Read node – file paths

Hi all,

We currently are working on a Vfx project where different Compositers are working on different OS systems.

The problem we are facing right now is related with the filepaths of our Read nodes when these .nk file are swapped.

as example:

While working on mac, the file path structure is like this:

X:/Projectname/Source/R&D/scan_01/Scantest01_0001.exr

While on Windows its like this:

X:\Projectname\Source\R&D\scan_01\Scantest01_0001. exr

or

/Volumes/Projectname/Source/R&D/Scan_test01/Scan01_0001.exr

Its pretty anoying that you have to change the slashes, drive letters or paths.

Is there anyone that made a little script that checks the OS, map structure etc. (Auto search?)
Would this be hard to make?

Also it would be awesome if there is a little script that checks a pre defined Path structure like:

…Nuketest/test.nk
…Nuketest/Source/Images/test.erx

Anyone?

Thanks,
Remco

Rhythm & Hues Studio – Jr. Texture Painter

Two time Academy Award winner for Achievement in Visual Effects and three time recipient of the Scientific and Technical Achievement award, Rhythm & Hues is uniquely poised for the demands of the highly competitive visual effects and character animation industry.

At the heart of Rhythm & Hues’ success is its more than 20 year commitment to creating quality entertainment in a quality work environment.

A few current and upcoming feature projects include amongst others,
"Hop", "X-Men: First Class" and "Life of Pi".


Position: Jr. Texture Painter

Department: Lighting

Position Summary:

Must be capable of a variety of texture styles from photo realistic to painterly for a wide range of commercial, feature and episodic television projects. The ideal candidate will be critical with his or her own work, must follow reference material exactly, must be organized and have the ability to problem solve and be creative.

Responsibilities:

  • Deliver digital files with high quality texture finishing to lighters and collaborate in testing and verification as necessary.
  • Collaborate and bring creativity to a team with artists, lighters and modelers
  • Meet schedules and artistic guidelines under deadline
  • The ability to duplicate the reference material onto your model (maps)
  • Adhere to any specifics a job defines, i.e. call times etc.
  • Innovative problem solver and workflow designer
  • Full understanding of map properties in relation to their surface

Required Skills:

  • Organic texture experience highly desired
  • Excellent work ethic
  • Experience with Mudbox, ZBrush, BodyPaint and Photoshop
  • Ability to create high quality texture maps, including Bump, and Specular Maps.
  • Knowledge of 3D design parameters with an understanding of lighting and modeling
  • Excellent artistic and painting skills, and in-depth understanding of color theory and application
  • Strong knowledge of 3D animation and interactive entertainment forms
  • Excellent communication, interpersonal, and organizational skills
  • Ability to rapidly learn and assimilate new technologies
  • Demonstrated ability to work with a high degree of self-direction
  • Self-managed and self-motivated.
  • A history of consistent high-end aesthetic and technical execution

Desired Skills:

  • Interest and ability to mentor artists
  • Promotes interdepartmental collaboration
  • Perspective and design skills

Qualified candidate please attach a copy of your resume, cover letter, and a web link to your online reel to: recruitment@rhythm.com
With "re: Jr. Texture Painter position" in the subject line

Rhythm & Hues Studio – Jr. Houdini Effects TD

Two time Academy Award winner for Achievement in Visual Effects and three time recipient of the Scientific and Technical Achievement award, Rhythm & Hues is uniquely poised for the demands of the highly competitive visual effects and character animation industry.

At the heart of Rhythm & Hues’ success is its more than 20 year commitment to creating quality entertainment in a quality work environment.

A few current and upcoming feature projects include amongst others,
"Hop", "X-Men: First Class" and "Life of Pi".

Position: Jr. Houdini Effects TD

Department: Effects

Position Summary:

Effects TDs create visuals to represent natural phenomenon (e.g., fire, water, smoke, clouds, and bubbles) and anything else extraordinary. These effects employ the use of particle systems, deformations, blobbies, flocking, dynamics, rendering, compositing, shader writing, scripting, other procedural techniques.
Responsibilities:

  • Work with other TDs, Supervisors and Producers to create believable special effects
  • Accurately interpret concept art and design from the Art Department
  • Use and understand 3D lighting, effects and compositing tools
  • Provide input regarding tools and interfaces to improve throughput

Required Skills:

  • Unix experience
  • Minimum 1 year experience with a high-end animation system such as Houdini, Renderman, Alias and/or Maya
  • Must have a minimum of a Bachelors degree or equivalent in Computer Science, Computer Animation, Art, Engineering or related field
  • Ability to perform visual and analytical problem-solving
  • Understanding with advanced rendering, compositing and procedural animation concepts
  • Ability to work well in team atmosphere
  • Ability to problem solve and predict potential problems with assigned tasks

Qualified candidate please mail or email cover letter, resume, demo reel (dvd or weblink) & shot breakdown list to:

Rhythm & Hues Studios
Recruiting Department
re: Jr. Houdini Effects TD
2100 East Grand Avenue, Bldg A
El Segundo, CA 90245

or email us at recruitment@rhythm.com
with "re: Jr. Houdini Effects TD" in the subject line

http://www.rhythm.com

How to disable a dissolve node’s input.

Does anyone know how I can disable an input on a dissolve node?

If I have 3 inputs and I want to dissolve from 0 to 2, is there a way of turning off 1 so it doesn’t effect the dissolve?

In the test script for the last 20 frames I would like turn off the green and go straight from blue to red.

Any help is appreciated.

Thanks.

Attached Files
File Type: nk DissoleTest.nk (1.9 KB)

Freelance Key/Roto Artist

Post-Production company based in Los Angeles is seeking a freelance Compositor.

Extensive knowledge of AfterEffects a must. Knowing Mocha Shape a plus and other plugins.

All work will be done in-house. We are only accepting applicants who live within the greater Los Angeles area.
Experience: 1-3 years

Please send a resume, reel and rates to jeff@andeffects.com, noting the “Key/Roto Artist” in subject of email.

create a .nk files with custom setting inside

hi
i try to make a script for auto setup my project
I know how i can setup the project and create node with python but the first step miss me !
how to create a valid .nk files in python without opening nuke ?
thanks

speed six

hi

can any one help me where do i find fusion speed six plugns

Senior FXTD @ MPC London

Description

Summary:
FX Technical Directors gather a variety of 3D assets produced by our Layout and Animation departments and use our cutting-edge proprietary toolset to create particle, rigid body, fluid, cloth, fur and hair simulations. Once approved, these are cached to disk. We then either apply lights and shaders using our in-house lighting toolkit to produce the final rendered image, or release the caches back into the pipeline to be lit and rendered by members of our Lighting department.

Primary responsibilities:
• Develops innovative, believable and beautiful solutions to challenging and complex problems.
• Uses an array of commercial and proprietary software tools to produce photorealistic simulations of real-world phenomena.
• Produces test and often final renders of FX elements for a shot.
• Creates working test composites for review by the supervision team.
• Works in partnership with lighters & compositors to ensure shots are delivered to the very highest standard.

Experience and skills:
• Proven experience in feature, commercials or broadcast visual effects production (or plenty of raw talent if you’re a recent graduate), with a showreel to back this up. Experience in live action FX work preferred.
• Thorough understanding of techniques and technologies relating to physical simulation in computer graphics.
• Good understanding of the entire visual effects process: shooting, layout, matchmoving, modelling, texturing, rigging, animation, FX, lighting and compositing.
• A basic understanding of physics: newtonian mechanics is the bread and butter of FX work.
• An eye for visual effects work: the ability to analyse an image and determine what needs to be done to improve it, in terms of both aesthetics and believability. The ability to blend art and science in the pursuit of superlative visual effects.
• The ability to think clearly and creatively under pressure.
• Good proficiency with Autodesk Maya, our primary 3D package.
• Strong scripting skills, in MEL, Python or preferably both. C/C++ programming and shell scripting abilities are also valuable.
• Working knowledge of Pixar’s PRMan renderer preferred, although experience with other renderers may be considered.
• Familiarity with at least one film compositing application (Shake and/or Nuke preferred), and a solid understanding of the compositing process.
• Good computer skills, particularly with the UNIX/Linux command line.

Salary: Competitive remuneration package
Location: London
http://www.moving-picture.com/index….cruitment.html

Rendering Shadow pass?

Anyone know the simplest way to render a shadow pass? I’ve been rendering it with layers, and then adding it to passes, but its taking so long (having to render out beauty and shadow). Any tips or somewhere to find this answer?

sourcing bat via python via expr. node

hey guys.

is it possible to just source a bat file via a node in an network at rendertime through python/tcl?

I tried this in an expression node.. but seems not to work.

Code:

python -eval os.import; python -eval os.system ('E:\robocopy_cmd.bat')


any ideas anyone?