Controlling Switch Nodes at render time

Hi, Is there any way to control switch nodes from the write node? I want to output differant flavours (colour etc) of the comp at render time.

Misseri Studio: Pozzie

Francesco Misseri è stato regista, sceneggiatore, produttore di molti spot televisivi degli anni sessanta e settanta trasmessi nel famoso contenitore Carosello (a riguardo consiglio il libro di Marco Giusti Il Grande Libro di Carosello). […]

Python / Maya .write question

I am trying to write out attribute values from maya nodes to a text file. I have this working almost. I just need to know how to write a list of values to the file. I get the following error:

# Error: argument 1 must be string or read-only character buffer, not list

Here is the code:

Code:

    import maya.cmds as mc
   
    myFileObject=open('/data/keyFrames.txt', 'w')
   
    obs = mc.ls(sl=True)
    myY = []
 
    for selection in obs:
        myAtF = mc.getAttr(selection + '.ty')
        myAt = str(myAtF)
        myY.append(myAt +'\n')
       
    myFileObject.write(myY)
    myFileObject.close()


I guess the problem lies here:

Code:

myFileObject.write(myY)


I need to know how to convert myY ([‘1.32054365278\n’, ‘9.59632723791\n’, ‘5.49012983596\n’]), which is a list, to a string?

What I am trying to end up with raw values, formatted like below, in a text file.

1.32054365278
9.59632723791
5.49012983596

These are the y translate values of three selected spheres, just for example.

Tracking a Mask.

Hello to everyone. Si, this is my first post, i hope you can help me.

Look, i Match tracking a shoot in Pftrack, then export the camera to Cinema 4d, from Cinema 4d render the object that i want to integrate with the footages. From there everything just fine, but when i have to composite in Nuke, appear the problem.

I need to roto some elements in Nuke, and then make that the mask that i create move along with the camera move of the footage. In Eyeon Fusion i can assign the track info to the mask, so i dont need to move the masks every frame.

And the question, Its there any way to used the tracking data to the masks positon?.

3D Artists wanted, Enviromental, Character Artists, and Animators.

Taitalé Studios, a company based in Costa Rica, is looking for CG Character and Environment artists, as well as skilled Character Animators for a new MMO RTS title to be released in Q1 2011.

These are all paid positions, with the possibility of long term work.

Remote work is acceptable.

Please e-mail Resume, and Portfolio corresponding to the position you are applying to alexis (at) taitale (dot) com.

Shake expression ??

hi guys,

is there any way to achieve the shake motion with expression script ? if i did inside FFI/flameflinInferno* i just did with two axis node one is the expression and one is more control kinda adjustment.

more clear : – let’s say there is a jet plane coming by into the camera. then i add shake motion– i know it can be done manually, or even i can do inside FFI systems but i just wonder how to do inside Nuke.

thanx for the effort

cheers

RotoPaint Intersecting existing alpha

I am trying to use a rotopaint node to reveal portions of a framestack in my scene, but the object has an existing alpha. I want the rotoshape to intersect the existing alpha, showing only the areas where the existing alpha and the rotoshape overlap, but it seems to be replacing the alpha instead. How do i get it to intersect rather than replace?

Matchmover/Layout Artist – Spin VFX Toronto

SPIN VFX TORONTO IS ACCEPTING APPLICATIONS FOR:

Matchover/Layout Artist

MATCHMOVER:


Recreates the sets, objects and camera motion of a shot in a 3D software environment to match the live-action background plate images.
RESPONSIBILITIES:


– Create sets, proxy props and other models based on supplied set data and/or other available survey information.

– Include proof of scale in virtual layout setup.

– Set up virtual camera from data sheets and track camera motion.

Matchmove objects/characters to match the action in the live action plates.

Render track / matchmove over supplied plates for approval.

QUALIFICATIONS:


Experience with Maya, PF Track, or other high-end 3D Tracking software packages is essential.

Visual effects experience in feature films or episodic production is desired.

Experience with detailed modeling an asset.

Required Start Date: ASAP

To apply, please submit a cover letter and resume with a link to your online website / portfolio to toronto-resume@spinpro.com.

Hardcopy reel submissions to:
SPIN VFX TORONTO
ATTN: RECRUITMENT DEPT.
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TORONTO, ONTARIO, CANADA
M5V 1M6

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keyframe animation using expressions

Hey all,

I was wondering if anyone knows if Nuke can understand keyframe animation through expressions like Shake is able to.

This is an example of what I mean in Shake:

A mix node’s expression with a keyframe at frame 1 with a value of 0 and a keyframe at frame 2 with a value of 100 looks like this:

Hermite(0,[0,99.36,99.36]@1,[100,99.36,99.36]@2)

I want to be able to do something similar with Nuke but when you create keyframes in Nuke it just references a "curve". There must be a way to get the data from the curve since it is all based on math.

Any ideas?

3D artist looking for advice/direction

I have trolled these forums for some time and I am still (slowly) learning some stuff as my free time allows.

I am a Maya 3D artist working in the gaming industry with some game titles under my belt (albeit low production ones, but published work).

I have dabbled with some compositing software over the years and have a copy of Shake on my Mac.

I read that I need to know the basics of rotoscoping and match moving to find an entry level position in VFX, and I got a copy of Mocha which I have been going through.

But I read matchmoving is more of a entry role from a 3D artists side, so I started doing research in that. I read that a few of the programs like PfTrack or SyntEyes or Bojou are a good one, but I know Maya Matchmover came out with 2010.

Since its an Autodesk software that I am familiar with the flow and UI and toolsets, should I lean more towards that, or get something like SynthEyes and embrace that?

I understand too that MatchMoving is to track the footage to export the data and have that to make the 3D art work so they exist on the same "planes", but can’t this be done with Mocha?

Just looking for advice to see if I am headed the right way and making the right decisions. I know Shake is no more, but I have it and learning the fundamentals and nodes seems like it would still be a msart move until I get into Nuke or Fusion.

I used AE in school ,but it has been some time since I used that. I do have AE CS3 at work so I could use that.

Any help is appreciated.

Matt –