MPC Vancouver: Mid-level Modelling TD

Position Summary:

Candidates should be willing to consider their task part of the creative process, not only a matter of duplicating scans or drawings. Often designs must change in the modelling/rigging phase. So a design and/or sculpting background would be ideal but not essential. Some technical proficiency with building models for deformations (like blendshapes, deformers and muscle/skin simulators) is a must. Solid production experience required.

Duties and Responsibilities:

  • To bring a creative spirit to the task
  • To build 3D models which artistically represent the designs while technically meeting the needs of other processes
  • To be flexible and team oriented
  • To communicate about their progress and ideas with their supervisor and producer daily

Requirements:

  • Ability to interpret models from both 3D scans or 2D artwork
  • Advanced UV skills a must
  • Experience building models for facial and body deformations
  • Thorough working knowledge of Maya’s modelling tools, and Zbrush/Mudbox
  • Knowledge of any supplemental modelling tools or additional packages a plus eg: Cyslice
  • Experience working in a Linux environment
  • Fine art skills and design background a plus (sculpture, drawing, Industrial Design)
  • Completion of University (or equivalent) and/or at least 3 years relevant experience

Details:

  • Location: Vancouver, Canada
  • Start Date: Immediate and into 2011
  • Duration: Project based

If this position sounds of interest then please visit our website.

We look forward to hearing from you!

VFX Artist Wanted ($600 a day)

Looking for a freelance VFX artist to do some overlaying in existing video content. We need someone to place signage into the video backgrounds and blend it in, so it looks natural.

This is a freelance position that may turn into a full-time position. We are currently looking to spend $600 a day (DOE).

So Cal area artists preferred, but all are welcome to apply.

Please email contact info, resumes, and reels (or links to reels) to: staffordmulti@gmail.com

Climax Studios, UK are looking to hire a Visual Effects Artist!

Climax is one of the leading creative lights of independent games development with an outstanding line of top published titles. It truly is an exciting and inspiring place to work in the heart of Gunwharf Quays, Portsmouth Harbour.

We are currently looking for an experienced VFX Artist to join our award winning team.

Our ideal candidate will:

  • Join an exciting dedicated SFX team to design, conceptualize and animate real time effects for characters and environments on current and next generation platforms.
  • Have 1/ 2 years experience in the games industry and have the ability to demonstrate outstanding visual effects.
  • Be responsible for all aspects of 3D and 2D effects work including, designing and conceptualising the effects, animating geometry and camera work
  • Accurately render and animate realistic and fantasy elements in line with the overall game concept and physical principles.
  • Real time FX experience is essential.
  • Experience in After Effects beneficial

Please send a current CV/ resume to Stuart Godfrey on sgodfrey@climaxgroup.com

I look forward to hearing from you.

Climax Studios, UK are currently looking for an Effects Animator

Climax is one of the leading creative lights of independent games development with a great history. It truly is an exciting and fun place to work and we are currently looking for a 3D Animator. Based in Gunwharf Quays, Portsmouth Harbour, this is an excellent opportunity to join an award winning team.

Our ideal candidate will be:

· Be able to accurately render and animate realistic and fantasy elements in line with the overall game concept and physical principles
· Be responsible for all aspects of 3D and 2D effects work including, designing and conceptualising the effects, animating geometry and camera work
· Real time FX experience is essential.
• Experienced enough to have worked on one or more published titles.
• Professionally conversant in Maya.
• Rigging skills.
• Professional and effective at communicating directives,
• Experienced at troubleshooting technical problems and creating solutions with regards to 3D animation in a game engine, from constraints to exporting, whatever the problem may be.

Please send a current CV/ resume to Stuart Godfrey on sgodfrey@climaxgroup.com

I look forward to hearing from you.

Music video director needed vfx – TORONTO

pop artist STORMM will do doing her 1st music video. the budget for this 4min film is $5000 if anyone is interested directing and editing please contact her management..

Sonnyblack@sblackentertainment.com

www.facebook.com/stormmmusic

www.myspace.com/perfectstormm

thanks

manager

Dwight Morrison

Senior Matchmover artist

Senior Matchmove artist – contract, London

Skills:
* proficient in 3D Equalizer, Maya, Boujou
* solid knowledge of modeling, and tracking
* in depth understanding of camera moves and filming techniques
* matchmove experience in a feature-film VFX production environment
* a proven minimum 4 years on-set experience
* a team leader, must be able to run a team of matchmovers both in the facility and on location

This role will require you to:
* report to the Head of 3D
* work closely with department heads and VFX supervisors

If you have the relevant skills please apply by 31st March by emailing a covering letter, link to CV, ‘Showreel and ‘Showreel Breakdown’ to vacancies@blue-bolt.com quoting reference: SM001

Effects Artists Needed

SPIN VFX TORONTO IS RECRUITING FOR A FEATURE FILM

Spin VFX Toronto is currently recruiting seasoned effects artists..

Start date: ASAP

End Date: approx. May 31/11

Software utilized include:

Maya, Realflow

Qualified applicants should have a minimum of 3 years experience in an effects artist or effects TD position on photo real feature projects. Programming knowledge (python / MEL) is considered an asset.

These are contract positions that could lead to full time for the right individual.

To apply for this position, please submit a cover letter and resume with a link to your online website/portfolio to:

toronto-resume@spinpro.com

Demo reels should include shot breakdowns that indicate exactly what aspects of the shot were your responsibilities. If you are submitting by mail, please send info and DVD to:

Spin VFX Toronto
620 King Street West
Toronto, Ontario Canada
M5V 1M6

www.spinpro.com

Preference will be given to Canadian residents.

Due to the number of anticipated responses, only qualified applicants will be contacted.

No phone calls or drop-ins please.

Assistant Technical Director @ Double Negative

Double Negative is a full-service VFX facility capable of handling projects from initial design through on-set supervision and production to post-production. All key post-production technologies are available in-house to allow for maximum flexibility. Our R&D Department is constantly developing groundbreaking software to ensure we remain at the cutting edge of global VFX.
We are currently in production on John Carter Of Mars, Harry Potter and the Deathly Hallows, Paul, Captain America: The First Avenger and Attack The Block.

* Job Title: Assistant Technical Director (ATD)
* Department: 3D
* Location: London
* Reports To: Head of 3D

Key Purpose of the Job

Provide support to TDs and CG supervisors in the smooth running of shots through a show pipeline.

Needs To Do

* ATDs are tasked with monitoring disk usage, managing throughput on the render farm and building and maintaining elements of the show pipeline.

Needs To Know

* A good knowledge of Maya is required, as well as a good working knowledge of Python and shell scripting. Houdini, C or C++ is a welcome bonus
* A degree or equivalent in Computer Graphics, Computer Science or other related course

Needs To Be

* Pro-active
* Very meticulous and accurate, and able to monitor and identify potential efficiencies in a production pipeline.
* Able to take direction and feedback well from a supervisor
* Team oriented
* Adaptable
* Accepting of change

Measures of Performance

* On time delivery
* Continuous improvement

If you are interested please apply online at www.dneg.com/jobs

We look forward to hearing from you!

Resource Manager @ Double Negative

Double Negative is a full-service VFX facility capable of handling projects from initial design through on-set supervision and production to post-production. All key post-production technologies are available in-house to allow for maximum flexibility. Our R&D Department is constantly developing groundbreaking software to ensure we remain at the cutting edge of global VFX.
We are currently in production on John Carter Of Mars, Harry Potter and the Deathly Hallows, Paul, Captain America: The First Avenger and Attack The Block.

Job Title: Resource Manager
Department: Production
Location: London
Reports To: MD and CEO

Key Purpose of the Job

* Take responsibility for the overall company schedule working hand in hand with VFX Producers, Heads of 3D and 2D to allocate crew

Needs to do

* Forward planning to identify potential opportunities for new work to come into the business and potential allocation of crew
* Working closely with HR and Heads of Department to identify recruitment needs

* Analysing data and pulling relevant reports, which help inform decisions within the business and give visibility of the Schedule in a meaningful way.

Requirements

* 5 years minimum of professional Visual Effects production experience
* Strong Understanding of VFX 3D animation processes
* Strong Management Skills
* Evidence of being a leader or role model at a team level
* Demonstrated Success engaging in Problem Solving Techniques
* Strong Oral Communication Skills
* Strong communication and analytical skills.

Needs to be

* Must be skilled at quick analysis, problem solving and decision making in order to meet ongoing daily/weekly challenges with solutions, as well as the capacity to see longer term strategic goals in terms of resourcing and the demands of upcoming projects.
* Proven track record in project management
* Capable of organising and co-ordinating people, with enthusiasm and clarity
* Calm, organised and methodical in their approach to the work

If you are interested please send your CV and cover letter to jobs@dneg.com

We look forward to hearing from you!

3D Animator at ForgeReply

•As an Animator at ForgeReply games you will be required to work closely with the Lead Artist and Design team to create high quality animation content to fit the projects specifications.
•You will be required to create in game animation content (in particular, looping animations) and set piece animated sequences to the highest possible quality and correct technical specifications.
•During development you may also be required to create any animations required for pre-visualisation content at the correct fidelity, both quickly and accurately.

Required Skills
•Minimum 2 years professional experience in the games industry (VFX or featured film will take in consideration).
•Credited on at least 1 published title (or featured film).
•Ability to adapt to different animation styles (realistic / cartoon). Must have the necessary skills to provide realistic animations that are based on real world physics or cartoon like animations depending on the needs of the project and/or the direction of the Art Lead/Director.
•Working knowledge of Maya.
•Should have a basic understanding of how to skin and rig a mesh for animation (Maya preferred).
Desirable Skills
•Ability to create 3D models at both low and high resolutions an advantage (Maya preferred).
•A basic understanding of cinematography, shot direction and composition.

Please also include any relevant examples of work.
To apply for this position please send your application to jobs@forge11.com