Jan
26
Mauricio Leon: New work
Posted in: UncategorizedMauricio León is an Art Director originally from Mexico City currently living in New York. He has recently updated his portfolio with plenty of great boards, commissioned by the likes of Mass Market, Brand New School, The Mill and eyeballnyc.
Jan
26
Korb + Echolab: MTV Australia IDs
Posted in: audio design, cg, Design, directing, vfxLoving the new IDs from Korb and Echolab for MTV Australia: MTV Hits – 10 Biggest Tracks Right Now (Director’s cut) | Ident
Jan
26
Question about VFX types
Posted in: Beginners TalkHello, I would like to know a short list of VFX types, sort by difficulty.
Ex: ( almost wrong )
1. green screen.
2. roro
3. 3D exterior
….
1x. creatures
I think the list that I need, in some case is not right, because it depends.
However I would like to know.( maybe some ebook has this info )
Thanks.
Jan
26
Hi guys, is there any way to set position for shape control points at the current frame from python? I would like to manually redefine the screen position bypassing the internal nuke interpolation.
The nuke.rotopaint.AnimControlPoint.setPosition(…) seems to have the appropriate semantics, but it does nothing.
Or maybe it is possible to define an expression for each control point position that could calculate its value at every frame?
Thanks
The nuke.rotopaint.AnimControlPoint.setPosition(…) seems to have the appropriate semantics, but it does nothing.
Or maybe it is possible to define an expression for each control point position that could calculate its value at every frame?
Thanks
Jan
26
Mari 1.2 Released
Posted in: 1
Jan
26
Eat3D Training: ZBrush 4 New Features
Posted in: 1
Jan
26
Blind Revs Up for THQ
Posted in: 1
Jan
26
wet street effects
Posted in: NUKE from The FoundryHi all, I have a scene that was shot on a street at night. The problem is that the street is wet in all the other scene except for this one. So I need to make this one wet.
At the moment, I thought I can get some wet street texture and blend it with the original. I also need to rebuild the reflection obviously. But I am not sure how to achieve that. I was wondering if someone could give me some tips on this. Thanks
At the moment, I thought I can get some wet street texture and blend it with the original. I also need to rebuild the reflection obviously. But I am not sure how to achieve that. I was wondering if someone could give me some tips on this. Thanks