Super VFX for the Super Bowl – Part 1

Super VFX for the Super Bowl – Part 1

Animallogickia_featured

In part one of its Super Bowl XLV commercials coverage, fxguide looks at Method Studios’ ‘Carma’ spot for Bridgestone Tires and The Mill’s Cars.com ‘Reviews Are In’ ad. And check out episode #101 of fxguidetv for in-depth interviews on Animal Logic’s ‘One Epic Ride’ spot.

And here’s part two, which looks at spots by Absolute Post, QuietMan, Framestore, axyz and The Mill.

 

feedback on my show reel plz.

wanna share my knowledge with you

Hi, this thread is for guys who wanna share some cool techniques that are found of with the world. 🙂

I am very new to nuke and am begining to understand it more and more now.. I have learned couple of cool tricks that i wanna share.

1. Overlapping masks, color correction problem and fixing it.
If you have two masks that are overlapping and you get some strange results where they overlap than what you can do is connect those two beziers with merge node operation multiply – what that does is nearly connects both of them together and making whenever they overlap the one not to be shown.

Drop an a merge node, connect the A pipe to the bezier that should not be shown and connect the b pipe to the other bezier which will controll where the mask will be shown.. (set the operation to multipluy on the merge node.
Now whenever the bezier connected to the A pipe will be shown only where is overlapping with the other bezier that we connected to the B pipe
(if you need more explenation i will post some screenshots.)

2. Pulling the reflections on top of your elements.
Lets say you are working something on a eye and now all your added elements are covering the reflections of the eye which are big factor in the realism at the end..

What we can do is mask the eye where it have reflections, add a grade node and pull everything black in.. you may wanna play with the black point and white point of the grade node(you can as well add a colorcorrection) and pull everything in leaving the reflections only. Now put a merge node with operation (plus) over your elements connected with the grade… that will put the reflections on top of the elements however it will be too bright, now to fix that we can do the very same thing just reversing the operation.. add another merge (over) under the (plus) now add another merge (minus)connected with the grade and connect it with the merge over(over). be careful you need the A pipe from the merge (minus) connected to the original footage and the b pipe connected to the grade.. and now connect the merge (over with the minus pipe)
Done..
It;s pretty much complicated if you need more explenation tell me so i will post some screen shoots.

3. Color correcting with primatte if you need to preserve some colors.
So lets say you wanna keep the reds in the footage but wanna color correct everything else..
Ok select your footage drop in a primatte (make sure is connected to the fore ground) and with opperation set to Select BG color .. click the color pick up and select the color that you wanna preserve. now deselect everything and put in a color correct node.. connect it directly to the footage and now pull the mask node from the color correct node and connect it to directly to the footage… and look in the viewer trough the color correct.. and its done.. now you can color correct everything while preserving the color you masked out.

i need to go now, however i will post some more late.. and i ask you to do the same.

thanks

edit: i have posted in the wrong forum i think.. please move this thread to NUKE from The Foundry … sorry

Mocha After Effects Plugin Error

Hi all,

i need a Solution for My Problem:confused:. Im working in an Studio as Quality Controller:D. We doing 2D to 3D Conversion work:cool:. from Mocha we Exporting the Shapes as Copy to Clipboard to After Effects.

My Problem is :google::

When Rendering More than 200 frames its showing an Plugin Error and i cant close the AE too:eek:.

May be lots of Splines its giving Problem i think so. And Not a LICENSED VERSION too:eek:. i dont know bcz of this its showing the Error:google:.

If anyone knows the Solution pls Share it with ME:D.

Thanks,

Sriram.R:rollbaby:

VFX Supervisors wanted

VFX supervisors with 3D stereoscopic shoot experience required
send e-mail to geminifx1@airtelmail.in

To work on Indian Bollywood film

Good VFX institute in chennai

Can anyone suggest me that where I can get a complete VFX compositing training in chennai ?

Calling a frame render in MEL ?

Hello,

Short version:

Is there a way to call a render and save it to disk of a particular frame from within a MEL script ?

Longer version:

I’m programming a script in Maya for a non CG project – it serves mostly as a UI for another system … Thing is it turns out we’d like to render some frames after all but the thing is our code builds its elements per frame then deletes them all ready for the next (we output text files for use elsewhere), keeping everything and/or keyframing visibility and other attempts have bogged down the RAM with waaaaaaay to much geometry. If we could just call a render from MEL at the end of each frame that would output to disk it’d be awesome. When I select and use the render panel I see no MEL output in the script editor happening from which to distill the commands…

Is it possible ?

Kind regards…

deinterlace problem

hi i am a beginner of nuke & i have a problem, i am not able to deinterlace a footage in nuke.

Does any1 knows here how to deinterlace the footage in nuke?

thanks in advance….:)

World War 1 Scene, rough

Im going to be graduating soon from the Art Institute of Pittsburgh in Visual Effects and Motion Graphics. I am making a World War 1 scene to be the main shot in my demo reel and I am looking for feedback and suggestions. It still has a ways to go.

The lighting on the tank is a low quality render because i haven’t finalized the texture on the tank, i am trying for a more “beat up” look
There are still several elements missing, such as explosion craters in the ground, barbed wire, blown out trees, biplanes in the distance with anti aircraft fire, as well as a more animated sky.

The fence on the right side of the screen will be removed.

how to remove dynamic hair rig stretch

title may sound confusing but here’s the deal.

I have some parts of a model I want to dynamically deform as it animates. So in the rig I have a few IK Splines being driven by maya hair systems. Works fine as far as the hair and dynamic motion. The problem is that the first joint where the IK starts is stretching away from the previous joint it is parented to. I’m not sure why because the stretching isn’t where the hair is, and I don’t remember seeing this before. No follicle settings will remove this.

I am attaching 2 screenshots to make it clearer. The first is how the rig looks at the start, and the second shows how the IK start joint stretches away from the parent joint. Start joint is green, parent is magenta.

Any thoughts on fixing this?

Attached Thumbnails

Click image for larger version

Name:	Maya_ScreenShot_175.jpg
Views:	N/A
Size:	50.3 KB
ID:	11363
 

Click image for larger version

Name:	Maya_ScreenShot_176.jpg
Views:	N/A
Size:	45.7 KB
ID:	11364