translate, rotate and scale tracking with matchmove of a mask

Why, when do i tracking a mask through matchmoving process i have to desativate the translate/ rotate and Scale of my mask.
I did a track of a mask and the tracking just functioned in none. Next, i perceived that when i turn off the translate/rotate and scale and turn on matchmoving my mask functioned too…I didn´t understand this thing…why do i had that turn off a important parameter to my mask work in matchmoving??
I injected the mask in the tracker. I didn´t use the hold shift anda tranfer parameters.

thankyou

15 selected as semifinalists for VFX Oscar

Quote:

The Academy of Motion Picture Arts and Sciences today announced that 15 films have been selected as semifinalists for Achievement in Visual Effects for the 83rd Academy Awards®. In early January, the members of the Academy’s Visual Effects Branch Executive Committee, who selected the semifinalists, will narrow the list to seven. Those seven will go to the “bake-off” on January 20th where members of the Visual Effects Branch will be invited to view 15-minute excerpts from each of the seven shortlisted films. Following the screenings, the members will vote to nominate five films for final Oscar consideration.

The films are listed below in alphabetical order: Alice in Wonderland
The Chronicles of Narnia: The Voyage of the Dawn Treader
Clash of the Titans
Harry Potter and the Deathly Hallows Part 1
Hereafter
Inception
Iron Man 2
The Last Airbender
Percy Jackson & the Olympians: The Lightning Thief
Prince of Persia: The Sands of Time
Scott Pilgrim vs the World
Shutter Island
The Sorcerer’s Apprentice
Tron: Legacy
Unstoppable

The 83rd Academy Awards nominations will be announced live on Tuesday, January 25, 2011, at 5:30 a.m. PT in the Academy’s Samuel Goldwyn Theater.
Academy Awards for outstanding film achievements of 2010 will be presented on Sunday, February 27, 2011, at the Kodak Theatre at Hollywood & Highland Center®, and televised live by the ABC Television Network. The Oscar presentation also will be televised live in more than 200 countries worldwide.

BY FXGUIDE.COM


so , winch one you guys think that will win???
i think i will go with:
1st-tron legacy , (based on the trailer, cause i haven’t seen the movie)
2nd-Inception (it has the best history of 2010 for me, and it should also win best picture)
3rd-Prince of Persia: The Sands of Time (i think they had really nice matte paintings and the dynamics where also great..)

Paint Fix Artists – PDI/DreamWorks

PDI/DreamWorks is looking for a few short term, temporary Paint Fix Artists at our Redwood City, CA location The positions begin in January and February and will last a few months.

Paint Fix Artist Job Description
– Digitally alter and fix frames with paint and compositing tools using After Effects and Photoshop.
– Review each film frame and check for binding issues and other technical problems

Qualifications:
– Candidates for this position must have paint and compositing experience
– Must have a great working knowledge of After Effects 6.5 and Photoshop CS.
– A minimum of one year work experience in a production environment.
– Great visualization and artistic skills with an eye for detail and realism.
– Efficient and speedy work practices for quick turn-around time under deadline pressure.
– Please be highly motivated and passionate about your work and have a positive attitude.

Pluses:
– Knowledge of 3D Animation Pipeline.
– BFA or similar art background / equivalent experience.
– Traditional art skills- demonstrated eye for light, shadow, composition, and color.
– UNIX or Linux operating system experience.
– Film production experience.
– Experience using Nuke a plus

To apply, please send your online reel with breakdown and resume to: jobs@pdi.com. Please use "Paint Fix – Your Name" as the subject line of your email. Or send your demo reel with breakdown and resume to:
DreamWorks Animation
1000 Flower Street
Glendale, CA
91201

Production Supervisor – DreamWorks Animation

PDI/DreamWorks is looking for a Production Supervisor to manage the Lighting department at our Redwood City, CA studio. This position will begin in January.

Duties include but are not limited to:
• Create and maintain schedules for lighting teams
• Quota planning and implementation
• Generate quota reports for PM/Producer
• Communication to lighters regarding company or project updates, systems issues, changes to schedule, goals, etc.
• Oversee project tracking of shots and revisions
• Ensure inventory from all previous departments by start of each sequence schedule
• Launch Seq kickoff meetings and plan reviews
• Collaborate in overall department goal planning and problem solving
• Assist Seq Supervisors in identifying quality issues within final renders or filmouts
• Work with Film Dept on delivery schedule of each sequence

Job Requirements:
The individual filling this role should have 5+ years of production management experience in the film industry, preferably in the area of digital animation and/or visual effects. Requires extensive knowledge of script breakdown, bidding and budgeting processes, strong communication skills (written, verbal and interpersonal) and personnel management skills.
Prior work experience in a CG environment & supervisory experience. Ability to handle a multitude of responsibilities in a positive, pro-active manner while interacting with individuals at all levels of the organization. A bachelor’s degree is preferred.

To apply, send your resume as an attachment to and in the body of your email to jobs(at)dreamworks.com. Please use "Production Supervisor – YOUR NAME" as the subject line of your email.

www.dreamworksanimation.com

Nuke won’t render or view, inconsistently – exr channels to blame?

Heyo. Been learning Nuke recently as part of a school project, and have produced a rather enormous node-tree which, up till recently, worked just swell. But, after adding a few new elements, and some other frames, Nuke’s started to act up strangely. I’m using a whole bunch of .exr sequences with loads and loads of fun little channels tucked into them, and I’m using NukeX 6.1v1.

Being hardly adept at Nuke’s inner workings, I’ve little to no clue what might be doing it. I get an error message in that… little accompanying Nuke-cmd-ish-window, saying stuff like:

[ 1:02:03] Warning: ShuffleCopy4: get(channels=0x10), but request(channels=0x10)
[ 1:02:03] Warning: Read76: Interest(channels=0x0), but request(channels=0x0)

So I get the feeling Nuke’s upset over my .exr channels, but can’t figure out just why. Worked fine when I set it all up – I’ve switched the files the Read nodes originally read, having rendered out new ones – but it’s still the same channels, and still the same errors when I reimport the sequences with new Read nodes.

A more wordy error report now follows:

For one thing, Nuke won’t View some nodes in my nodetree. Sometimes, I can view the end result, no problem – more often, I have to restart Nuke to get it to at all View another frame. Often, it seems that the only nodes I can view are Read nodes, and if I follow those nodes down the tree, I can view my way down to the bottom result – but if I try to view the bottom result at first, it won’t preview it. I attach the node to a viewer, that white scanline-thingie appears, but nothing happens. Sometimes I can view a certain node successfully, but when I press play, it won’t show the next frame.

So it won’t View consistently; it’s much the same with rendering Write nodes. Sometimes, I can attach a Write node somewhere in the middle of the tree, and write out successfully; but attaching it to one of the nodes farther up in the flow – that is, one of the nodes that contributed to the earlier, successful node – that won’t render.

As a side note, curiously, Nuke seems to’ve decided that a few select channels in one of my .exr-sequences are to be black. At least in this node-tree – opening up a new Nuke and importing in the sequence there fresh, shows the channels in all their colourful glory. How this ties in to them error messages before, I can but imagine.

Aaanyway. So, I’m hoping some clever, well-read fellow will find this in the next few hours and solve all my problems; until then, I’ll simply redo my Nuke script, with frequent test-renders to notice if things go wrong.

Freelance – Fusion/After Effects

Four Years experience working in the field with Fusion and After Effects.
Experienced working with Green/Blue Screens. 3D integration, wire removal and roto.
Used to working under tight deadlines and good troubleshooting skills with tough shots.
Experience with working on Two movies and four years experience working on TV series Stargate SG-1, Atlantis, Universe.

Demo reel at: www.brokenimagevfx.com
Always being updated.

Feel free to contact via email. d_yastremski@brokenimagevfx.com

Dreamworks comp department?

I came across a job add the other day for a Nuke Comp Supe which sparked my interest a bit. To my knowledge Dreamworks has always done its lighting/comp in their 3D package aside from paint fixes. What I am now wondering is if DW is in the process of migrating their pipeline towards nuke.

Is there anyone who can shed some light on this?

Cheers,

Render Wrangler – PDI/DreamWorks

PDI/DreamWorks has an immediate opening for a Render Wrangler at our Redwood City, CA studio in the San Francisco Bay Area.

Technical Resource Administrators (TRAs) support the 24×7 rendering production of DreamWorks’ animated feature films. In this entry-level but mission critical role, TRA’s touch all aspects of the technical production pipeline. They have broad interaction with production artists from fx, animation, lighting, layout and modeling departments as well as technical directors and technology teams.

Primary Responsibilities:
* Monitor, manage and keep the render farm running at maximum capacity.
* Monitor, manage and check rendered shots, verifying delivery for dailies & rounds.
* Maintain rendering priorities and resource allocations for various productions.
* Assist artists with render job submissions and errors.
* Monitor infrastructure servers and escalate problems.
* Handle studio help desk calls after hours and on weekends.

Job Requirements:
* Basic Linux experience.
* Fundamental systems administration skills and general technical troubleshooting experience.
* Excellent communication skills, both verbal and written.
* Good organizational skills and attention to detail.
* Ability to handle a fast paced, occasionally high pressure environment.
* Ability to work well independently and as part of a team.
* Willingness to work very flexible hours, including weekends, evenings or nights when production schedules require.
* Basic shell scripting experience preferred.

Starting shift available: Graveyard, 11 p.m. to 8 a.m.

To apply, please send your resume in the body of an email as well as an attachment to jobs@pdi.com. Please use "Render Wrangler – Your Name" as the subject line of your email.

www.dreamworksanimation.com

3D Max Generalists Needed ASAP

Our company, Inhance Digital, is looking to hire a few talented 3D animator generalists (Max, Maya, Lightwave) particle fx know-how, and experience with technical animations a plus.

We need to find experienced talent ASAP. It’s a full-time opportunity with a great company and applicants must be based in L.A.

Please send link to reel/resume for an interview.

Luma Pictures – Tracking Artists Needed

Luma Pictures is looking for a Tracking Artist

Responsibilities
• work with animation and modeling departments to ensure accurate camera track
• problem solve and predict potential problems related to scene setup and continuity
• accurately reconstruct 3D geometry based on photographs

Qualifications
• mastery of core 3D principles rotation, translation, scale, gimbal lock
• thorough understanding of 3D camera principles lenses, distortion, parallax, camera projection, overscan, cornerpins
• artist must be well versed with Maya, Boujou, Matchmover, Syntheyes, PFTrack or other tracking software
• artists must be able to take direction and work in a team oriented environment, great communication skills are a must

SUBMISSIONS:
If you think you fit the bill and want a quick response, email your resume, a link to your online reel/portfolio and a shot breakdown to jobs10@luma-pictures.com. Please make the email subject "ATTN: Recruiting – Tracking Artist". Do not attach images or movie files to your email because they will get filtered out. If you prefer to send hard copies, you can submit a resume, reel, shot breakdown and cover letter to:
•
• Attention: Recruiting – Tracking
• Luma Pictures
• 248 Westminster Ave
• Venice, CA 90291

• Submitted materials will not be returned and no phone calls please.
• www.luma-pictures.com