Mostly work flow stuff so far.
Hope someone finds something useful there.
Hope someone finds something useful there.
I’m working on a stereo project. The 3D is done on 3DSMax and Nuke is used to the compositing and to add some things into the stereo.
What’s the best way to work?
– How to get the stereo cameras from 3DSmax to Nuke? I’ve see the Max2Nuke script, it’s seems to be perfect for that.
– How to have the work done in 3DSmax visible in Nuke (rendered in image sequence and put in Nuke)?
I’ve already done stereo compositing in nuke but never mixing stereo from 3DSmax and from Nuke…
Thank you for your help!
Silkroading is the only studio doing dome production in China, based in Beijing. (
www.silkroading.com) The production team has already been involved with projects such as Dunhuang Mogao Caves.You’ll be joining a team of complementary talent where you will need to be pro-active and a strong communicator.
The production department produces high quality work at all times and looks to keep that constant to satisfy supervisors and client needs.
Technical skills
-Ability to switch between different quality render s : hand sketch drawing/colour sketch on photoshop/high end realistic renders on Photoshop.
-Master at Photoshop
-Good knowledge of photography
-Matte painting experience and other software skills would be an advantage.
General skills:
Please Apply at:
annie.ren.of@gmail.com please attach your demo.Duties and Responsibilities:
· Create effects for assigned shots using Maya and other necessary software, ensuring continuity and flow within and between shots and sequences
· Managing other Effects Artists to ensure that all individually assigned Effects deliverables are completed fully and in line with production schedule and Directors overall vision
· Attend Effects reviews for assigned sequences
· Troubleshoot and debug shot problems and escalate technical issues as required
· Maintain a convention of file naming structures for all shots that is compatible within the Silkroading Animation production pipeline
· Remain current and up-to-date in effects techniques through industry research and training
· Perform additional duties as required
Skills and Experience:
· 3+ years CG visual effects experience in a Maya production environment
· Feature film or animation experience an asset
· Completed post-secondary education classical or 3D animation, art fundamentals, or other relevant area of study
· Good working knowledge of Realflow, Maya FX tools, Houdini and 3dMax.
· Experience with Maya particles/dynamics and particle expressions
· Basic understanding of animation styles and techniques and the animation production pipeline as a whole
· Good creative and technical problem solving skills
· Ability to learn quickly and comprehend custom in-house production tools
· Ability to prioritize tasks, meet tight deadlines, and perform to standard in a fast-paced environment
· Compositing principles preferably using Fusion and/or Nuke
· Any scripting language
· knowledge on Imax or dome film is better.
Qualified applicants can apply through email to Silkroading at annie.ren.of@gmail.com Please ensure you attach a link to your demo reel including your reel breakdown and resume.
We would like to thank all applicants and will reply all right away.
Its been more than 1 day and still particles hvn’t settled down. plz help me…
Thanks guys
Frameshuffle LLC is a hybrid animation and visual effects company established in 2010 by idiosyncratic director duo Rafael Emídio and Braam Jordaan.
We are creating our database of generalists and companies to subcontract part of our projects, we would like to receive contacts from highly qualified artists and companies around the world capable to deliver creative works with high standards meeting production schedules and budgets.
Please send complete information to frameshuffle.database@gmail.com
Many thanks,
Rafael & Braam
Let me know what you think.
Thanks.
While I’m not interested in the surrounding debate that this came from I would be interested in your reasoning for this move?
Looking thru the challenge series in most all of the contests there is an average of 5 – 6 people submitting and only an average of 1 VIP. I believe one of the ideas of the challenge series was to help promote and challenge artists that are working on improving their skills.
I have been a member of this site for sometime and have improved greatly because of it and feel I have learned a lot due to these challenges. I would feel that by closing them off you would be doing a great injustice to the community that has been built here.