Nuke Compositor Montreal
Posted in: The Job LotSend us your resume and portfolio/demo reel at cv@fake-studio.com
keying workflow
Posted in: NUKE from The FoundryI am actually working on a keyng shot and was wondering if after linearising the shot, a white balance could help giving better results on using any kind of keying tool in nuke..Of course I could look at the result myself, but I d like to understand if color grading a shot can be usefull or note regarding to 32bit float keying processing in Nuke..or if it s completely useless…
hope my question is clear anough.
thanx
nonlinear addmix – why?
Posted in: NUKE from The Foundrybut i have no idea why its not working with a merge node and premult…
i have one green background and an interlaced yellow falloff as PNG…
oglu confused…!
in fusion it would work with postmultiply by alpha…
Grow Rig System Beta
Posted in: Softimage XSII’d like to share a little pluggin I’ve been developing for XSI over the past year or so in between jobs. I call it The Grow Rig System, and it’s basically a simple auto rigger with a character mesh already attached. Sort of a combination of a rigging tool and a modeling tool.
Here’s a demo video:
http://www.kylevargas.net/growrig/de…_rig_demo.html
It’s a very simple tool, definitely a work in progress. I’ve certainly seen more advanced rig builders out there, but I feel the ideas my system centers around are very strong.
There are many features I have in mind to add to this system but I must admit my scripting and rigging skills are limited. Any feedback
would be a great help, but what I’m really hoping for are any riggers and scripters who would be up for working with me to improve and add to it.
Here’s where to download the files:
http://kylevargas.net/growrig/beta.html
So, if you’re interested in any capacity whatsoever, feel free to use it, test it, let me know what you think. And again, if you’re interested in working on it with me I’d love to hear from you.
Enjoy!
-Chris Covelli
The Backwater Gospel
Posted in: GeneralThe infamous Animation Workshop hit hard this time, churning out a really impressive production, which is way ahead of what you’d expect from a student film. Granted, they had a pretty reasonably sized team, and from what you can see, all of them were apparently crazy talented. Now go and enjoy the Backwater Gospel – also make sure to check out their extensive blog with progress elements and making of snippets.
I’m attempting to create a ‘flip-book’ animation from a frame sequence. My best reference is the marvel logo;
http://www.youtube.com/watch?v=ZmfiIqzdIbM
Key framing the frame-hold node’s increment value gets the timing right, but for the life of me, I can’t figure out how to get the next frame layered over with a transform at the right time, ideally controlled via expression from the increment value.
Any advice would be greatly appreciated,
P.S. the ‘flip’ animation is a super simple y transform that’s only 3 frames w/ motion blur.
remap hotkeys
Posted in: NUKE from The Foundryi dont have an english keyboard (and dont wont to set the layout to english) and cant switch between my left/right viewers because i have to press shift to get the semicolon ;
is there an option to remap hotkeys? or another workarround?
cheers
joe