Mr. X Inc: Effects Animator position available

Effects Animator Wanted

Specializing in feature film visual effects and animation for international and local producers, Toronto based digital studio, Mr. X Inc. is comprised of a unique and gifted team of artists, filmmakers and programmers devoted to the art, craft and technology of visual story-telling.
We invite you to visit our website at www.mrxfx.com.

Mr. X is currently looking for an Effects Animator.

Responsibilities:

  • Working closely with VFX Supervisors to determine best approach to solve effects challenges and develop final look
  • Work with other TDs, art directors and designers to create believable effects
  • Accurately interpret concept art and design from the Art Department
  • Use and understand 3D lighting, effects and compositing tools, such as NUKE
  • Provide input regarding tools and interfaces to improve throughput
  • Producing a final overall look that far exceeds client expectations.

Qualifications:

  • 2+ years feature film production experience working with Houdini –particle systems
  • Experience with Renderman or Mantra a plus
  • Ability to quickly master proprietary tools and development processes.
  • Ability to design, self-direct, and organize your work.
  • Strong communication skills.
  • Candidate must be able to work within a team, exercising attention to detail in a fast-paced production environment.
  • Strong demo reel/portfolio in realistic effects animation and lighting
  • Computer Animation, Art, Engineering or related field
  • Ability to perform visual and analytical problem-solving.

Please send your demo reel on DVD with shot breakdown, cover letter and resume to:

Attention: Recruiting/Effects Artist
Mr. X Inc.
35 McCaul Street, Suite 100
Toronto, ON
M5T 1V7

Or email resume and a link to your online demo reel to recruiting@mrxfx.com.

Demo materials will not be returned.

We thank all applicants for their interest. However, only those candidates selected for an interview will be contacted. No phone calls please.

Vfx team looking for work

Hi
We are small team of 3d and VFX artist Looking for work .

Specialization:

* VFX
Roto/paint Work
Wire removing
Keying
Compositng
2d/3d Tracking

*3D
Modeling
texturing
Rigging
Animation

* Roto for STEREOSCOPIC

Contact us our work sample here
info.thesrijan(at)gmail.com

DreamWorks Animation – Lighting Technical Assistant

DreamWorks Animation currently has an opening for a Lighting Technical Assistant at our Glendale, CA studio. This is an entry level position that will expose you to the lighting pipeline and many aspects of the overall studio production pipeline. The lighting TA will support a given lighting team to help facilitate lead lighter setup. This position takes direction from the CG Supervisor and/or lead lighters.

Essential Duties and Responsibilities
– Technical testing of new environments or assets to determine any upstream setup problems before lighting production
– Communication with the Lighting Technical Directors to help improve processes and workflow.
– Organize and execute data to help optimize lighting rigs, such as baking out UV-based bounce or exposure maps
– Follow-up with other departments while troubleshooting issues until a resolution is reached
– Work in a compositing package to generate image mattes for post production.
– Test new software maps and/or features as needed

Requirements:
– Excellent verbal and written communication skills
– Problem solving and troubleshooting in a technical environment
– Experience with the unix/linux environment
– 2D/3D graphics software knowledge a plus
– A mix of production experience as well as some experience with scripting/programming in Python, Perl, MEL and/or C/C++ a plus.
– Preferably a B.S. in Computer Science, Engineering, Mathematics or equivalent

To apply, send your resume as an attachment to: jobs(at)dreamworks.com. Please use "Lighting TA – YOUR NAME" as the subject line of your email.

www.dreamworksanimation.com

Something Left Something Taken

Something Left Something Taken is an animated dark comedy by Tiny Inventions.

Technical Director Needed – Venice, CA

Job Description

Position Title: Technical Director
Position Location: Venice, CA
Position Reports to: Director of Production
Position Length: Full-time Permanent

About JibJab:
At JibJab, we pride ourselves on producing the highest quality original programming on the web and delivering it to our audience with kick ass products. We love creativity. We love invention. We love surprising and delighting our audience. Our mission is to help more people share more laughs than any other company in the history of the world and with over 100 million visits to our websites in the past twelve months, we’re well on our way to doing it.

Position Summary:
JibJab Media is looking for a highly technical and energetic Technical Director to join our world-class production team. This person is an extremely creative problem solver that can push off-the-shelf software to its breaking point in search of solutions. They laugh in the face of seemingly impossible challenges and live by the code "I can make a computer do ANYTHING!" Not only are they highly versed in a range of current software packages, but they are tuned in to emerging software and hardware solutions as well. JibJab prides itself on using Technology to drive Art, and the Technical Director manages the place where the two intersect. He/she MUST be comfortable in a team environment and possess excellent communication skills. Primary responsibilities include 1) setting up and managing workflows that revolve around Flash and After Effects, 2) acting as a liaison between JibJab’s Art and Engineering teams and 3) assisting the artists with any technical help. This person should know video file formats, codecs, and bitrates like the back of his hand, so previous work in film, visual effects, and/or animation is a plus. A borderline unhealthy obsession for the web is a must! JibJab is forging new paths in personalized, made-for-the-medium entertainment, so if you do not love the interweb with all your heart and soul, please do not apply. In essence, JibJab is looking for a true GEEK.

Responsibilities:
• Setup and manage the production workflow.
• Assist team members with any technical issues they might be having, from small day-to-day hardware issues to larger production-related issues.
• Keying green screen footage.
• Compositing keyed footage with motion graphics or still bgs.
• Approving keying and compositing work done by external contractors.
• Matchmoving 2d or 3d backgrounds to keyed footage.
• Effects – particles, lighting, you name it!
• Handle and maintain professional video and still camera equipment.
• Handle and maintain a green screen room setup.
• Testing new technologies, including new versions of software and new production techniques.
• Collaborate with our Flex engineers to get Flash to do things it’s not meant to

Requirements
• Positive, “can do” attitude is an absolute MUST.
• Incredible attention to detail.
• God-like skills in Flash and After Effects.
• A strong desire to help others.
• Knowledge of Web 2.0 technologies.
• Affinity for learning new programs.
• A sense of humor (It’s JibJab for cryin’ out loud!)

Pluses
• Strong Knowledge in Final Cut Pro, Maya (or equivalent)
• Knowledge of Animation principles – timing, easing, etc.
• Knowledge of Film language – cutting, transitions, etc.
• Knowledge of high end compositing software (Flame, Nuke, etc.)

Company Benefits:
o Competitive salaries and stock option packages
o Medical and Dental Insurance
o Company Holidays and Paid Time Off (PTO)
o The coolest co-workers EVER

Please submit a resume and cover letter that clearly explains how your skills and experience align with JibJab’s needs by email to jobs@jibjab.com. Applicants must include the job title in the subject line of the email.

JibJab is an equal-opportunity employer.

Sr. Nuke Compositors Needed (Toronto)

SPIN VFX TORONTO IS RECRUITING FOR A FEATURE FILM

Spin VFX Toronto is accepting applications for:

Sr. Nuke Compositors

Software utilized include:

Nuke

Qualified applicants should have a minimum of 3 years PHOTO REAL CG feature film experience. Employment is to commence as soon as possible with an anticipated end date of approximately July 30, 2010, or possibly longer.

These are contract positions that could lead to full time for the right individual.

To apply for this position, please submit a cover letter and resume with a link to your online website/portfolio to:

toronto-resume@spinpro.com

Demo reels should include a shot breakdown that indicates exactly what aspects of the shot were your responsibility. If you are submitting by mail, please send info and DVD to:

Spin VFX Toronto
620 King Street West
Toronto, Ontario Canada
M5V 1M6

www.spinpro.com

Preference will be given to Canadian residents.

Due to the number of anticipated responses, only qualified applicants will be contacted.

No phone calls or drop-ins please.

3D Generalists with stereo experience

SPIN VFX TORONTO IS RECRUITING FOR A FEATURE FILM

Spin VFX Toronto is accepting applications for:

3D Generalists with stereo experience

Software utilized include:

Maya

Qualified applicants should have a minimum of 3 years PHOTO REAL CG feature film experience. Employment is to commence as soon as possible with an anticipated end date of approximately July 30, 2010, or possibly longer.

These are contract positions that could lead to full time for the right individual.

To apply for this position, please submit a cover letter and resume with a link to your online website/portfolio to:

toronto-resume@spinpro.com

Demo reels should include a shot breakdown that indicates exactly what aspects of the shot were your responsibility. If you are submitting by mail, please send info and DVD to:

Spin VFX Toronto
620 King Street West
Toronto, Ontario Canada
M5V 1M6

www.spinpro.com

Preference will be given to Canadian residents.

Due to the number of anticipated responses, only qualified applicants will be contacted.

No phone calls or drop-ins please.

init.py (mac)

Hello

I am using a mac and I already did what I want to do on windows it worked, but here I can’t get it right. So here is my problem:
I have a folder on my mac with all my plugins.
I want the init.py to say to go check this folder first.
First question:
where do I put this init.py
and second question: is my init.py right or wrong?

nuke.pluginAddPath("myharddrive/SETTINGS/")

# add path for user installed .gizmo files
nuke.pluginAppendPath("myharddrive/SETTINGS/plugins/" + "/gizmos")

# add path for user installed .tcl files
nuke.pluginAppendPath("myharddrive/SETTINGS/plugins/" + "/tcl")

# add path for user installed icons
nuke.pluginAppendPath("myharddrive/SETTINGS/plugins/" + "/icons")

# add path for user installed python scripts
sys.path.append("myharddrive/SETTINGS/plugins/" + "/python")

maybe the path on my mac is not good but I don’t know how to write it.
Thanks guys for helping

Food for thought

http://www.jupiter-jazz.org/productsgroup/atomkraft/

AtomKraft

"A complete 3D look development, (re-)lighting and (re-)rendering solution for The Foundry’s Nuke high-end 2D/3D compositing application. It is the first real integration of a 3rd party renderer into Nuke. It is also the first application to allow artists to tap into visual composing of RenderMan co-shader networks, via Nuke’s graph editor."

Ref: www.jupiter-jazz.org website

Having a problem using Gridwarp in a Camera Projection Comp.

Whatsup Dude’s! Having a problem using gridwarp in Camera projection comp.

So in this 3d comp I am creating small cleanplates, using a bezier to make an alpha for the cleaned section of the plate and then using a project 3d node and placing the the frame 9 camera information into a project 3d node.

The problem I am facing is this. For some reason when applying a grid warp before the project3D node the gridwarp itself works accordingly ( the actually warp moves along with the cleanplate). However the gridwarp overlays, either the destination or the source grid overlays, just stay in the same position making it very very difficult to get accurate warping in a 3d comp.

So the question I am proposing to you is how exactly do i get a gridwarp to follow along with a card in a camera projection comp correctly? Will post some illustrations up in a bit.