Luma Pictures – Comp

– NUKE Compositor
(focusing on feature film compositing)

Luma Pictures is looking for Nuke Compositors

LUMA PICTURES, located in Venice Beach, CA. is looking for the best compositors out there to add to our talented team for a number of high profile upcoming projects. Luma attracts some of the best in the business and many talented artists who have worked with us on a project basis have made Luma their home. We pride ourselves on providing a challenging environment with plenty of room to stretch your wings and be your best.

RESPONSIBILITIES:
• compositing of both digital and live action elements to create groundbreaking visual effects shots for blockbuster films
• Collaborate with fellow artist and supervisors to meet challenging production deadlines in a positive work environment

QUALIFICATIONS:
• Must be well versed Nuke (background with Shake considered a plus)
• Should have a good understanding of 3d multi-pass rendering techniques and colorspace concepts
• Ability to take direction positively, work well within a team and thrive under the pressure of tight deadlines
• An understanding of stereo (3D) and anamorphic compositing in Nuke
• Artists must be able to take direction and work in a team focused environment, good communication skills are a must
• Relocation assistance may be available subject to negotiation

SUBMISSIONS: If you think you fit the bill and want a quick response, email your resume, a link to your online reel/portfolio and a shot breakdown to jobs10@luma-pictures.com. Please make the email subject "ATTN: Recruiting – Compositor" . Do not attach images or movie files to your email because they will get filtered out. If you prefer to send hard copies, you can submit a resume, reel, shot breakdown and cover letter to:

ATTN: Recruiting – Compositor
Luma Pictures
248 Westminster Ave
Venice, CA 90291

Submitted materials will not be returned and no phone calls please.
www.luma-pictures.com

Luma Pictures – Trackers

Luma Pictures is looking for a Tracking Artist

Responsibilities
• work with animation and modeling departments to ensure accurate camera track
• problem solve and predict potential problems related to scene setup and continuity
• accurately reconstruct 3D geometry based on photographs

Qualifications
• mastery of core 3D principles rotation, translation, scale, gimbal lock
• thorough understanding of 3D camera principles lenses, distortion, parallax, camera projection, overscan, cornerpins
• artist must be well versed with Maya, Boujou, Matchmover, Syntheyes, PFTrack or other tracking software
• artists must be able to take direction and work in a team oriented environment, great communication skills are a must

SUBMISSIONS:
If you think you fit the bill and want a quick response, email your resume, a link to your online reel/portfolio and a shot breakdown to jobs10@luma-pictures.com. Please make the email subject "ATTN: Recruiting – Tracking Artist". Do not attach images or movie files to your email because they will get filtered out. If you prefer to send hard copies, you can submit a resume, reel, shot breakdown and cover letter to:
•
• Attention: Recruiting – Tracking
• Luma Pictures
• 248 Westminster Ave
• Venice, CA 90291

• Submitted materials will not be returned and no phone calls please.
• www.luma-pictures.com

Card3D and Project3D not working together

Hi
I’m making some projections, but not being able to use the Card3D node with the Project3D shader – the projection doesn’t work.

Using the exactly same projection with the ScanlineRender works perfectly, but the Card3D is much faster and will save me a lot of render time.

Any tip to make this work?

Is it possible to project textures through the camera without the Project3D shader?

thks
– Raf

pfTrack advice please..

Hello dear friends. I’m working on a shot right now and I’m really having difficulty match-moving it. It’s actually a camera translation. The last 80% of the shot has match-moved flawless, since it was pretty easy for pftrack to find markers with plenty of parallax, but the beginning of the shot is really faulty.
I’ve tried almost everything:
– as many user features as I could possibly get
– surface constrains for the co-planar features
– even distance constrains for some features I managed to measure when it was shot
– fixed camera focal length (taken when it was shot)
Now, the thing I believe it might work is improving the solution I already have, but constrains won’t do me no more good. So here comes the question (questions actually):
1. How can you improve your solution using primitives?
2. How can you improve your solution using f-curves? What can you modify by hand in the f-curve tab to improve your solution?

And thanks for taking the time at least to look at my questions. :rollbaby:

Character Rigger needs a job

To Whom it May Concern:
As a recent graduate with a Master of Fine Art Degree in 3D Modeling, Specialization in Character Rigging, I am quite interested in interviewing for a Rigging job or any job in the 3D field.
An opportunity appears to be a great place to continue and I hope you will consider me.


As indicated in the enclosed resume, highlights of my qualifications that may be of most interest to you include the following:


* Several years of work experience in character rigging, as well as website and graphic design.

* Outstanding skills in building and managing customer relationships.
* Strong communications and presentation skills.
* Exceptional team-building and leadership skills as evidenced by my extracurricular activities.
* A solid work ethic and a keen desire to contribute, excel and create.


As a proactive contributor, you will find me to be a self-motivated and organized professional committed to supporting you in achieving your objectives through diligence, adaptability and exemplary communication skills. I feel certain my strong initiative, commitment to excellence and work ethic, coupled with my technical abilities will be of immediate value to your organization. My honesty, reliability and dedication are three of my best qualities and if your company will hire me, you will not be disappointed with the tasks I complete.



I would welcome the opportunity for a personal interview to learn more about an opportunity and share additional details of my qualifications. Please visit my website at www.jliss.org for a viewing of my demo reel. Thank you for your time and consideration and I hope to hear from you soon!


Sincerely,

Jenette Liss
381 Half Moon Lane #303
Daly City, CA 94015
(914) 772-8802
www.jliss.org

NukeTutorials

Harmageddon – Apocalypse film (Doomsday)

This is my new film remake.
New for this film is the vfx, some of the shots, music and especially the color correction.
This film has a better tempo and it’s easier and more interesting to watch than the first one.

Watch HD and not fullscreen to get great quality;

It’s kind of an art film, ’cause it leaves some questions like: what’s haunting him? is he alone? if, why is he alone? do he survive?

Please give me some feedback.

Compositors / 3D Generalist Needed

We are looking for compositors and 3D Generalists in London, but right candidates could work remotely:

Compositors Requirements:

Extensive knowledge of NUKE/SHAKE.
Knowledge of basic and advanced compositing techniques (Keying, Roto, Tracking, Color Correction, and Workflow)
Ability to work under pressure.
Excellent problem solving skills.
Ability to work in a team environment.
*Knowledge of a 3D package is a plus

3D Generalist:
Extensive knowledge of Maya or 3DS MAX.
Good knowledge in lighting and rendering.
Ability to provide high-quality multipass renders for compositing team.
Ability to work under pressure.
Excellent problem solving skills.
Ability to work in a team environment.

This is initially a short term three week contract, with possibility of extension. Positions are available immediately.

Please email damondjs@yahoo.com with a brief cover letter, link to: your reel, rate, resume, and shot breakdown (your contribution to each shot).

Regards
Damon

VFX Producer for Whiskytree

Whiskytree, located in the Bay Area of northern California, offers visual effects, art department, retouching, and location capture services for feature film, games, and advertising.

We are currently looking for a VFX Producer to join the team!

Responsibilities:

• Create and manage budgets for major feature film projects
• Maintain oversight of and drive project schedules
• Provide daily project leadership in conjunction with Visual Effects Supervisors, discipline Supervisors, and studio Production Management
• Daily management of production teams
• Implement original and efficient methods to improve production workflow and customer service
• Ensure a very high level of client satisfaction
• Manage and foster new and existing client relationships
• Directly contribute to a vibrant and exciting company culture

Requirements:

• Minimum 3 years of studio or vendor VFX producing experience on major feature film projects
• Equivalent work experience or bachelor’s degree in film, communications, or similar discipline
• Sublime written and verbal communication skills
• Fluent grasp of mathematics and their application to managing projects and personnel
• Outstanding project management skills
• Solid and successful experience leading production teams
• Ability to maintain and encourage calm under pressure
• Thorough knowledge of VFX pipelines, techniques, and disciplines
• Robust experience in MS Office; particular familiarity with Excel
• Experience with Shotgun is a plus
Notes:
• Studio or vendor VFX producing experience on major feature film projects is an absolute requirement

To Apply:

Send email to ro@whiskytree.com that contains the following:
• Subject line “VFX Producer submission – your name”
• Your resume and cover letter

Only qualified candidates need apply. No phone calls pleas e. Thank you!

FCP Render Question. Help Appreciated.

Hi

First Time Poster.

Please could someone suggest a few render farm options on the market that I can use for final cut pro and after effects. I need to compress 1000 fcp timelines into quick time compressions and convert 400 digi beta tapes to pro res.

Thanks

quick render.