Camera target & depth
Posted in: Digital Fusion / DFX+I have a problem and i would like to know how it can possible to link target camera with the focus camera prameters.
So when i would want to move the target, an auto focusing was created. like 3D software.
Could you help me,
Thx,
remove reflection
Posted in: NUKE from The Foundrymy task is to remove the tripod as best I can. What would be the best approach that doesn’t involve painting the tripod out of every frame?
this shot also needs to be finished today!
I have tried:
Isolating large areas of the frame and doing a color correction, cranking the contrast to darken the shadows, this is successful to a certain point but not a perfect solution, you can still see the tripod slightly. Also, it makes the shot too dark and contrast-y if I push it too far.
The next idea was to roto the arms, torsos, etc. etc. from the characters and do an individual color correction on each shape, same problem there, I can’t push it too far.
I’ve attached a screenshot of the problem. does anyone have an idea of how to handle this problem quickly without any rotopaint? Thanks in advance.
Bear with me because I use Fusion for my day job 😉
At the moment I am trying to go through an undistortion pipeline to use for match moving and the integration of CG elements.
The Nuke Lens distortion node does a very good job of undistorting a plate using a lens grid but is there any way to stop it cropping the output image and just overscan instead? (black BG with bent edges of frame, see pic)
The reason why I want to use Nuke to undistort the plate instead of my match moving program is that its a lot more accurate, syntheyes does not take into account distortion being off centre (which it is) or multiple types of distortion in one frame.
Hope someone can shed some light on it for me 😀
Thanks guys!
Stardust: Adidas/NBA
Posted in: Animation, Design, directingStardust just finished a two spot campaign for Adidas/NBA. The brief was to create a unique, stylistic journey using the thoughts of Dwight Howard and Derek Rose. The Agency, 180 LA, asked Stardust to explore any and all options to bring it to life, and to consider multiple illustration styles to find the one that […]
HelloHikimori: New Site and Reel
Posted in: cg, Design, Interactive, MotionHelloHikimori is an independent design studio based in Paris with cross-discipline expertise in graphic design, digital and motion graphics. The studio was founded in 2004 by Nathalie Melato and David Ronhel. HelloHikimori`s clients include Orange, Diesel, Perrier, L’Oréal and Paco Rabanne. The studio is a creative partner with agencies such as Ogilvy Paris, McCann […]
Liquify in Nuke
Posted in: NUKE from The FoundryThere is this nice Liquify Brush in After Effects, which distorts the pixel based on the brush painting.
Is there something similiar in Nuke?
Thank you very much!
GreenSODA tv Episode 006 :)
Posted in: MayaGreenSODA tv is a VidCast that covers relevant maya tutorials posted around the web. Other topics such as scripts, interesting websites, short films, twitter users… are also covered.
Be sure to comment or contact me if there is anything specific you’d like to see covered. At this point GreenSODA tv is kind of an experiment so dont be afraid to make ANY request at all! 😉
You can now subscribe via iTunes to get the podcast version.
THIS WEEK ON GreenSODA tv
TUTORIALS
maya 2011 the basics of the 3d fluid container
how to use lights in v-ray for maya
getting a tron glow in maya using mia_light_surface
baking ambient occlusion maps using maya
maya multi-node camera set-up
using v-ray for maya fast sss
maya 2011 vapor 3d fluid container tutorial
SCRIPT
rockGen mel script
WEBSITES OF INTEREST
Inspiration
ILM – Industrial Light & Magic: Creating The Impossible
Part 1 – Part 2 – Part 3 – Part 4 – Part 5 – Part 6
Making of: Cadbury’s Spots vs Stripes
dono demoreel 2011
Iron Baby Video – Making of
Fstrech
TWITTER USER
Anthony Filice @anthonyfilice
Contact me via GreenSODA or Twitter
Alex
GridWarp and tracking data
Posted in: NUKE from The FoundryIs it possible to motion track only the destination grid and the source grid to stay in the same position all the time somehow. Cause when pipe a tracker in, both the source and the destination grid are moving together. Some workaround for this? I cannot think of anything right now.
Thanks