Motiva Colimo 1.0 Released

Now available the final version of COLIMO for programs based on Mental Ray (Max, Maya, XSI) and Modo501

Nuke 6.2 Released

Nuke is a powerful compositing product that delivers unparalleled speed and a first-class feature set that is unrivalled in the de…

Engineer – Santa Monica, California

MPC

MPC is one of the world’s leading postproduction facilities creating high-end digital visual effects for the advertising, music, television and feature film industries. The company works with and continually invests in new technologies, and a key part of the organization is the Systems team that develops and maintains the infrastructure on which all the visual effects are created.

There is currently a vacancy for the position of Engineer. Reporting to the Chief Engineer, this role offers the successful candidate unlimited potential to advance technical skills, offers experience with state-of-the-art technology and opportunity to learn from specialist digital media colleagues.

The Engineer works in collaboration with VFX Supervisors, Compositing Supervisors, 3D Animators and Production staff to advise management and clients on the development of visual effects solutions from pre-production through final shot delivery.

Primary Responsibilities include:

  • Ensure systems run reliably and perform as required
  • Work with the team to design, develop and implement/install software tools and programs to achieve the desired functionality of the production stages
  • Work with the Systems team to develop tools and systems to increase efficiency of the systems infrastructure
  • Identify upcoming requirements, recommend and implement solutions
  • Provide technical support for VFX Artists using mainly Linux workstations
  • Take ownership of and assist the team with various evaluation, installation, development and decommissioning projects
  • Keep abreast of latest developments in data based workflows, knowledge of audio and video systems, Autodesk products as well as working practices of high-end commercial postproduction
  • Artist support: oversee deployment of workstations, calibration of monitors, general IT issues (email, Internet access…)
  • Manage preventative maintenance schedules
  • Act as an expert resource on equipment issues
  • Work with Producers, Artists and Operations to understand individual projects and advise on strategies to streamline services and achieve client objectives within budget and technical limitations

Knowledge, Skills and Experience:

  • Bachelor’s Degree in Computer Science, Computer Engineering. Electrical Engineering or equivalent
  • A minimum of 3 years UNIX/Linux, Mac OS X and Windows system administration experience
  • Knowledge of programming with C/C++ and scripting languages such as Python, bash, tcsh, and Perl
  • Understanding of technologies such as MySQL, NFS, Apache, Subversion and RPM
  • Engineering level knowledge of standard CG and compositing applications (Maya, Houdini, Mental Ray, Flame, Nuke …)
  • Experience with render farms and queuing systems
  • A good grasp of storage and networking concepts and techniques, computer hardware and operating system
  • Able to develop and enhance any aspect of the production and editing systems
  • Integrate off the shelf and custom applications into production pipelines
  • Excellent communication, people skills, and team working skills
  • Capacity to manage a busy workload with high productivity

The above are minimum requirements. Resumes from more experienced candidates are welcome. Compensation and responsibilities will depend on experience/qualifications.

EOE M/F/D/V

If you are interested and meet the above qualifications, please send resumes to:TDP.Recruitment@technicolor.com

Help on a tracking shot.

I’m trying to do this 3d track on a shot and I don’t know where to proceed from here. I filmed two actors walking up to the edge of a bridge overlooking a city. I more or less successfully tracked the shot in Synth Eyes creating a garbage matte for the actors etc. to the point where a test cube looks like it’s sitting pretty decent in the scene.

Now what I want to do is replace the scenery past the bridge withe a matte painting. This will probably have to be a 3d matte painting because I want to have the camera fly out from the bridge into the matte/background as a transition from the last filmed frames.

I know I’ll have to roto out the actors for each frame they’re over the background but my question is how can I line up and properly project my background in conjunction with my footage in Maya?

Forgive me if my explanation is confusing and thanks in advance for any replies.

How do i…

01.If i tracked a shot in PFTrack, How do I bring that shot in to nuke and link a tracker point or points to a mask and where do I go from there to do a color pass?

02.Also would like to know how to emulate police lights onto a shot, got some people standing around, I want to make it look like theres a cop car off to the side of the cameraman, not in the shot, but near it enough to where the lighting is all over the subjects

new to nuke…

What type of computer do I need?

I am seriously getting into the whole vfx thing. I have watched tons of tutorials (video copilot) and I have After Effects on my computer.

I will generally be learning and practising everything for my own personal use, but who knows, if I get really good on it, I might look to go into as a career. I am really enjoying it.

I also have the Foundry’s Nuke X and 3DS Max.

I am thinking about buying all the video copilot prodcuts too.

However I really need some advice on my computer. I don’t even know what I am suppose to list to you guys. Really sorry but i would appreciate it if you could google it and tell me if my specs are good or not.

My laptop is a Toshiba Satellite A300 21H.

Can anyone tell me if this is good enough for what all these software programs and for stuff I want to be doing. I guess mainly After Effects stuff like what the video copilot guys do (but I would also like to learn a 3D software program and start using that.

Can my laptop handle it?

Can it handle all the video copilot products I am about to purchase?

If it is not good enough can I modify my laptop to be better? Increase its potential.

Or do I ‘NEED’ to buy a new laptop? I really don’t want to, but I would atleats like the advice on what to get and how much it will cost?

Just any and all info you can give me would be helpful. Thanks so much.

Depth of Field Error: Urgent

I’m trying to add Ddepth of Field to an image sequence in post using Fusion 6.1. The source rgb image files are 16bit.exr’s with zchannel data. When these files are composited using DepthBlur with Format Depth the whole image is blured without any variation. When i convert 16bit to 8bit the result is improved but still usless.

Using the same 16bit files and same workflow from Fusion in Nuke produced great results. Unfortunaly our workflow is based on Fusion for compositing.

The EXR sourcefile is attached in a EXR.rar
Thanks

Attached Files
File Type: rar EXR.rar (1.58 MB)

Face replacement in TRON: Legacy

Face replacement in TRON: Legacy

Clu_headrender

fxguide’s Mike Seymour has an in-depth article on Digital Domain’s face replacement effects for TRON: Legacy. Includes a bunch of great behind-the-scenes pics, too.

Gradient Effects: Blender 3D Artist/Developer

Gradient Effects is a vibrant VFX Studio focusing on feature films,
located in the heart of Marina Del Rey, California.

Our Leaders are expatriate artists, managers, and former group leaders from leading VFX Companies.
We have a decidely unique and relaxed yet exciting, entrepreneurial atmosphere
that emphasizes Research and Development in Artistic and Scientific Fields.

We are looking for like minded and spirited artists to join our team immediately.

We are filling several lead, senior, mid and junior positions for two high profile 3d Stereo feature film projects,
each of which are unique opportunities to join and contribute to our cutting edge VFX team.

We’re looking for artists who are not only great at their craft,
but are also capable of training, critiquing and mentoring other artists.

We are currently looking for talented artists who are proficient in Blender for pipeline integration, plug-in development
and other tasks like modeling.

Blender 3D Artist/Developer

Requirements:

* Ability to break a complex task into simpler subtasks
* Unforgiving attention to detail, strong image composition skills and a photographic eye
* Excellent communication skills
* +3 years of experience with blender
* C/C++/Python/Renderman programming skills are a plus
* Blender 2.5 API a plus
* Ability to work in a team environment.
* Linux

Salary commensurate with experience
All openings are immediate
Local applications only, relocation cost are not covered for these positions
Must be eligible to work in the US.

How to Apply:

Each Application should include:
*Subject Line: Blender 3D Artist/Developer
*Resume in plain text ( no attachments ), just copy and paste as text into email
*Links to imdb, online reel.

Do not send attachments

Email : hr@gradientfx.com

Gradient Effects LLC
Attn: Blender 3D Artist/Developer
4120 Del Rey Ave , CA 90292, USA .

Gradient Effects: Matte Painter

Gradient Effects is a vibrant VFX Studio focusing on feature films,
located in the heart of Marina Del Rey, California.

Our Leaders are expatriate artists, managers, and former group leaders from leading VFX Companies.
We have a decidely unique and relaxed yet exciting, entrepreneurial atmosphere
that emphasizes Research and Development in Artistic and Scientific Fields.

We are looking for like minded and spirited artists to join our team immediately.

We are filling several lead, senior, mid and junior positions for two high profile 3d Stereo feature film projects,
each of which are unique opportunities to join and contribute to our cutting edge VFX team.

We’re looking for artists who are not only great at their craft,
but are also capable of training, critiquing and mentoring other artists.

Matte Painter

Requirements:

* Ability to break a complex task into simpler subtasks
* Unforgiving attention to detail, strong image composition skills and a photographic eye
* Proficient in one or more tools like Nuke, Maya, Blender and Houdini to create virtual worlds
* Vue 3D experience is a huge plus
* Strong traditional and digital painting skills
* Proficient in Adobe Photoshop
* 3D matchmoving ability is a plus
* Excellent communication skills
* +3 years of experience
* Ability to work in a team environment.

Salary commensurate with experience
All openings are immediate
Local applications only, relocation cost are not covered for these positions
Must be eligible to work in the US.

How to Apply:

Each Application should include:
*Subject Line: Matte Painter
*Resume in plain text ( no attachments ), just copy and paste as text into email
*Links to imdb, online reel.

Do not send attachments

Email : hr@gradientfx.com

Gradient Effects LLC
Attn: Matte Painter
4120 Del Rey Ave , CA 90292, USA .