ http://hr.na.primefocusworld.com/jobs.php and apply for Nuke TD position. Just registering does not apply you for a desired position, so make sure to apply.

Prime Focus VFX is an equal opportunity employer.
Visit our website: www.primefocusworld.com

GenArts lens Flare mask problem look..

Hi all,
Has anyone had this problem with the GenArts Lens flare?
I can’t seem to get any other results when I add a B &W or alpha image over the Lens flare

please look…

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Edouard Salier for Coke


Director Edouard Salier and production company Paranoid US deliver another amazing football themed spot in time for the World Cup. This time working for Coke, they tell a story in almost mythic grandeur of a boy’s quest for a personal and unique celebration. The spot elegantly shows the spirit of the game and isn’t too blatant in it’s delivery. Kudos to Coke for once again trusting in their audience to have some intelligence.

Oh, if anyone is interested, the track is by K’naan

Watch Quest

Coca-Cola “Quest”

Global Brand Director – Shay Drohan
Project Lead – Emmanuel Seuge
Creative Excellence -Jonathan Mildenhal
Agency – SANTO, Buenos Aires
Creative Directors – Sebastian Wilhelm, Pablo Minces
Art Director – Maximiliano Anselmo
Copy Writer – Pablo Minces
Producer – Ezequiel Ortiz
Account Director – Ignacio Diez
Planner – Martin Cole

Production Company – Paranoid US
Director – Edouard Salier
Executive Producers- Claude Letessier, Cathleen O’Conor
Flame Artist – Christophe Richard
Flame Assistant – Amandine Moulinet
Producer – Anne Lifshitz
Graphic Designers – Yué Wu, Corentin Rouge, Marthe Salier, Damien Martin, Julien Michel, Xavier Reyé, Florent Gombeau

Post Company – Digital District
Post Supervisor – Peggy Tavenne
Executive Producer – David Danesi
VFX Artists- Marc-Thomas Cave, Jean Lamoureux, Thomas Marque, Florian Rihn
Modeling – Jimmy Cave
Animation – Romuald Caudroit, Remi Gamiette, Margaux Durand-Rival, Nicolas Dabos
Lighting – Nicolas Belin, Nicolas Vion
Audio Company – X-Track
Mixer/Engineer – François Roy
Executive Producer – François Roy
Track Artist – K’NAAN

Posted on Motionographer

Plundered my Soul

Music video directed by Jonas Odell for Plundered My Soul. The animated collage style takes the cover artwork for Exile on Main St. as its inspiration.

R3D Footage and Noise

Hi, I have some R3D footage that was shot and I started to color correct and I noticed that there was a lot of noise in the blacks(Shadows). I asked around and found out that, that is quite common with R3D footage. So I was wondering is there anything I can do to reduce the noise? The footage was shot at night in a warehouse so it’s already dark. Any help would be great.

Thanks

Nuke 6.0v5 released

Version
Nuke 6.0v5

Release Date
22 April 2010

Supported Operating Systems
• Mac OS X 10.5 ““Leopard”” and 10.6 ““Snow Leopard”” (32-bit only)
• Windows XP SP2, XP64
• Linux CentOS 4.5 (32- and 64-bit)

New Features
There are no new features in this release.

Feature Enhancements
There are no enhancements in this release.

Bug Fixes
• BUG ID 10768 – Plug-in Installer: Scroll bars were fixed on the Details tab on Mac OS X.
• BUG ID 10941 – Plug-in Installer: Files are no longer cached on the local machine. This results in images on the home page downloading and popping in, but means that you don’’t have to have root access to view plug-ins. You still need root access to install them.
• BUG ID 10943 – Plug-in Installer now tests that it can write to disk before downloading.

Release Notes

Product Website

Different darkness, same textures. Any ideas?

As stated in the title my rendering doesn’t come out well.

Using Maya 2010 and rendering with MR

On top of my espressomaker it is supposed to be black – plastic, although one part gets much more black than the other, it seems like it doesn’t receive any lights at all.

I’m using the same material, a modified Mia_material_x.
Settings in the two objects is the same.. atleast how far i’ve checked, tried to group them up although that doesn’t change anything.
The MRsettings in the polysurface – shape is the same and there i tried to look if it was the light emitting from an strange angle so i changed it to emit from the top of the two objects. Doesn’t matter either.

I’m really stuck here after hours of changing and testing.. Anyone got some ideas what went wrong?

If there are some info missing please feel free to tell.

Best regards

Black Goo in Spiderman 3

I am interested in making the same sort of black goo from Spiderman 3 for a project. I have read interviews with the guys who worked on the FX, and they mentioned using Maya and of course the industry-standard Renderman. They also mentioned to get the goo to work was by using curves in Maya.

What I don’t get is how they can get curves to behave this way? It’s as if the creature made quick, snapping movements like a spider on steroids. Almost as if it had to wrap itself up ahead and pull itself along.

Anyone have any suggestions for getting such an effect? I tried Youtube for a good sample video, but all I can find is the Church Scene, and that doesn’t show the creepy crawly goo moving around.

Experienced 3d Artists for hire!

Hi,
We are a solid professional team made of experienced freelancers looking for interesting projects in game environment and character creation, animation for games and television. Although we are looking for long term relations and reliable sellers to work with we will be happy to take single small jobs from indie developers!
Our team use all the necessary CG tools and have technologies to build high quality and cost effective pipelines.

Please visit our site http://3dgarden.org for more information and work examples.

You can hire only one or up to 10 artists from our team depending on your needs.
We work on preliminary estimates and on per hour basis as well.

Waiting for your proposals/comments on outsource.3d(at)gmail(dot)com Thank you!

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