Help! OBJSequenceExport.mel Needd UV’s

Hi, I’ve successfully run the "OBJSequenceExport.mel" script to import an obj sequence into Nuke. Using paint FX drawn a cluster of trees / remodel it’s shape /convert to polygons / keyed it’s dynamic forces to animate / exported using the OBJSequence.mel / and imported into Nuke with a ReadGeo Node. Now I need to import the texture of that mesh. The script notes state that the before exporting it needs to be baked. Anyone know how to get the UV Map / texture from Maya into Nuke.
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