MPC Vancouver: Mid level Compositor

Position Summary:

MPC Vancouver are looking for experienced film VFX Compositors to join our team in 2011.

Duties and Responsibilities:
· Tackling the compositing of shots effectively
· Briefing junior compositors when the dividing of shots into tasks (e.g. roto-scoping) is required
· Delivering final shots that are creatively and technically excellent

Requirements:
· Experience with Nuke is essential
· Experience working in a Linux environment
· Good understanding of photography and film, and how the interactions of light, lenses and film emulsions make up the image
· Some understanding of the whole digital film pipeline, from scanner to film recorder
· Ability to take direction and structure working practice so that design changes can be efficiently made
· Desire to learn from others and to take on increasingly challenging shots
· At least 3 to 4 years of relevant experience.

Details:
· Location: Vancouver, Canada
· Start Date: Various
· Duration: Project based
· Date Posted: August 17th, 2011- September 13th, 2011

If this position sounds of interest then please apply via our website.

Looking forward to hearing form you!

MPC Vancouver : VFX Editorial Assistant

Position Summary:

The VFX Editorial Assistant’s primarily role is to manage all Data I/O for the film Editorial Department. They are responsible for the movement, management and logging of all data to and from the Editorial Department. Within this, support for the VFX Editors in reviews (FCP and 2k), client sessions and reel making are just as important.

Duties and Responsibilities:

· Transferring, either manually or automatically, all scans that arrive via FTP or drive on to the system.
· Ensure quality control of all scans that are uploaded to the system by referencing against turnover sheets to see any duplicates, extras or missing incorrect scans and then be able to flag this with the Head of Editorial/Production
· Generate dailies from the scans, and of any reference QuickTime generated internally or delivered from the clients and measure quality control
· Set frames and rename for DI purposes to the convention defined by the client and upload to the FTP checking whether the frames are graded/ungraded dependant upon what is required
· Responsible for uploading all reference material in a suitable format to the system, manually or via the Hub
· Manage all Film data, including setting naming conventions when loading scans, referencing all new shots and scenes
· Archive, delete, copy, move requests will be placed by I/O into the Wrangler queues and managed
· Reel requirements vary but include Monthlies and cutting film department showreels
· Cut final and technical breakdown reels for each show upon completion and see through to the final 2k conform
· Aid or lead in the creation of all other PR materials, podcasts and job specific/bespoke reels
·Creation and management of stockpile of disks on standby for output to CD/DVD’s and assist with client deliveries via disk and tape

Requirements:
· Ability to use and manage Linux, PC Windows and Mac
· Proficiency in Final Cut Pro
· Carry out tasks unsupervised
· Team player, good communication skills, attention to detail, flexible

Details:
· Location: Vancouver, Canada
· Start Date: Immediate
· Duration: 6 months
· Date posted: August 17, 2011- September 13th, 2011

If this position sounds of interest then please apply via our website.

We look forward to hearing from you

MPC Vancouver: Digital Matte Painter/ Environment TD

Position Summary:

With an emphasis on the aesthetics and techniques of photo-realistic image creation, the DMP artist will be responsible for painting photo real environments, elements and textures for matching into live action plates or to stand on their own as DMP plates.

These Digital Matte Painting’s may also be used in a 3D environment and may be mapped onto 3D objects. These will eventually be rendered through a variety of off the shelf and proprietary renderers.

DMPs can be created from scratch or sampled from photos, scanned reference or any other artwork necessary to create new objects or to match the surfaces of existing live action. A strong understanding and sympathy for real world materials and lighting is essential and must be demonstrated in the work on your reel. DMP artists may work closely with the compositors, modelling, look-dev and lighting artists and therefore must have a basic knowledge of the practices of each discipline.

Duties and Responsibilities:

· Proficiency in creating photo-realistic DMPs
· Assisting and developing the look of a shot or sequence with the supervision team
· Work alongside the production team to establish schedules and technical requirements
· Works in partnership with look-dev artists, lighters and compositors to ensure that the shots are delivered to the very highest standard
· Design and construct Maya and Nuke environment scenes to develop and animate the 3D digital matte paintings, according with the visual and technical standards defined with the Environment Lead
· Check and release the renders, or the Nuke scripts for the comp department to gather
· Regularly release dailies so that progress on a shot can be assessed
· Attend dailies sessions and obtain feedback from supervisors
· Report any day-to-day problems or concerns to the lead Environment TD on the show and any software issues to the appropriate support list
· Work with the Environment HOD to improve the feature set and stability of our tool set
· Improve his or her knowledge and understanding of MPC’s Environment tool set and pipeline
· Needs to be proactive and fairly autonomous
· Act as a mentor to Junior and Mid-Level DMP artists in the department, aiding them in developing their creative and technical abilities and knowledge
· Adequately document Environment practical methods, and ensure that documentation is available centrally for use by the 3D DMP Department as a whole

Requirements:

· Proficiency with Adobe Photoshop
· Knowledge of traditional art skills and techniques: composition, color, lighting; drawing, painting, photography
· Basic understanding of Renderman compliant renders and LINUX
· Deep understanding of UV texturing and camera mapping techniques
· Autodesk Maya: Basic knowledge of hard surface modelling and general software interface
· Good knowledge of The Foundry Nuke (or any other node based compositing software)
· Capacity to work collaboratively with other Matte Painters, Technical Directors and Compositors
· Excellent learning and communication skills
· Strong organizational and follow through skills with the ability to handle complex projects within a fast paced, dynamic, deadline driven environment, according to leads and supervisors expectations
· Creative problem solving
· Proactive and open to comments and critics approach
· Proficiency with Eon Vue, Autodesk Mudbox or Pixologic Zbrush is a plus
· Mel or Python scripting is a plus

Details:

· Location: Vancouver
· Duration: Project based
· Start Date: Immediate onwards
· Date Posted: August 17, 2011- September 13th, 2011

If this position sounds of interest then please apply via our website.

We look forward to hearing from you!

MPC Vancouver- Animator

Position Summary:
We are currently looking for experienced VFX Animators to join our team here in Vancouver.

Duties and Responsibilities:
· To create animation for a variety of film projects. Styles range from naturalistic animals or creatures, to more stylized and cartoony, to talking characters
· To bring a creative and proactive attitude to the task of animating performances
· To organize their time, collaborate, and effectively communicate with their supervisors and team mates
· To maintain creativity in the chaos of the production environment

Requirements:
· Knowledge of 3D animation tools (preferably Maya)
· Completion of University and at least 5 years of professional experience (broadcast or film)
· An understanding of animation principles and work methods
· Animation and drawing/sculpting training a plus

Details:
· Start date: October 2011 onwards
· Location: Vancouver, Canada
· Duration: Project based
· Date Posted: August 17, 2011- September 13th, 2011

If this position sounds of interest then please apply via our website.

We look forward to hearing from you

Roto project – freelancer needed

www.90degreeswest.com we have about 50 seconds of full human form that needs roto. Will be in late September. please send link to high rez examples and provide some idea of your rates. thanks. mike@90degreeswest.com

Storyboard Artists, 2D Animatic Illustrators

An award-winning 3D animation and video post production company based in Singapore are looking for Freelance / Full time Storyboard Artists, 2D Animatic Illustrators and Animators.

Requirements:

– At least 2 years experience in 2d Animation, Graphic Design, Illustration and Storyboarding
– Skilled in Autodesk 3ds max, Adobe Illustrator, Photoshop, After Effects, Cinema 4D
– Able to visually analyze and illustrate script and translate it into storyboard frames
– Strong pre-visualisation and artistic drawing skills
– Fluent in spoken and written English

http://www.smoothdevil.com/index.php?page=job&job_id=1687

closes: 2 Oct 2011

Technical Operations TD – Method Studios LA

Based in Los Angeles, with locations in Vancouver, London and New York, Method is a leading post production facility providing a full range of visual effects services. As an artist driven company Method is built around an exceptional team of VFX professionals who have created award winning visual effects for Feature Film, Commercials and Music Videos.

Recent feature credits for Method include; “Tree of Life”, “Captain America”, “Nightmare on Elm Street”, “Sorcerer’s Apprentice”, “Let Me In”, “Fast Five”, “Life as we Know it” and “Gulliver’s Travel”.

The Technical Operations team provides a range of technical services to artists including show setup, render wrangling, data management and shot ingestion and delivery. As a TD on the team, you will primarily be responsible for the diagnosing of problems in any of these areas and providing quick fixes and work arounds as well as feedback to the software development teams for feature enhancements and bug fixes to the tools.

This is a fast paced environment that requires energy and quick thinking. You will get the chance to apply all your technical skills to find creative solutions to technical problems.

You will also be involved in developing automation scripts and tools for the department and have the opportunity to participate in the further development of the core tools the team used, fixing bugs and adding features.

This is an entry level position that will give you exposure to the full range of disciplines within the facility with the potential to lead to further development or TD roles.

Requirements

  • Strong knowledge of Python
  • Ability to find your way around a linux command shell and bash scripting skills
  • Experience applying command line tools such as ‘find’ and ‘sed’
  • Strong problem solving and diagnostic skills
  • At least 1 year experience in VFX

Beneficial

  • using REST/HTTP APIs
  • SQL query language
  • Building graphical tools with PyQt
  • HTML/Javascript scripting
  • OSX knowledge and scripting
  • Undergraduate degree or diploma in Computer Science or related discipline

Resumes can be sent to: method-la-recruiting@methodstudios.com

3D Generalist – London ASAP

UtopiaPeople is a freelance agency for postproduction and production specialists, we represent 9300 freelancers around the world. For more information about us please visit www.utopiapeople.com To apply for this job you must first register your info at http://www.utopiapeople.se/register/

AGENCY OFFER REFERENCE CODE: 3D Generalist (London 16/8-18/10)

Jobtitle: 3D Generalist
No of positions: 1
Location: London, UK (Client provides hotel and flights)
Dates:16/8-18/10
Software/Requirements: Maya, Mentalray (for rendering)
Genre: High end TVC
Salary/fee: 310 EUR/Day
Deadline for applications: 14/8 11:00 CET (The quicker the better)
Workpermit/Conditions: EC citizens only. Client will provide housing and flights.Preferably local artist.

Information about the client:
Highend posthouse in SoHo.

Information about the project:
Photoreal TVC work. Client is looking for a skilled 3D generalist with TVC background. Focus on Lightning/rendering.Also if you know how to integrate massive into maya thats a bonus. Local artist prefered but EC artists also welcome to apply.
.
To apply for this gig:
The sooner we can get your application the better, so please send in your application as soon as possible, write in your email when you can start . Email job@utopiapeople.com write the reference code for this joboffer as a subject or simply reply to this email. Only applications with an online reel will be considered, and we encourage you to use www.theshowreel.tv for a professional presentation (sign up free trial).You will get notified if presented to our client. Update your CV at :http://account.utopiapeople.com/account before applying.

Luma Pictures – Modeler/Texture Artist

Modeling/Texturing Artists
(focusing on hard surface modeling and texturing)

Luma Pictures is looking for Model/Texture Artists

LUMA PICTURES, located in Venice Beach, CA. is looking for the best Character and Hard Surface Model/Texture artists out there to add to our talented team for a number of high profile upcoming projects. Luma attracts some of the best in the business and many talented Artists who have worked with us on a project basis have made Luma their home. We pride ourselves on providing a challenging environment with plenty of room to stretch your wings and grow.

RESPONSIBILITIES:
• polygonal modeling of creatures, props and environments from photo reference
• optimization of UV’s for maximum efficiency
• developing multilayered photo-real textures for use in multipass rendering.

QUALIFICATIONS:
• Artist must be well versed with Maya and Z-Brush skills are a plus
• Artist must have an understanding of pipeline based productions and multi-pass rendering methods
• Artist must submit show reel demonstrating their ability to model and texture photo-real creatures, characters, props or environments
• Artists must be able to take direction and work in a team focused environment, good communication skills are a must
• Relocation assistance may be available subject to negotiation

If you think you fit the bill and want a quick response, upload your reel/portfolio and a shot breakdown to www.lumapictures.com. If you prefer to send hard copies, you can submit a resume, reel, shot breakdown and cover letter to:

ATTN: Recruiting – Model/Texture Artist
Luma Pictures
1424 2nd St
Santa Monica, CA 90401

Submitted materials will not be returned and no phone calls please.

Luma Pictures – Nuke Compositor

NUKE Compositor
(focusing on feature film compositing)

Luma Pictures is looking for Nuke Compositors

Luma Pictures is an artist centric feature film VFX studio located two blocks from the beach in Santa Monica, California. We maintain a unique culture with an amazingly talented staff and are always on the lookout for exceptional people for full time and project positions.

RESPONSIBILITIES:
• compositing of both digital and live action elements to create groundbreaking visual effects shots for blockbuster films
• Collaborate with fellow artist and supervisors to meet challenging production deadlines in a positive work environment

QUALIFICATIONS:
• Must be well versed Nuke (background with Shake considered a plus)
• Should have a good understanding of 3d multi-pass rendering techniques and colorspace concepts
• Ability to take direction positively, work well within a team and thrive under the pressure of tight deadlines
• An understanding of stereo (3D) and anamorphic compositing in Nuke
• Artists must be able to take direction and work in a team focused environment, good communication skills are a must
• Relocation assistance may be available subject to negotiation

If you think you fit the bill and want a quick response, upload your reel/portfolio and a shot breakdown to www.lumapictures.com. If you prefer to send hard copies, you can submit a resume, reel, shot breakdown and cover letter to:

ATTN: Recruiting – Compositor
Luma Pictures
1424 2nd St
Santa Monica, CA 90401

Submitted materials will not be returned and no phone calls please.