Battlestar Galactica: Blood&Chrome_EXPLOSION FX ARTIST (Los Angeles)

BATTLESTAR GALACTICA: BLOOD & CHROME

Position available for an experienced EXPLOSION / PARTICLE FX ARTIST.

We hurt spaceships. If you love blowing *hit up digitally and calling upon hell fire to rain upon your enemies, then come and wreak bloody havok with the Battlestar Galactica VFX crew. We’re gearing up for another all out war with the Cylons, and it’s gonna be epic! You probably know that BSG is one of the top purveyors of mayhem in science fiction, and we need pyro freaks to help us blow Toasters to Kingdom Come.

We are open to whatever software is your axe. However, candidates must be versatile and pro-active problem solvers so that we can integrate your effects into our current pipeline.

Would prefer applicants be Los Angeles residents and work from our offices at Universal Studios, Los Angeles.

Position will have aprox. January 2011 start and run thru Aug/Sept. 2011.

Candidates must work creatively with a small team of artists under a tight television production deadline.

Experience with Lightwave 3D is a plus, as is any experience with fluid simulations.

We are an Emmy Award winning visual effects team based at Universal Studios.

Please send resume and/or link to demo reel to BOTH addresses below.
Include FX ARTIST in subject line of email. Thanks!

dougdrexler@rocketmail.com
davidtak@verizon.net

Battlestar Galactica: Blood&Chrome_VUE 3d ARTIST (Los Angeles)

BATTLESTAR GALACTICA: BLOOD & CHROME

Position available for an experienced VUE 3D ARTIST. Join our crew for the upcoming SyFy Television movie that will continue the lineage of the Battlestar Galactica series with the adventures of Ensign William Adama during the first Cylon War.

Would prefer applicants be Los Angeles residents and work from our offices at Universal Studios, Los Angeles.

Position will have aprox. January 2011 start and run thru Aug/Sept. 2011.

Candidates will be using E-On Software’s VUE. Must be able to demonstrate versatile and professional animation ability. Looking for an animator with a good eye for creating photo-real natural landscapes as well as simulated room interiors and building environments. Candidates must work creatively with a small team of artists under a tight television production deadline.

Would prefer candidates who have had experience with Lightwave 3D. May consider candidates with 3DStudioMax experience.

We are an Emmy Award winning visual effects team based at Universal Studios.

Please send resume and/or link to demo reel to BOTH addresses below.
Include VUE ARTIST in subject line of email. Thanks!

dougdrexler@rocketmail.com
davidtak@verizon.net

My Snapshots.

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Output Monitor

I want to have a general representation of how the final movie will look when compositing and editing.

Without going to major expense what would everyone suggest ? Would a bog standard 22" LCD do the job ?

Thanks

N

nuke stereoscopic tracking

Hi, I have a stereoscopic project that I need to track it in NUKE but I dont know how and I cant find good tutorials about this matter. There is a thread in this forum about this topic but it is incomplete, anyone can help me?? thanks.

Color and Forms.

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Matchmover (Freelance)

We are looking for a vfx artist with extensive 3D tracking and match moving experience.

Requirements:

• Must be able to track a moving object in a scene with a moving camera. (We need a 3D camera track and 3D object track.)

• Should have own equipment and software. Must be able to export either to Maya, C4D, 3Dmax or FBX.

• Able to work with direction and meet tight deadlines.

All qualified applicants should email their resume and link to a reel to: jobs@malditochroma.com with subject "Ref-Matchmoving"

freelancer motion designer

2009 reel

NUKE PLE

Hey i am having trouble downloading the Nuke PLE on windows 32. It comes up as a windows media play file, what do i do!:eek:

BUF’s vfx for Enter the Void

BUF’s vfx for Enter the Void

Tokyo_beforeandafter

Director Gaspar Noé’s Enter the Void follows drug dealing teen Oscar who, after being killed in Tokyo, watches over his sister from the otherworld. Images of Oscar’s subjective POV, many based on hallucinations and near death experiences, were created and augmented by Paris studio BUF. Here’s my interview at fxguide with visual effects supervisor Geoffrey Niquet about the unique nature of this film.