Nuke Artist @ The Mill Los Angeles

We are currently looking for an experienced freelance Nuke Compositor for immediate start.

We require someone who is able to work both in a team and on their own in a fast paced environment, delivering a high level of compositing for our commercials department. You will have a keen eye for detail, excellent communication skills and technical knowledge and have relevant experience in a commercial, film or TV environment.

Please send your CV and reel details to recruitment.la@themill.com.

INGENUITY ENGINE – Matte Painter needed – Hollywood, CA

Ingenuity Engine is looking for an experienced Digital Matte Painter to work in-house for several upcoming commercial projects. Applicants must have experience creating digital paintings of photo realistic environments based on concept art and/or photo reference.

Job Requirements:

– Ability to create photo-real environments and landscapes exhibiting a strong foundation in photo-realistic traditional and digital art skills with an emphasis on landscapes.

– Performs tasks related to integrating added imagery into a shot, preserving a unified sense of lighting, perspective, and color. Also responsible for creating original 2D and 3D content that may comprise part or all of an environment.

– Works closely with our Creative Director to ensure that plates meet planned concept design requirements.

– Must have strong artistic background and a sharp eye for detail.

Qualifications:

– 2 + years of production experience.

– Demo reel required, high quality.

– Proficient in Adobe Photoshop.

– Knowledge and some experience of Nuke a plus.

– Strong knowledge of camera focal lengths, good sense of composition and an understanding of different out-put requirements.

– Strong knowledge and ability in perspective, value matching, flatbed scanning, and motion.

– Thorough knowledge of advanced matte painting techniques including color space, digital paint techniques and Photoshop file management (file format, bit depth resolution or appropriate layering of elements).

– Technical proficiency in photography with an emphasis on composition, depth, lighting and color.

To Apply for this Position:
Please send demo reel to jobs@ievfx.com

Luma Pictures – Modeling/Texturing Artist

Luma Pictures is looking for Model/Texture Artists

LUMA PICTURES, located in Venice Beach, CA. is looking for the best Character and Hard Surface Model/Texture artists out there to add to our talented team for a number of high profile upcoming projects. Luma attracts some of the best in the business and many talented Artists who have worked with us on a project basis have made Luma their home. We pride ourselves on providing a challenging environment with plenty of room to stretch your wings and grow.

RESPONSIBILITIES:
• polygonal modeling of creatures, props and environments from photo reference
• optimization of UV’s for maximum efficiency
• developing multilayered photo-real textures for use in multipass rendering.

QUALIFICATIONS:
• Artist must be well versed with Maya and Z-Brush skills are a plus
• Artist must have an understanding of pipeline based productions and multi-pass rendering methods
• Artist must submit show reel demonstrating their ability to model and texture photo-real creatures, characters, props or environments
• Artists must be able to take direction and work in a team focused environment, good communication skills are a must
• Relocation assistance may be available subject to negotiation

If you think you fit the bill and want a quick response, upload your reel/portfolio and a shot breakdown to www.lumapictures.com/jobs. If you prefer to send hard copies, you can submit a resume, reel, shot breakdown and cover letter to:

ATTN: Recruiting – Model/Texture Artist
Luma Pictures
1424 2nd St
Santa Monica, CA 90401

Submitted materials will not be returned and no phone calls please.

Character Finishing @ MPC London

Description

The mid Cloth TD must have a demo reel that demonstrates creation of dynamic cloth simulations and other realistic effects using nCloth/ syflex. Excellent communication skills, a strong work ethic, team player, and the ability to take direction are essential. The mid Cloth TD reports to the CG/VFX Supervisor.

DUTIES AND RESPONSIBILITIES

* Produce photorealistic simulations with high resolution geometry
* Develop innovative, believable and beautiful solutions to challenging and complex problems
* Sets up rigFX for cloth simulations that is stable and versatile for a characters range of motion.
* Works in partnership with lighters & compositors to ensure shots are delivered to the very highest standard
* Accountable for meeting productivity and quota targets on time and at a high level of quality
* Troubleshoot and solve problems independently.
* Liaise with the asset department at build phase, to achieve desired results for fur and cloth simulations.
* Writing tutorials to document new techniques
* Work with programming and tools teams to develop tools/ scripts/ plug-ins to streamline the department
* Work to high aesthetic level being able self critique
* The initiative to see anticipate future problems and develop solutions or tools accordingly
* Teach others in the team

EXPERIENCE

* A proven experience in film or animation production as an TD
* You will have strong experience using Maya nCloth/Syflex for a variety of effects (including cloth simulation, gore effects, muscle simulation)
* Mel scripting is a minimum requirement, python scripting preferred
* Artists must be able to take direction and work in a team focused environment, good communication skills are a must
* Solid work ethic and a positive attitude in the face of challenging situations
* FX Animation Experience
* Familiar with pipeline issues
* Ability to establish priorities, work independently or within a group, and proceed with objectives without supervision.
* Good understanding of linux / unix based operating systems.
* A reel demonstrating outstanding visual and technical ability
* Strong problem solving skills
* Knowledge of C++ would be a bonus
* Previous rigging experience

if you are interested please apply online at:

http://www.moving-picture.com/index….rticle&id=1060

Environment Artist @ MPC London

Description

Position Summary:

The Senior Environment Technical Directors are responsible for designing and constructing Environment scenes that match the photographic quality of the plates they are dealing with.

They must have a proactive approach and a broad technical and artistic knowledge that allows them to manage and develop a shot from an early stage to the final renders understanding and supporting the Digital Matte Painters and the Compositors that they might work with.

Although their main duties are related with the technical set-up of the shots, they have to be able to proficiently use Photoshop in order to manipulate the provided plates and photo references, creating the final images that need to be projected onto the geometry.

The Senior Environment Technical Directors work under the guidance and direction of the project Lead, Head of Department and the show Supervisors.

Duties and Responsibilities:

• Identify the best approach for the given task in terms of:

• Aesthetic quality that matches the plate

• Flexibility with a set up that can be easily changed/modified based on supervisors feedback

• Efficiency at set up time and render time

• Usability by other TDs, especially Junior Environment TDs

• Construct and release Environment scenes based on the approaches agreed with the lead Environment TD.

• Create and Render Environments. This could be any of the following:

• UV/camera projection set up

• modelling, lighting and shadin

• Check and release the renders, or the Nuke scripts for the comp department to gather.

• Regularly release dailies so that progress on a shot can be assessed.

• Attend dailies sessions and obtain feedback from supervisors.

• Report any day-to-day problems or concerns to the lead Environment TD on the show and any software issues to the appropriate support team.

• Work with the Environment HOD to improve the feature set and stability of our tool set.

• Improve his or her knowledge and understanding of MPC’s Environment tool set and pipeline.

• Act as a mentor to Junior and Mid-Level Environment TDs in the department, aiding them in developing their creative and technical abilities and knowledge.

• Adequately document Environment practical methods, and ensure that documentation is available centrally for use by the Environment Department as a whole.

Experience, Skills and Abilities Required at Minimum:

• A Senior Environment TD should have at least five years experience in Generalist/Environment work, either in commercials, TV or features

• Basic understanding of Renderman compliant renders and LINUX

• Autodesk Maya: Basic knowledge of hard surface modelling and general software interface, with a deep understanding of UV texturing and camera mapping techniques

• proficiency with Adobe Photoshop

• Good knowledge of The Foundry Nuke (or any other node based compositing software)

• Excellent understanding and ability to manage composition, colour and lighting

• Capacity to work collaboratively with other Technical Directors, Matte Painters and Compositors

• Excellent learning and communication skills

• Strong organizational skills with the ability to handle complex projects within a fast paced, dynamic, deadline driven environment, according to leads and supervisors expectations

• Creative problem solving

• Proactive and open to comments and critics approach

• Mel or Python scripting is a plus

if you are interested apply online at:

http://www.moving-picture.com/index….rticle&id=1060

Junior Software Developer @ MPC London

Description

MPC is one of the world’s leading post-production facilities creating high-end digital visual effects for feature film and commercials.

We are seeking to appoint a Junior Developer for our Production Technologies team to work closely with our films in production to develop and maintain their tools and technologies. This includes a wide variety of pipeline and core technologies including asset management, artist tools, third-party tool development, and visual effects tools and technologies.

Core responsibilities for the role include:

* – Developing in-house software as part of a team under tight deadlines
* – Building relationships with key artists and production staff
* – Identifying changing requirements and recommending solutions
* – Technical and user documentation

Applicants will need to demonstrate the following skills and experience:

* – Degree in Computer Science, Engineering or a Technical Animation Degree
* – Experience with Linux (or other Unix) operating system
* – Experience with some of the following languages: Python, C++, MEL, SQL, Lua
* – Experience with the following tools: Maya, Nuke
* – Proven team player with good organization and communication skills
* – Experience working under tight deadlines with multiple clients

Salary: Competitive remuneration package

This is an exciting opportunity to work in the dynamic world of visual effects. If you are an ambitious software developer looking for an opportunity to work with cutting edge technology then apply online at:

http://www.moving-picture.com/index….rticle&id=1060

Modeller @ MPC London

Description

We are currently looking for experienced Modellers to join our team.

Duties, Responsibilities and Requirements:

* Modellers will work on a variety of assets from environments to characters and in styles ranging from realistic to cartoony
* A strong understanding and sympathy for real world materials is essential and must be demonstrated in your previous work
* You will attend daily progress reviews to obtain feedback from supervisors
* You will continuously work to improve your knowledge of MPC’s pipeline
* Previous experience with Maya is required
* Technical proficiency with building models for deformations (like blendshapes, deformers and muscle/skin simulators) is a must
* You must have the ability to interpret models from both 3D scans or 2D artwork
* Good understanding of the entire visual effects process, from shooting to modelling to animation and rendering
* Proven technical and creative ability in a broadcast or feature-film production environment
* Good problem-solving skills
* General understanding of linux/unix-based operating systems
* Ability to take direction and structure working practices so that design changes can be efficiently made
* Desire to learn from others and to take on increasingly challenging shots
* Capable of using initiative to effectively communicate and problem solve
* A traditional arts background with emphasis on photo-realistic character work and environments would be an advantage

if you are interested please apply online at:

http://www.moving-picture.com/index….rticle&id=1060

Motion Editor @ MPC London (#1) Old

Description

MPC are currently seeking experienced Motion Editors to join our Crowd, Pre-vis, Layout & Animation teams.

The successful applicants will have a range of responsibilities from cleaning motions from our motion-capture system and re-targeting them onto a variety of different creatures for use in pre-vis and layout stages of production, to creating cycles for use in our crowd system ALICE, through to helping organise and run larger, more comprehensive motion-capture shoots for a number of exciting upcoming feature films requiring large scale crowd simulation.

Primary Responsibilities

· Ensure all data & reference material is stored neatly, following the file structures in place. Capture, solve, clean & re-target motions ready for use in all stages of production, from early previs and layout, through to final shots to be used in both hero animations & within crowds

Maintain & ensure correct setup & calibration of motion capture equipment

Create clean and usable cycles for use within our crowd system ALICE.

Help organise and run large scale motion capture shoots both internally and externally.

Use the crowd system to bring in motions and perform simple layout tasks when/if required.

Deliver on schedule to meet deadlines, and work under pressure if required.

Ability to communicate effectively with Leads, and work collaboratively as part of a team.

Help improve & develop the motion capture pipeline and work-flows within the company

Experience and Skills:

Experienced user of MotionBuilder, essentials

Experience with Blade, particularly scripting in Blade, advantageous

Facial capture experience, advantageous

Strong Animation skills

Previous CG production experience in feature films, broadcast or games

Intermediate-Advanced level user of Maya, or similar 3D package a bonus

Mel and/or Python scripting ability is desirable, particularly within MotionBuilder & Blade

Good eye for realistic movement, behaviour and layout both in individuals and crowds/groups.

Good computer skills, some UNIX/Linux command line skills useful

Familiarity with MASSIVE or other crowd simulation packages would be beneficial, but not essential.

Experience with the setup & calibration of Optical Motion Capture Equipment, essential

if you are interested, please apply online at:

http://www.moving-picture.com/index….rticle&id=1060

Production Coordinator @ MPC London

Description

Key Coordinator Responsibilities

* Supporting the Producers and Supervisors in implementing project plans and meeting deadlines
* Assisting in both the creation and maintenance of show/department schedules
* Working with artists to implement scheduled deliveries and milestones, along with reporting back status of tasks and milestone targets
* Scheduling meetings and daily reviews, note taking and database management.
* Organising reference materials and tracking incoming and outgoing deliveries to and from clients.

Key Coordinator Skills

* The ideal candidate will have experience coordinating on at least two significant projects of 80+ shots in an established VFX facility
* A solid understanding of CG production pipelines and post production in general is needed, though a willingness to learn and adapt would be greatly beneficial
* Excellent people skills and a proven ability to work in a team environment
* Strong project management skills and a sensitivity towards deadline related deliveries
* At a technical level a familiarity with standard Microsoft office applications is essential, especially Excel and Word, with further knowledge in Filemaker Pro and Microsoft Project being advantageous
* An ability to handle multiple tasks under varying degrees of pressure is a must. Essentially someone who is dynamic, resourceful and organised is very much what we are looking for.

The VFX Coordinator position at MPC offers great scope for professional and personal development, so for dedicated candidates with an eye to the future there would be various opportunities to progress into Senior production roles on upcoming projects.

if you are interested apply online at:

http://www.moving-picture.com/index….rticle&id=1060

Roto Animation Artist @ MPC London

A Roto Animation Artist is responsible for delivering high quality character and object roto-animation for feature films. They would be working closely alongside Matchmove Artists and Animators to create animation that matches the movement of the selected character / object on the film backplates and that also moves realistically in 3D space. Successful applicants should have the ability to work well as part of a team and be capable of delivering work to meet deadlines.

Primary Responsibilities

* To roto-animate a variety of characters and / or objects that match the film backplates for various film projects and maintain consistent shot quality
* To work closely with Roto Animation Supervisors / Leads to create convincing performances and motion of characters and objects in both screen and 3D space within the animation package for the addition of CG effects.
* To be able to follow direction and take ownership of your tasks.
* To be able to confidently flag when there are issues and lack of clarity of your tasks informing relevant supervisors and production managers.
* Do their best to stay positive and accept direction changes in an intense production environment.
* To be conscious of continuity between scenes when working with other Roto Animation Artists on the same character / rig.
* To organize their time, collaborate, and effectively communicate with their supervisors and team mates.

Experience and Skills required

* Relevant experience in a similar role, preferably within feature films.
* The candidate must thrive in a team environment and enjoy working with other artists.
* Candidates should demonstrate a good eye for detail and precision with strong problem-solving skills
* Able to deliver results to a high standard with the aid and direction of the Roto Animation Leads / Supervisors.
* Ability to be adaptable and accepting of changes in a production schedule.
* An understanding of the computer graphics production process and other departments/disciplines needs and requirements.
* Aware of project schedules and capable of delivering work to deadlines.
* Knowledge of 3D animation toolsets (preferably Maya).
* An understanding of animation principles and work methods.
* Good communication skills both technically and creatively.
* Animation/drawing/sculpting skills a plus.

if you are interested, please apply online at:

http://www.moving-picture.com/index….rticle&id=1060