Senior Generalist

counterfeit | fx
Is a recently formed visual effects house. We provide the international market with high end, theatre-ready visual fx services.
For our first projects we brought together talents with past experiences at ILM,Framestore, MPC and others.
We are looking for freelancers and staffers to expand our core team to create breathtaking images that will lead the audience to believe the unbelievable. We are based in Milan, Italy.

Senior Generalist:
Position Summary:

Will be responsible for look developing cg assets and lighting for high end commercials.

Under the direction of a visual fx supervisor he/she will be able to meet the production needs, with a positive attitude and creative flair.

Will work in an artist oriented and friendly environment.

The ideal candidate will be a good all-rounder, with excellent skills in:
Texturing/Lighting/Shading

Must show an exceptional artistic eye, and have good technical skills.

Problem solving and strong communication skills are key.

Being able to realistically assess time needed for a given task a very big plus.

Must be a team player and enjoy mentoring junior level talent.

Must be able to work well under pressure and open to work flexible hours.

Requirements:

  • 3+ years vfx production.
  • Develop technical and aesthetic approaches to define the visual design of each shot.
  • Strong knowledge of Maya and Mental Ray render.
  • Ability to write custom Mental Ray shaders a very big plus.
  • Solid knowledge of at least one composting application (Nuke preferrable).
  • Good Linux Skills.
  • TCL,Perl,Python scripting experience preferred.
  • Bachelor’s degree in Design, Computer Graphic Arts, Computer Science, Engineering, or a related field preferred

.

If You or someone you know is interested in this position please submit a resume/cv and website/downloadable showreel to enrico@counterfeitfx.com
quoting: Sr. Digital Artist , or send your showreel on DVD to:
Counterfeit | fx Attn. Recruiting, Via Cadolini 32 20137 Milano, Italy

How to remain calm, despite notebook..

A glorious parade of laptop destroying fun, driven by some helpful hints about using Chrome notebooks

Spot: Auto Designer’s Mind

Blind and jelly Enter an Auto Designer\’s Mind for Audi and BBH and create this beautiful and creative spot. Must Watch for all…

Compositors and matte painters

Hi we are a group of two we need someone who can composite and matte paint.This is just a group project which we are making on our own interest to learn the pipeline and also to make a good showreel.We are students and we are doing an effect shot in houdini and maya.simulations are almost ready.
please drop a mail at vvvvfx@gmail.com if you are interested in our endeavour.Thanks

PS
we would acknowledge your works and you can also use if for your demo reel

BitTorrent’s Wave Becomes a Tsunami with 100 Million Active Users

Dependent entirely on how you feel about piracy, it will either tickle you previously undefined shades of pink or break your heart to learn that BitTorrent has reported that its tools BitTorrent, Mainline and µTorrent now have an active userbase of 100 million per month.

It seems like only yesterday we were forced a peek at Bram Cohen’s attractive* face as he panhandled for donations every time we closed the original BT client. Flash forward and 20 million are logging on per day from 220 nations to share files. Legally, of course.

What makes these figures ever-more impressive is that they don’t include the users of the nigh-countless unofficial clients, of which many of you likely are.

It’s a wonder BitTorrent is comfortable even revealing these numbers (especially considering the aforementioned hundreds of millions more users), considering the service’s reputation as the essential piracy tool. BitTorrent does have initiatives to promote the legal sharing of files (via its Artist Spotlight Program and such), but let’s be honest… what’s in your BT queue right now?

http://www.techi.com/2011/01/bittorr…-active-users/

Diego Maclean: The Art of Drowning

Some incredible drawing and animation from Vancouver based, Brazilian illustrator/animator Diego Maclean: The Art of Drowning

Flame on Z800 processor upgrade

I m thinking of upgrading the CPUs in my flame suite.
It runs on the new Z800 machine and I m thinking to upgrade the processors to xeon x5680 six core. Is flame compatible with those processors?
Thanks in advance

TD – Feather / Fur / Hair – Simulation

About us:
D-Facto Motion GmbH is a postproduction-facilty based in Munich, Germany.
We create visual effects, animation & design for feature films, commercials & TV series. It is our ultimate ambition to provide each project with its very own unique look and feel.

FX-TD job description:
* Design and creation of feather, hair and fur simulations.
* Tool-development to optimize workflow and enhance pipeline.
* Close collaboration with Art Director & VFX Supervisor
* Supervision & Training of crew-members

Requirements:
* Feature-Film-Production experience.
* Advanced / Expert Maya knowledge.
* Experience in dynamic simulation.
* Mel-Scripting knowledge.
* Strong problem-solving skills.
* Artistic approach.
* Strong communication skills.


Please send your demo reel, cv and fx-breakdown to:
mh@d-facto-motion.de

or:
D-Facto Motion GmbH
Steinstrasse 17
81667 Munich
Germany
JOB: TD – Feather / Fur / Hair – Simulation


We look forward to hearing from you.

Query regarding ‘Mocha” track

Hello everyone,

I want to know how can i connect polyline with mocha track in fusion.

Stereo Camera Rig.. for Nuke..

Ive been looking around for a proper stereo camera rig. looked around nukepedia and checked what was there…

been using the stereo camera modifier for 3dsmax provided by autodesk, found here.. and the good thing about this rig is that it uses this concept "Asymmetric camera frustrum" to skew the camera image plane to align the two parallel cameras together…

see video "Comfortable Stereoscopy | Practical Example"

the thing i like about this rig is thats its so easy to use and has amazing control.

What i wish to know is this…

a) Can the image plane in camera be "skewed" on X axis to compensate for the overlap on a parallel camera rig.

b) noob question… what is the syntax to insert some python code to take two X position values from two axis and add them together and use it to transform another axis…(i can get the math… just need the syntax on how to do it…)..

any help in this regard would be most appreciated.. and pls excuse my inability to express myself.. pls ask if u do not understand my question..

thankx in advance