Flame Artist – Wellington New Zealand

Flame Artist

Sauce is a well established Wellington based production and post production company. We run a tight team of designers, editors, producers and directors and offer services across the board for film and television. Our offices in Thorndon Quay are situated only minutes from Wellington’s thriving commercial centre. We offer a friendly and creative team environment with great conditions and an atmosphere of support and collaboration.

The successful applicant will already be living in Australia or New Zealand or be able to present themselves at our head offices in Wellington for an interview.

We are currently seeking an intermediate Flame artist to join us here at Sauce. The ideal candidate will have the following skills:

  • Great personal manner with strengths in putting clients at ease and being able to interpret their needs quickly and effectively.
  • A minimum of 3 years experience in an online Flame role.
  • A strong knowledge of rotoscoping, compositing, grading and finishing.
  • A strong design sense including typography, colour and an understanding of professional design trends.
  • Ability to work both solo and as part of the design team.
  • Able to assess workflow requirements and accurately predict timelines and necessary resources to achieve desired outcomes.
  • Ability to lead other Autodesk artists in team projects.

Other skills of value are:

  • Lustre grading experience.
  • Smoke Experience
  • DI Understanding.
  • Familiarity with Adobe™ Photoshop, After Effects, illustrator and similar software.
  • A strong motion graphics/design background.
  • Knowledge of Film compositing and VFX design and creation.

Our ideal candidate will want to be part of our growing team, be able to lead when necessary as well as being able to follow a tight brief when called for. You will be happy to share your knowledge with our design team and want to contribute your ideas in an open forum.

Sauce offers a comfortable working environment, an energetic group of colleagues and a competitive industry rate commensurate with experience.

You will have a CV showing your previous professional roles and a list of referees from those roles that we can contact. The successful applicant will be a currently living in Wellington or are prepared to relocate. You should already be able to work in New Zealand with proof that you are holding all valid visas and work permits prior to apply for this position or your application will not be considered.

All applications in the first instance by email to Marten Coombe, VFX Producer via email jobs@sauce.co.nz.

MATTE PAINTER NEEDED – PAID

Hello,

I am directing and producing a short film that will require a great amount of Matte Painting. I am a commercial director/VFX Supervisor, this will be my first film that will show alot of VFX. The film is independent and will mostly be self-funded.

It will be a pay per scene/content type of work. I will supply information, boards, concepts, and direction. Again, I will be paying out of my own pocket for this, so yes I would like some discount.. 🙂

SCENE: TUNDRA
The first scene I need will be in the teaser, hoping it will bring in more interest and budget to finish the film.

The painter will supply a matte painting of a snowy tundra like mountain range with some foreground element. The shot is very simple and there’s not alot of camera movement. The painting will be projected onto a 3D model for depth and to add other elements.

I have a subscription for iStock, so if the painter needs any contents or stock photos, I can provide them. The project will be ongoing as we are trying to get the movie completed.

Please contact me at chanse@chanse.us.com, PLEASE put SUBJECT: MATTE PAINTER so I know what you are apply for. Please give me some samples of you work and your cost for the scene mentioned above. Thanks.

Chanse
www.chanse.us.com

CG Camera Operator

Role based in Guildford
Paying circa. £170 per day
6 Month Contract
Job Description:
Experienced camera operator for animating cameras for game content. Candidates must have experience of gameplay cameras and in game cinematics, and ideally TV/film, and be accustomed to working with a director in a high-pressured production environment.
The role involves both creation of camera animation from scratch and working with camera motion data captured on motion capture shoots. An understanding of film language and camera terminology, framing and camera moves is essential.

Responsibilities:
· Animating cameras in Motion Builder:
o From pre-visualisation (layouts) and block out to final cameras
o Editing captured camera motion data from mo-cap shoots
o Maintaining exported camera data for animation team and game designers/scripters
· Generate camera ideas and contribute to creative direction
· Manage camera updates and consistency between Motion Builder and Softimage
· Editing preview material

Requirements:
· Experience of animating cameras in a games, and film or TV environment
· Comprehensive understanding of camera terminology, grammar and aesthetic:
o Film language
o Camera positioning
o Understand whose story is being told, visually, at any one time
o Excellent eye for composition
· Experience of working with director, ability to work independently and with a team of content creators
· Editing experience
· Fast, efficient and flexible
· Good communication, team player
· Creative and passionate about cutting edge AAA games

Specific Skills:
· Motion Builder and other major animation package – Softimage, Maya, 3dsMax
· Editing software – Final Cut Pro, Premiere etc.

Additional Information:
· Experience of/familiarity with physical camera rigs and terminology
· Knowledge of Motion Builder ideal, but training can be given

3D Maya Generalist.

An award-winning, London based, Print & Interactive Post-Production studio with an international client base is currently looking for a 3D Maya Generalist.

• 2/3 years production experience minimum.
• Rendering with Maya and Mental Ray / Final Render / Renderman
• Strong skills in lighting & illumination (HDRI)
• Texturing
• Strong skills in 2D packages as Photoshop, After FX, Fusion
• Camera flights / Cinematography
• Knowledge in camera animation and environment modeling is a plus
• Thorough knowledge of the principles of 3D (animation, FX, modelling, texturing, lighting, scripting, shading, rendering, rigging).
• We appreciate that the candidate may have varying levels of knowledge in these fields.
• Full working knowledge of Maya
• You would need to be comfortable with the more technical aspects of CG work, and have a good sense of the artistic side as well. Programming or scripting skills (e.g. mel, python) would be beneficial, but not essential.
• Familiarity with pipeline issues and a typical post-production environment.
• Minimum of 2/3 years experience in Print and/or Interactive. Experience in other areas of visual effects (TV, games) would also be taken into account.
• Experience with HDRI preparation would be welcomed.
• Excellent knowledge of Photoshop essential. ZBrush knowledge a bonus.
• You must be passionate about digital imagery, with an exceptionally keen eye for detail and photographic realism.
• You must work well within a team, be self-motivated and demonstrate a commitment to producing work of the highest standard.

http://www.smoothdevil.com/index.php?page=job&job_id=1002

closes: 6 Jul 2010

URGENT Nuke Compositor – Sauce Auckland

Sauce is urgently seeking experienced Nuke compositors to join their team in Auckland, New Zealand.
This position is for immediate commencement and will be based out of our Auckland Offices.

EXPERIENCED NUKE COMPOSITORS


  • Minimum 3 years live action and cg visual effects compositing experience
  • Should possess a keen eye for color and color matching
  • Should have strong aptitude for technical workflow challenges such as directory structure, file formats, naming conventions, scripts, automation tools, automated dailies, etc.
  • Should have strong knowledge of compositing workflow and the compositing application interface
  • Outstanding organizational skills and the ability to multitask
  • Ability to take direction positively, work well within a team and thrive under the pressure of tight deadlines
  • Australian or New Zealand citizenship/permanent residency

To apply for this position, please submit a cover letter, link to your showreel and resume to : jobs@sauce.co.nz
Please specify this position in your e-mail subject.

Creature Animators

SPIN TORONTO IS RECRUITING FOR MAJOR STUDIO FEATURE FILM

SPIN TORONTO is accepting applications for:

– Creature Animators

Software: Maya

Qualified applicants should have a minimum of 3 years PHOTO REAL CG feature film experience.

Start Date: Immediate
Contract length: Approximately 3 weeks

This is a contract position that could lead to full time for the right individual.

To apply, please submit a cover letter and resume with a link to your online website/portfolio to

toronto-resume@spinpro.com.

Hardcopy reel submissions to:

SPIN VFX TORONTO
ATTN: RECRUITMENT DEPT.
620 KING ST. WEST
TORONTO, ONTARIO, CANADA
M5V 1M6

www.spinpro.com

Due to the number of anticipated responses, only qualified applicants will be contacted.

Only Canadian residents will be considered.

NO PHONE CALLS OR DROP-INS PLEASE.

Matte Painters for Short film (PAID GIG)

Hi,

We are currently in need for a few digital matte painters to create some photorealistic war torn environments set at night (similar to Green Zone and Black Hawk Down). You will be provided a base render to paint on top and work from and tons of texture references and material.

Ability to break up the matte painting so that it can be passed over to compositor to use in 3D compositing (nuke) to create camera projections on objects and parallax is important.

This is a paid gig, although not as high as usual studios rate.

Please email reels etc to: haz.director@googlemail.com

Thanks,

HaZ

VFX Artist (Games)

Are you an exceptional VFX artist with a flair for the big projects? Fancy a break from the mould of your current job and work for the most innovative interactive (Games) studio in the UK?

We are looking for an exceptional candidate to work as a Visual Effects Artist within our studio. The candidate should have a deep knowledge and production experience of creating real time visual effects for games. This should be supported by a strong overall artistic ability in the area of 3D art production.

Their role will include the production of VFX and art assets to support existing and new IP’s in the Studio; working closely with the Art Director, technical artists, and programmers on delivering assets that fit the gameplay requirements.
Responsibilities:
– Prototyping and creating Visual Effects for real-time use in games
– Use commercial and proprietary in house tools to create highly polished particle effects and 3D art assets with minimum supervision
– Collaborate with the Art Director to produce VFX and other art assets that fit the project and franchise style
– Proactively recognise problems and troubleshoot solutions
– Work with Programming, Design, and Technical Art team to ensure VFX and art assets properly fit the game play requirements
– Deliver content on schedule and within any technical/budget limitations
– Mentor less experienced artists

Required Skills:
– Knowledge and experience of creating particle effects
– Ability to create both Photoreal and non-Photoreal Visual Effects.
– Strong understanding of timing & animation
– Strong overall artistic ability (composition, colour, 3D modelling, texturing etc.) and an understanding of general artistic aesthetics
– Clear technical understanding of all aspects of the art production pipeline
– Good knowledge of lighting principals and application to CG
– Experience with high end CG Effects system utilizing particle systems, dynamics, and procedural animation (e.g., Maya, Houdini, MAX, etc.) is a huge advantage
– Knowledge and experience of industry standard 2D package (Photoshop) for generation of particle specific textures
– Ability to model rapidly and accurately from concept art
– Shader writing knowledge is a benefit
– Rigging knowledge & experience also a benefit
– Ability to learn fast, take initiative with assigned tasks and follow through creative and technical troubleshooting
– Efficient, reliable, self motivated, passionate about Art and VFX
– Excellent organizational, communication, and interpersonal skills.
– Work well under deadlines and multi-tasks.
View Document

Skills
Maya
Maya MEL
Modelling
Photoshop (or equivalent)
Python Scripting
Rendering (Game Rendering)
Rendering (Maya)
Shader Language (Cg)
Texturing
Visual Effects

robert.clarkin@amiqus.com

3D FX Artist – (Games)

3D FX Artist
Position Overview
We are looking for an exceptionally skilled and motivated team-player with a proven track record (or serious raw talent). The right candidate should be able to demonstrate excellent creative, technical and visual skill. They will be an accomplished Artist with a passion for visual effects with the ability to produce high quality, efficient, game content including full screen and post process effects, spot effects, particle systems and atmospherics.

As well as the ‘industry standard’ software, they will be working with and help develop proprietary tools in both 2d and 3d environments.

Required:
Visual flare and talent
Experience with FX design and creation
Expert knowledge of Max
Expert knowledge of Photoshop & After Effects
Knowledge of working with physics middleware
Self motivated, good communicator, good attitude, team-player
Love of visual FX

Ideal:
Proven experience implementing game visual effects
Formal art training
All round Art ability
Love of games

robert.clarkin@amiqus.com

XSI – VFX – London

XSI – VFX
Amiqus currently has an emergency requirement for an XSI VFX specialist to work in Soho London. The role will be to work on several high profile commercials over the next couple of months and is an immediate start for the right candidate please get in touch if you are available. robert.clarkin@amiqus.com