Quick Grading Tool
Posted in: 1We are a small production company in post production on the Westside on a hip new project about the Marley brothers (as in Bob Marley), and we would like to hire someone to design an awesome title sequence to some kick-ass music immediately.
Our company’s credits include quality doc series Long Way Round and Long Way Down and we recently completed the new Emilio Estevez feature The Way.
Applicants must be available to meet this week and work Feb-March. Please email resumes and reels to joe@elixirfilms.com
My first VFX work!
Posted in: GalleryHere is my first vfx work “MAYHEM”.
The creature was created in zbsrush and rendered with renderman.
I hope you like it!
I have absorbed some more information for the nuke workflow and now i wanna put to the test what have learned till now 🙂 . I’v come to an idea to build up electronic news paper.. (something similar to harry potter newspaper)
I plan to do this using the 3d system of nuke projecting everything in there and animating it so i would achive more realistic effect where the paper is a little twisted and mooved.. I am going to 3d track the shoot and integrate my 3d elements with the tracking data (since would be much more fun if there was camera movement) however i still haven’t find a footage that i will use (if you have some recommendation or you have your own please give me a link or something- my camera is not working atm)
Thats my "rough" plan for now how i think i can build it – any advices are welcomed 🙂
and for now i have one little problem i cant figure out how can i 3d manipulate the 3dPlate inside nuke… (should i go and model the paper in maya- however i would like to see if i can do this in nuke since it’s very simple object)
thanks
how to make a ‘bound of invisibility’ –
Posted in: Mayasay I had an area – a simple box of dimensions $sideX, $sideY and $sideZ
Its nearest corner point to the origin was actually located at the origin so it took up only positive space in all axes
Making sense ?
Ok so what I want to know is how to animate objects through it so that they only show the part of the object that is inside that area. The box sides pretty much make up cutting planes – or maybe boolean boundaries – however it is easiest to code it really…
If an object was half in and half out you’d only see the half that was inside, I’m not too concerned with how the edges look with low vertex count shapes, so the cut on the object doesn’t actually need to follow the boundary – pretty much the shape I’d see is the sum result on the vertices within the bounding area, uncapped is fine – the boundary just defines which vertices end up being involved in the viewed shape and which are ignored/made invisible for the time being…
Basically a room of walls where things disappear when they go through or outside of them
This is just for UI viewing – it actually doesn’t need to render – maybe there is an easy way to do this in the UI settings ?
Any help much appreciated
Vancouver, Fusion Studios
Posted in: Beginners TalkDoes anyone know of any studios in Vancouver B.C that are still using Fusion?
Thanks!
First Compositing Demo Reel
Posted in: Demo Reels!
Compositing Reel from Shane Flaherty on Vimeo.
PFTrack_tracking flat ground
Posted in: Matchmoving SoftwareI am attempting to track the ground of this shot so i can place text onto it. I’m using a single camera with free motion and my focal length is constant but unknown. i am tracking a few points with user features only. (all seems to work fine since my earlier beginner post).
Now what i cant seem to wrap my head around is in the perspective view when i am attempting to orient my scene my features are all over in 3d space. how is it that i can get all the features to be on the same plane?
i attached a screen grab for a visual. if i am missing any information you might need to help please let me know.
thanks much.
alex
Trying to go from a camera tracked scene in Nukex 6.1 to Maya 2011. The footage I’m using is here http://www.thefoundry.co.uk/articles…s-rig-removal/
I’m exporting from Nuke as an FBX and then importing that into Maya
(using the latest Maya fbx plugin as well)
I can’t seem to get the Nuke Axes to line up on the Maya Image plane
Scratching my head what to do next? Could it be a inches to centimetres conversion problem?
I can track the footage in PFTrack and it imports fines into Maya. But I’d rather do this in Nuke.
thanks in advance