3ds max GENERALIST

3DS MAX GENERALIST available

movester2005@yahoo.com

Fire & Explosion Tests

My first WIP post here. Here are a few initial renders. These are created in Cinema 4D with the plugin Turbulence FD (formerly Turbulence 4D).

Setting Mr. Primitive on Fire
http://www.vimeo.com/13024171

Explosion Test 1
http://www.vimeo.com/13024230

Expolsion Test 2
http://www.vimeo.com/13035253

I’m very much still getting used to the plugin but any critiques/comments are welcomed.

-Josh

Node instancing and other issues

Hi Everyone! I’m a new user of Nuke, so I’ve come across a few problems

1. There is a very strange thing about CC node. I set up this node to get the colors that I like, and move on with working on the script. After some time, this node starts to produce different colors then setuped before, and I have to change only one value( ie. saturation) by 0.001, to get the colors back. It sounds totally crazy, maybe someone knows what I mean.

2. I imported some simple geometry and camera, to render B/W masks. But AA guality is very poor, even if I set High AA quality in scanline renderer. Any way to increase AA in scanline renderer ?

3. What would be a way to make node instance ? I mean, few Grade nodes, but to controll only one, and settings would affect all of them. I suppose expressions could handle this, anyone has a example for this ?

4. Is there any database or user community that shares Python scripts for Nuke ? I’m not familiar with scripting yet, but I already would use it a couple times. A great example is ScriptSpot for 3ds users – tons of great free scripts.

Thanks for help folks!

cheers,
TAS 🙂

Bandu’s 3D VFX Reel 2010

Hi,
this is my latest 3D VFX reel 2010
hope you like it 😉

http://www.b3d-animations.com/mov/20…ureel_720p.mov

cheers,
Bandu

Legend of Arad – Compositing position – Los Angeles or remote

Legend of Arad short film is looking for Compositors.
Project’s website: http://film.cgtal.com

Legend of Arad is a 11 minute film shot on green screen. We have a very exciting team of very talented people that are located in 21 countries. The team includes an Emmy Award winner and several other award winning artists.
The key crew are mainly in Los Angeles.

We are mainly using Nuke but After Effects, Combustion, shake, Flame and several other packages are being used too.
Please note that this is a volunteer position.

If you are interested, please drop me a line on the website:
http://film.cgtal.com/blog/index.php?disp=msgform&recipient_id=1

Thank you,
Sepehr

Avalanche Studios is looking for VFX Artist – Sweden

Avalanche Studios is the leading independent game developer in Sweden employing approximately 90 persons. Our first game, Just Cause, was released in 2006 and has sold in over 1 million copies all over the world. Released in March 2010 the follow-up, Just Cause 2, has already received raving reviews.

Avalanche Studios is a technology intense company where it’s important that our staff is feeling great and are having fun together. Friday beer, massage in the office and sport activities are some of the things that makes it so easy to enjoy working here. Further you will work as part of a cross functional team together with some of the most talented and experienced individuals in the gaming industry.

Avalanche Studios does also own Expansive Worlds who develop theHunter, the world’s most realistic hunting simulator.

Avalanche Studios is currently looking for a VFX Artist to work on the development of high-profile projects for PS3 and Xbox 360.

The main focus and majority of time will be spent creating, implementing and optimizing particle visual effects. Examples include fire, smoke, explosion trails and sparkle bursts. The ideal candidate feels comfortable in a team environment and is able to deliver compelling special effects for an original IP. You will work with the Art Director and the Lead Artist to create visually stunning effects utilizing the Avalanche engine. This is a huge opportunity for a driven effect artist to research and evolve the Avalanche effects pipeline and to create amazing visual effects.

Requirements:

* 2+ years of experience in the game and/or film industry
* Experience from creating high-quality particle effects and textures
* Experience from creating high-quality real time shading and post effects
* An art portfolio showcasing high-quality, high resolution effect textures
* The ability to view visual reference of an effect, deconstruct it and subsequently re-create it in a real-time game engine is essential
* Strong knowledge of environmental effects, cloth simulations, lighting and dynamics
* High proficiency in technical problem solving
* Knowledge of Photoshop, Maya, Adobe After Effects or 3D Studio Max

It’s to your advantage if you have any of the following:

* Experience working with and knowledge of PS3 and X360 hardware
* Experience creating real time effects through proprietary engines
* Experience in writing scripts/plugins in MEL, C/C++ for Maya

To apply for this position please register at our site with a detailed CV and cover letter. All further information is provided under non-disclosure agreement only. All applicants are required to relocate to work full-time in Stockholm, Sweden.

reflections

Hi guys,

Is there a way to get reflections inside Fusion?

For example a window that reflects the rest of the 3D Scene?

Any help appreciated 🙂

Tiny Inventions: “Something Left, Something Taken”

Once again, Tiny Inventions have outdone themselves. For their latest round in mixed-media animation, the Brooklyn-based directing team of Max Porter and Ru Kuwahata have created an animated dark comedy about the Zodiac Killer, in Something Left, Something Taken. The short examines the infamous, 1960′s serial killer from the viewpoint of a vacationing couple.

In this piece, Tiny Inventions leaves no stone unturned by combining stop motion, live-action puppetry, and hand drawn animation. The film also features a beautiful score that’s equipped with a charming voice-over and quirky musical breaks. Yet still, the real magic of the short comes not from the hand crafted micro-details, but from the overall quality of the work, as not only a film, but a labor of love.

For an extensive look in the creation of Something Left, Something Taken, see the Tiny Inventions blog here.

Posted on Motionographer

Wire Removal Help?

hi,

can u suggestion wire removal tutorials & video Footage

thanks

executive producer of visual effects

International consortium of VFX studios led by THE BASE STUDIO and BLUE FACES are looking for experienced and self motivated executive producers to bring new feature/commercial ventures to ours facilities.

If you have what it takes to join, fuel, empower and be a part of a growing company, this position is for you.

Location: Los Angeles or San Francisco

To apply or for more information email contact[at]bluefaces.eu or contact[at]thebasestudio.com