Rendering displacement maps in MR

Hi there.
I have this problem: I sculpted a mesh in Z Brush, then I extracted and exported displacement maps and tried to map them on to the mesh in Maya 2008. I asigned mental ray DisplaceApproximation node to the poly mesh with approx method set to parametric. After I rendered the scene, displaced mesh seemed as if every face of the mesh was shrinked and disconnected from neighbouring faces. There were gaps between faces. Is this a problem of a displacement map, or an approximation node settings, or some problem with the mesh itself? How can I fix this?
Thank you for an advice.

Bim

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