fxguide.com relaunches website

fxguide.com relaunches website

Newwebsite

fxguide has debuted its brand new website (www.fxguide.com) and I’m pretty excited to be part of it. All the existing articles, podcasts, fxguidetv eps are there, plus new content and exclusive coverage for readers who become ‘fxinsider’ members. Some of the new articles include a look at the art of stereo conversion and the vfx of Gulliver’s Travels. Stay tuned for a lot more in the coming weeks.

Charlex: Shape Shifter

Charlex has recently created Shape Shifter, a larger-than-life film that’s been attracting remarkable attention online since its release. From the pieces of an exploded car, a constantly-transforming creature is born, while a fantastic environment unfolds under its feet. It’s a piece full of fluid transitions and finely-tuned visuals, directed by Alex Weil, who kindly shared some insights with Motionographer (full interview here).

“Because it begins with a series of shots of a car at night, the piece is clearly set up like a car commercial, but the film itself breaks down in a stream of conscious fashion and turns into a dream where it becomes unclear what is subject and what is object. As if in a dream, scenarios change suddenly and fluidly; the setting and characters go back and forth between a state of order and one of chaos.”

Visually, it is flawless, with its outstanding transformations and realistic organic animations. Then, there’s the whispered narration by Gabriel Byrne and subtle sound design that combine for the dreamy effect. However, what makes Shape Shifter even more solid is it’s core idea, as explains Diana Park, designer and co-director of the film:

“My initial concept was based around the idea of genesis — the birth and evolution of life. I also wanted to play with the idea of reversing the role of the machine as a creator rather than creation. These concepts led to my first draft and treatment involving a car driving in middle of the night which then enters into a dream like state. As the real world fades away and reality shifts, the car fragments into meteors that take us into a new world where nothing exists. As the meteorites land they trigger life and create a multitude of fauna and flora. The world begins to form and we follow the story of predator and prey in a heated chase that then shifts from land to sea as we watch a school of fish continue the journey. The story then culminates in a fantastic leap through the surface as the creatures transform into flight and take us off into the sunset of a new world.”

The directors stressed that during the completion of the film a lot of space was given for creative input from the whole team (up to 15 artists), in an example of “an extremely collaborative effort”, as Alex says. “The project was a work of love from everyone”, adds Diana. The result can be seen in every frame.

Full interview with Alex Weil and list of Credits

Posted on Motionographer

MPC Vancouver: VFX Production Coordinator

We are looking to recruit an experienced VFX Production Coordinator to work with the Production team and Supervisors on our current film projects.

Duties and Responsibilities:

  • Supporting the Producers and Supervisors in implementing project plans and meeting deadlines
  • Assisting in both the creation and maintenance of show/department schedules
  • Working with artists to implement scheduled deliveries and milestones, along with reporting back status of tasks and milestone targets
  • Scheduling meetings and daily reviews, note taking and database management
  • Organizing reference materials and tracking incoming and outgoing deliveries to and from clients

Requirements:

  • The ideal candidate will have experience coordinating on at least two significant projects of 80+ shots in an established VFX facility
  • A solid understanding of CG production pipelines and post production in general is needed, though a willingness to learn and adapt would be greatly beneficial
  • Excellent people skills and a proven ability to work in a team environment
  • Strong project management skills and a sensitivity towards deadline related deliveries
  • At a technical level a familiarity with standard Microsoft office applications is essential, especially Excel and Word, with further knowledge in Filemaker Pro and Microsoft Project being advantageous
  • An ability to handle multiple tasks under varying degrees of pressure is a must

Details:

  • Location: Vancouver, Canada
  • Start Date: Immediate
  • Duration: Project based

If this position sounds if interest then please apply via our website.

We look forward to hearing from you!

Pivot Point Selection Without Hotkey?

Hey guys, im working in Maya on my Macbook Pro. It runs it fantastically, but im having one problem.
Im trying to move the pivot point of an object… trouble is, i dont have a home/insert key on this keyboard.
Where can i find this tool to "unlock" the pivot point placement without the hotkey?

Cheers

SCRATCH THAT
My first search on the forum turned up nthing for some reason but i searched again and found my answer 😛

Huge .nk script file

What makes a large nuke script file?
163mb running off a network server is bringing my machine to a crawl. How can I make it smaller?

How create realistic shadow??????

I need any plugin (free or valuable) for Fusion(or nuke) for GOOD shadows, can anybody help me? :confused:

I hate NUKE and FUSION :@ because both have not any default light system which can simulate nice shadows its only alpha, but I need this softwares…AE have Perfect shadows but have bad 3d, can’t import any .obj or .fbx…

please help

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Various 3D positions Copenhagen

AGENCY OFFER REFERENCE CODE: 3D Animator or 3D Lighter/Shader

Jobtitle: one 3D Animator, one 3D Lighter/Shader
No of positions: 2
Location: Copenhagen, Denmark
Dates: Starting ASAP (write when you can be on location), approx 4 weeks.
Software/Requirements: Maya, Vray
Genre: High end TVC
Salary: 340Eur/Day, invoiced (client will provide with flights and hotel if not local)
Deadline for applications: 110112 – 12:00 CET (the faster we can have your application the better!)
Workpermit: Preferably Scandinavian or even better Danish, but all EC freelancers are welcome.

Information about the client:
High end VFX shop in central Copenhagen

Information about the project:
2 Different commercials for national television.

LIGHTING/SHADING TD

– Excellent knowledge of Vray for Maya
– Excellent knowledge of Maya in general
– Must be comfortable in delivering photoreal results.
– Not intimidated by doing photo real fruit, cut in halfs etc…
– And of course, the usual: Team player, Able to work autonomously,

ANIMATOR

– General knowledge of rigging and animation in Maya
– Excited to do transformer-like animation… on smaller objects though 🙂
– Able to work in a semi anarchistic pipeline

To apply for this gig:
The sooner we can get your application the better, so please send in your application as soon as possible.Email job@utopiapeople.com write the reference code (3D Animator or 3D Lighter/Shader) for this joboffer as a subject or simply reply to this email. Only applications with an online reel will be considered, and we encourage you to use www.theshowreel.tv for a professional presentation. You will get notified if presented to our client. Update your CV at:http://account.utopiapeople.com/account before applying.

TO APPLY YOU MUST BE A REGISTERED FREELANCER AT OUR AGENCY (http://www.utopiapeople.se/register/)

Zoic Studios LA seeking Sr. Level Maya V-ray lighter for multiple upcoming hit shows

Zoic studios seeks Maya Vray Lighters for multiple upcoming hit projects.

About Zoic Studios
Zoic Studios is a multiple Emmy and V.E.S award winning VFX company,
comprised of accomplished artists, supervisors, and producers, who understand all aspects of visual effects and the creative story process.
Zoic Studios creates visual effects for feature films, commercials, episodic
television, games, and broadcast design. Our memorable visual effects appear in notable projects such as: The Karate Kid, Zombieland, Fringe, and True Blood, No Ordinary Family, V, and upcoming Falling Skies. Our spots and web projects have supported major brands such as Nike, ESPN, NASCAR, HP, Sea World, Busch Gardens, Yahoo and AT&T along with countless others.

Summary of Position
Photo-real lighting and shading using V Ray for Maya.

The ideal candidate should have a proven track record of Maya V-ray lighting experience in feature and episodic, or commercials; as well as able to execute creative ideas in a team environment.

Submission Process
Submit resumes and reels with a breakdown!! to:
jobs@zoicstudios.com

VFX Artist/Generalist and Media Manager

Our boutique VFX and Post house located in Burbank, CA has recently contracted for a cable network live action episodic TV series.


We are seeking a sophomore level VFX Artist/Generalist to complete VFX shots as well as receive, organize and distribute all incoming and outgoing media materials between the main production and our facility.


Duties will include rendering and distributing regular VFX string-outs and collection/distribution of digital assets to our senior VFX artists, and managing renders of completed shots. As part of your role you will assist the key VFX artists with rotoscoping, prepping some 2D and 3D effects as well as completing less complex shots for the production.



As we are a small business excellent organizational, technical problem solving and communication skills is a must and your ability to be flexible in order to meet deadlines will be required.
Requirements:

  • At least 1+ years working as VFX artist with minimum working knowledge After Effects and Maya and familiarity with other VFX software programs
  • Experience with FCP workflow and software
  • Great trouble shooting skills with offline hardware and software.
  • Experience with rendering completed shots and creating Quicktime string outs of in process shots.
  • Strong and clear communication and management skills – both written and verbal.
  • A proven sense of both artistic and technical abilities.
  • Ability to work on flexi-time to meet deadlines and solve technical issues.

To apply, please submit a cover letter, resume with a link to your online website/portfolio to:

institutionjobs@gmail.com

Due to the number of anticipated responses, only qualified applicants will be contacted.

NO PHONE CALLS OR DROP-INS PLEASE.

VFX Photoreal 2D and 3D Generalist/Artist

Our boutique VFX and Post house located in Burbank, CA has recently contracted for a cable network live action episodic TV series utilizing a Final Cut Pro workflow.

We are seeking a VFX Artist/Generalist with photorealistic 3D and 2D experience to previz, construct and complete VFX shots in various stages as required.

Experience with lighting and texturing is a bonus.

As we are a small business excellent organizational, technical problem solving and communication skills is a must and your ability to be flexible in order to meet deadlines will be required.

Requirements:

  • At least 2+ years working as VFX artist with extensive working knowledge of After Effects and Maya. Knowledge of Nuke and other VFX software programs is a bonus
  • Experience with FCP workflow and software preferred.
  • Strong and clear communication and management skills – both written and verbal.
  • A proven sense of both artistic and technical abilities.
  • Ability to work on flexi-time to meet deadlines and when technical issues arise.

To apply, please submit a cover letter, resume with a link to your online website/portfolio to:

institutionjobs@gmail.com

Due to the number of anticipated responses, only qualified applicants will be contacted.

NO PHONE CALLS OR DROP-INS PLEASE.