Frustrating Selection Issue – Selects opposing Points

Hey guys, so I’m modelling a very detailed City Block in Maya, and all was going well up until now… idk if i hit some kind of keyboard shortcut or what but heres my issue:

When i select a point (vertex, havent tested with other components) Its giving me the opposing one as well… for instance: Im modeling a railing for a deck, so i make a polygon cube primitive, drop the pivot point to the bottom right so i can scale it form there, and flatten it out into a simple, long railing. Troube is im trying to make the railing have a 45degree angle at the end, like a cut youd make if building a deck so 2 could connect, but when i select the corner vertex at The end i want it at it ALSO selects the vertex at the other end of the object, giving me both…

Anyone have any clue what this is?

Opened up the professional forums

Just a heads up, we have opened up 3 of the forums that were previously locked down and were only for ‘professionals’

* Professional Talk
* Professional Career Advice!
* VFX Supervision / Pre-Production

We hope the information now made available in these forums will be helpful to lurkers and guests on the site, as well as to beginners looking for professional advice.

Some of you know that there has been a bit of a flame war between the new school and the old school, and so if you see old schoolers giving lip please report them and you will get +++ karma

Thanks,

The team
VFXTalk

FBX with Geometry Cache from Maya slow

Hey, so we were doing some Maya2Max Geometry/Point Cloud exporting at work the other day and I decided to take the same maya scene and see if I could get a good solve for a Maya 2 Nuke workflow.

I went with FBX (not my favorite, but Nuke seems to support it pretty well). I basically did a geometry cache on a moving figure, applied to a set, exported FBX with set selected for animation.

It worked, the model came in to Nuke and animated, but it was really, really slow updating from frame to frame.

I then read that it might be an ascii vs binary thing, so I downloaded the autodesk converter and made my fbx binary. Indeed it’s a little faster, but not great.

I’m trying to see if this could be a valid tool for, say, bringing in a match move to Nuke and skipping rendering out of a 3D package… but right now it’s too slow and not viable.

Anyone else have any experiences with this?

PS the model was a really low poly count, so I doubt it was that.

Censorship

Living in the US, censorship is something that I do not support.

http://vfxsoldier.wordpress.com/2010…cg-censorship/

Bring it on jah.

Removing black spill from luma key

Hi Guys,

I have a project that requires luma keying of black. There is a lot of hair detail in the shot. I can get a great key for the alpha channel, maintaing all the detail for the hair. The problem is the black spill around the hair. Because the hair is so thin it is left with a lot of black edges. Is there a way to suppress this? Any suggestions would be greatly appreciated.

Thanks in advance.

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Phil was there

A new CGI cross media project ‘Phil was there’ is launched by the new started London based sweetdoh! productions. It is a story about a person consumed by the Idea of photographing the world and made it picture perfect.

It is being kicked off by starting a new competition, of which the winner will get something really special. More details next week on the website and facebook page

http://sweetdoh.com/Philwasthere.htm

http://www.facebook.com/photo.php?fbid=181131358584918&set=a.1811313085849 23.40449.180534795311241#!/pages/Phil-was-there/180534795311241?v=info

Transferring showreel to Pal DVD

Hi,
I’ve been trying to transfer my CGI showreel, which I originally created in RGB colourspace, to pal DVD and it looks horrendous :eek:.. The colours are totally washed out, and its completely blown out.

I understand that this is caused by changing from an RGB colourspace to YUV?

I’d appreciate any tips on how I can go about making this transfer, and tips on workflow and what pacjages are best for doing this.

I’m trying things out with Nuke, setting my LUT settings to linear as described in the manual.

Thanks in advance.

CG Portfolio: Turhan Algan

21 years old freelance newbie artist from Turkey whose images showing the artist having a enormous talent in painting.

How to key this out?

hello everyone,
Is it possible to key out hair details from this image(Image1)?

I tried using some method and what I got is this(alpha1), But now how can i get clear alpha from this image leaving background behind.

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I need some models done

I have 4 or 5 pictures of different faces, need models done, nothing amazing, just want to be able to make it look like the front half of there head is on a wall where the faces are painted, need quotes and samples of your work, as long as it looks ok you can use the pics as the texture, just need the geometry done so its 3d in the scene

dajavudesigns@gmail.com shoot me some samples of your work and quotes