MPC Vancouver: Crowd TD

Position Summary:

We are currently looking for experienced TDs with a background or interest in Crowd simulation, procedural animation or motion capture to join our Crowd team. The successful applicants will use ALICE, MPC‘s proprietary Maya-based crowd layout and simulation toolset, to populate cities, choreograph battles, wrangle herds and generally inject multitudinous life into a number of exciting upcoming feature films.

Crowd TDs must be flexible and adapt to many different requirements within the same system, including bipedes or multipeds, winged or finned, humans, animals or fantastical creatures.

Duties and Responsibilities:
· Produce realistic animation: ranging from several individuals to several thousand autonomous agents, using standard Maya techniques in conjunction with a sophisticated simulation framework
· Have a solid understanding of the crowd pipeline from start to finish
· Ability to help setup the basic pipeline needs for the show and address of other departments such as Lighting
· Participate in dailies and desk rounds, and willingness to take direction as well as work independently to address feedback and problem solve
· Deliver on schedule and meet deadlines, and work under pressure if required
· Ability to communicate effectively with Leads, and work collaboratively as part of a team
· Work alongside the HOD & Leads to define the needs for the show and identify any additions or modifications to our existing tool-set or pipeline
· Write tools & workflows to automate new processes or to facilitate other departments/ more junior artists
· Provide in detail bug reports & feature requests to the HOD & RND when appropriate

Requirements:
· Broad working knowledge of 3D and 2D generalist skills, including aspects of modeling, layout, animation, scripting, lighting, FX and compositing, and an ability to work closely with people in related disciplines
· Previous CG production experience in feature films, broadcast or games
· Intermediate-Advanced level user of Maya, or similar 3D package
· Mel and/or Python scripting ability is invaluable, C++, Lua or similar programming experience advantageous
· Good eye for realistic movement, behavior and layout both in individuals and crowds
· Familiarity with simulation techniques and technology, not just in crowds but also cloth, physics & fluids
· Familiarity with at least one film compositing application (Shake and/or Nuke preferred), and a good understanding of the compositing process
· Good computer skills, particularly with the UNIX/Linux command line
· Familiarity with MASSIVE or other crowd simulation packages would be beneficial, but not essential
· Experience with development of intelligent particle/crowd/flocking systems is an advantage
· A general understanding of the whole visual effects pipeline and familiarity with standard 3D and 2D tools is also very beneficial

Details:
· Location: Vancouver, Canada
· Start Date: November 2011 onwards
· Duration: Project Based
· Date Posted: July 18th, 2011- August 17th, 2011

If this position sounds of interest then please apply via our website.

We look forward to hearing from you!

Illustrator

Hi Everyone, 🙂

I am in urgent need of a character artist and illustrator to illustrate designs for a video game project. The candidate must be exceptionally talented and good at creating compelling and realistic illustrations! If selected, there will be a pay of US$ 100 for creating 2-3 illustrations. The task is very simple.

If interested, kindly please e-mail me at : kaustavsinha10@gmail.com

Thanks,
Kaustav

XSI generalist needed for URGENT START

Hi all,
I’m looking for a senior XSI op to start ASAP here at Smoke & Mirrors London. It will be for a few weeks work on a few creative projects.
If you’re interested and are free to start tomorrow please mail me your showreel and CV to julesnixon@smoke-mirrors.com.
kind regards
Jules

3D Generalist Freelancer needed URGENT

Hi all, I’m Jules Nixon, 3D production Coordinator for Smoke & Mirrors, London.
I am looking for a senior 3D Generalist to start ASAP to help set up scenes on a fast turnaround project.
Start date would be from Monday 18th July or as soon as you can.
Please get in touch as soon as possible to the email below: julesnixon@smoke-mirors.com
thanks very much and I look forward to hearing from you soon.
Jules

Just shot a music vid for Young Money, need a dope editor…

hoping i can find someone dope that wants to help me put something great together

email me samples of music vids you have edited, looking for an all in one editor and someone who can do some nice effects

dajavudesigns @ gmail dot com

Production Coordinator or VFX atrists?

I got an offer as Production Coordinator and roto artist. My bg is VFX and thinking in which streams I’d step in shoes. I’ve a quite exp in animation for 3 yrs.
And I am thinking Production Coordinator is the best to start up my career and will be respectable position to deal with. and leave the vfx forever.

anyone tell how will be the job as coordinator?

Texture Painter

Hi Everyone,

I am in search of a Texture Painter for a Hollywood feature film project. The position is unpaid for the moment. The candidate must have Hollywood work experience, texturing characters. IMDb Film Credit are up for grabs!

Anyone interested, kindly please e-mail me at : kaustavsinha10@gmail.com

Thanks,
Kaustav

Apprentice Digital Matte Artist for Whiskytree

Whiskytree, located in the Bay Area of northern California, offers visual effects, art department, retouching, and location capture services for film, games, and advertising.

We are seeking an Apprentice Digital Matte Artist for upcoming feature-film projects.
If you are used to working in a specialized work environment, but have a knack for doing lots of different things, we want to hear from you.
A typical day at Whiskytree includes:
• Supporting the studio’s artists
• Learning new skills
• Training in new tools
• Hands-on design and shot production opportunities

Requirements:

Qualified candidates have an enthusiastic, problem-solving attitude, constantly seek to learn new things, are able to convey realism in their work, and possess at least 2 of the following:
• A college degree in industrial design, illustration, architecture, computer graphics, or related field
• No related professional experience in the industry
• Highly developed traditional art skills
• Advanced digital art/computer graphics skills

To Apply:

Send email to ro@whiskytree.com that contains the following:
• Subject line “Apprentice Digital Matte Artist submission – your name"
• A signed and scanned Content Submission Agreement –
www.whiskytree.com/static/files/WTCSA.pdf
• Your resume, cover letter, and availability
• A link to your website/portfolio

Thank you to all the candidates who apply for this position. No phone calls please.

Luma Pictures – Compositor

NUKE Compositor
(focusing on feature film compositing)

Luma Pictures is looking for Nuke Compositors

Luma Pictures is an artist centric feature film VFX studio located two blocks from the beach in Santa Monica, California. We maintain a unique culture with an amazingly talented staff and are always on the lookout for exceptional people for full time and project positions.

RESPONSIBILITIES:
• compositing of both digital and live action elements to create groundbreaking visual effects shots for blockbuster films
• Collaborate with fellow artist and supervisors to meet challenging production deadlines in a positive work environment

QUALIFICATIONS:
• Must be well versed Nuke (background with Shake considered a plus)
• Should have a good understanding of 3d multi-pass rendering techniques and colorspace concepts
• Ability to take direction positively, work well within a team and thrive under the pressure of tight deadlines
• An understanding of stereo (3D) and anamorphic compositing in Nuke
• Artists must be able to take direction and work in a team focused environment, good communication skills are a must
• Relocation assistance may be available subject to negotiation

If you think you fit the bill and want a quick response, upload your reel/portfolio and a shot breakdown to www.lumapictures.com. If you prefer to send hard copies, you can submit a resume, reel, shot breakdown and cover letter to:

ATTN: Recruiting – Compositor
Luma Pictures
1424 2nd St
Santa Monica, CA 90401

Submitted materials will not be returned and no phone calls please.
www.luma-pictures.com

Luma Pictures – Tracker/Matchmove Artist

Tracking/Matchmove Artist

Luma Pictures is an artist centric feature film VFX studio located two blocks from the beach in Santa Monica, California. We maintain a unique culture with an amazingly talented staff and are always on the lookout for exceptional people for full time and project positions.

Responsibilities
Work with animation and modeling departments to ensure accurate camera track
Problem solve and predict potential problems related to scene setup and continuity
Accurately reconstruct 3D geometry based on photographs

Qualifications
Mastery of core 3D principles rotation, translation, scale, gimbal lock
Thorough understanding of 3D camera principles lenses, distortion, parallax, camera projection, overscan, cornerpins
Artist must be well versed with Maya, Boujou, Matchmover, Syntheyes, PFTrack or other tracking software
Artists must be able to take direction and work in a team oriented environment, great communication skills are a must

SUBMISSIONS:
If you think you fit the bill and want a quick response, upload your reel/portfolio and a shot breakdown to www.lumapictures.com. If you prefer to send hard copies, you can submit a resume, reel, shot breakdown and cover letter to:

Attention: Recruiting – Tracker/Matchmove Artst
Luma Pictures
1424 2nd St
Santa Monica, CA 90401

Submitted materials will not be returned and no phone calls please.