Japan – Cherry Blossom HDRI

Japan – Cherry Blossom contains HDRIs incl. corresponding backplate sets for 15 beautiful locations in Japan.

Quick Grading Tool

Software that creates a photographic reproduction of a printed or graphic work made with a process in which a new image is formed …

Now Hiring Title Sequence/Graphic Designer

Exciting opportunity for talented graphic/titles designer.

We are a small production company in post production on the Westside on a hip new project about the Marley brothers (as in Bob Marley), and we would like to hire someone to design an awesome title sequence to some kick-ass music immediately.

Our company’s credits include quality doc series Long Way Round and Long Way Down and we recently completed the new Emilio Estevez feature The Way.

Applicants must be available to meet this week and work Feb-March. Please email resumes and reels to joe@elixirfilms.com

My first VFX work!

Hi all!
Here is my first vfx work “MAYHEM”.
The creature was created in zbsrush and rendered with renderman.
I hope you like it!

Electronic newspaper project

Hi,

I have absorbed some more information for the nuke workflow and now i wanna put to the test what have learned till now 🙂 . I’v come to an idea to build up electronic news paper.. (something similar to harry potter newspaper)

I plan to do this using the 3d system of nuke projecting everything in there and animating it so i would achive more realistic effect where the paper is a little twisted and mooved.. I am going to 3d track the shoot and integrate my 3d elements with the tracking data (since would be much more fun if there was camera movement) however i still haven’t find a footage that i will use (if you have some recommendation or you have your own please give me a link or something- my camera is not working atm)

Thats my "rough" plan for now how i think i can build it – any advices are welcomed 🙂

and for now i have one little problem i cant figure out how can i 3d manipulate the 3dPlate inside nuke… (should i go and model the paper in maya- however i would like to see if i can do this in nuke since it’s very simple object)

thanks

how to make a ‘bound of invisibility’ –

Gidday,

say I had an area – a simple box of dimensions $sideX, $sideY and $sideZ

Its nearest corner point to the origin was actually located at the origin so it took up only positive space in all axes

Making sense ?

Ok so what I want to know is how to animate objects through it so that they only show the part of the object that is inside that area. The box sides pretty much make up cutting planes – or maybe boolean boundaries – however it is easiest to code it really…

If an object was half in and half out you’d only see the half that was inside, I’m not too concerned with how the edges look with low vertex count shapes, so the cut on the object doesn’t actually need to follow the boundary – pretty much the shape I’d see is the sum result on the vertices within the bounding area, uncapped is fine – the boundary just defines which vertices end up being involved in the viewed shape and which are ignored/made invisible for the time being…

Basically a room of walls where things disappear when they go through or outside of them

This is just for UI viewing – it actually doesn’t need to render – maybe there is an easy way to do this in the UI settings ?

Any help much appreciated

Vancouver, Fusion Studios

I am finished up a long contract at my current studio and I’ve been looking around for new work and I noticed that a lot of studios aren’t using Fusion anymore. Most places are using Nuke or Shake. I just started learning Nuke last month but am still having trouble getting a job with the lack of Nuke experience. I have close to 5 years experience with Fusion and over a year with After Effects but that seems to not have much of an effect on my skill set.

Does anyone know of any studios in Vancouver B.C that are still using Fusion?
Thanks!

First Compositing Demo Reel

Here is my first reel after graduating. Please critique!!!!!!!!!

Compositing Reel from Shane Flaherty on Vimeo.

PFTrack_tracking flat ground

Hello Everybody,

I am attempting to track the ground of this shot so i can place text onto it. I’m using a single camera with free motion and my focal length is constant but unknown. i am tracking a few points with user features only. (all seems to work fine since my earlier beginner post).

Now what i cant seem to wrap my head around is in the perspective view when i am attempting to orient my scene my features are all over in 3d space. how is it that i can get all the features to be on the same plane?

i attached a screen grab for a visual. if i am missing any information you might need to help please let me know.

thanks much.
alex

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Nuke 3D scene to Maya – image plane not lining up

Hi there

Trying to go from a camera tracked scene in Nukex 6.1 to Maya 2011. The footage I’m using is here http://www.thefoundry.co.uk/articles…s-rig-removal/

I’m exporting from Nuke as an FBX and then importing that into Maya
(using the latest Maya fbx plugin as well)

I can’t seem to get the Nuke Axes to line up on the Maya Image plane

Scratching my head what to do next? Could it be a inches to centimetres conversion problem?

I can track the footage in PFTrack and it imports fines into Maya. But I’d rather do this in Nuke.

thanks in advance