Producer @ MPC London

MPC is looking to recruit experienced VFX Producers to work on a number of exciting feature film projects due to begin in the coming months.

Key Producer Responsibilities:

* The Producer role carries significant responsibilities both internal and external to the facility. From the bidding process through to driving a production schedule and managing a budget, being effective in this role is crucial to a well organised project.
* Forming a partnership with the VFX Supervisor to carefully manage both the client relationship and internal team priorities while always ensuring the best standard of work is being produced at all times.
* Representing MPC as the key client liaison on the project, handling this responsibility and relationship with diplomacy and professionalism.
* Working closely with the Production Manager to create and drive a schedule of deliverables and accurate resource requirements over the project duration.
* Managing show budget and finances.

Skills and experience:

* The ideal candidate will have proven experience as a Producer on feature film projects in an established VFX facility.
* Proven ability to manage and cater for client expectations is essential.
* Business acumen and an ability to balance financial responsibilities and negotiations in what is at times a very demanding environment.
* Thorough understanding of CG production pipelines and post production in general is essential.
* Outstanding organisational skills and attention to detail coupled with exceptional people skills and the ability to work within a team environment.
* Strong skills in communication – both written and verbal.
* Good understanding of Filemaker Pro and Excel.

Salary: Competitive remuneration package
Location: London
Application Closing Date: Ongoing recruitment

This is an exciting opportunity to work in the dynamic world of visual effects. If you are interested please apply online.

http://www.moving-picture.com/index….rticle&id=1060

Digital Matte Painter @ MPC London

Position Summary:
With an emphasis on the aesthetics and techniques of photo-realistic image creation, the DMP artist will be responsible for painting photo real environments, elements and textures for matching into live action plates or to stand on their own as DMP plates.
These Digital Matte Painting’s may also be used in a 3D environment and may be mapped onto 3D objects. These will eventually be rendered through a variety of off the shelf and proprietary renderers.

DMPs can be created from scratch or sampled from photos, scanned reference or any other artwork necessary to create new objects or to match the surfaces of existing live action. A strong understanding and sympathy for real world materials and lighting is essential and must be demonstrated in the work on your reel. DMP artists may work closely with the compositors, modelling, look-dev and lighting artists and therefore must have a basic knowledge of the practices of each discipline.

A Mid-Level Digital Matte Painter works under the guidance and direction of the project Lead, Head of Department and the show Supervisors.

Duties and Responsibilities:
• Proficiency in creating photo-realistic DMPs.
• Assisting and developing the look of a shot or sequence with the supervision team.
• Work alongside the production team to establish schedules and technical requirements.
• Works in partnership with look-dev artists, lighters and compositors to ensure that the shots are delivered to the very highest standard.

• Design and construct simple Maya and Nuke environment scenes to develop and animate the 3D digital matte paintings, according with the visual and technical standards defined with the Environment Lead.
• Check and release the renders, or the Nuke scripts for the comp department to gather.
• Regularly release dailies so that progress on a shot can be assessed.
• Attend dailies sessions and obtain feedback from supervisors.
• Report any day-to-day problems or concerns to the lead Environment TD on the show and any software issues to the appropriate support list.
• Improve his or her knowledge and understanding of MPC’s Environment tool set and pipeline.
• Needs to be proactive and fairly autonomous.
• Adequately document Environment practical methods, and ensure that documentation is available centrally for use by the 3D DMP Department as a whole.

Experience, Skills and Abilities Required at Minimum:
• A Mid-Level DMP should have at least three years experience in creating photo-real matte paintings for commercials, TV or feature films.
• Proficiency with Adobe Photoshop.
• Knowledge of traditional art techniques such as drawing, painting and photography.
• Good understanding and ability to manage composition, colour and lighting.
• Basic understanding of Renderman compliant renders and LINUX.
• Good understanding of UV texturing and camera mapping techniques.
• Autodesk Maya: Basic knowledge of hard surface modelling and general software interface.
• Good knowledge of The Foundry Nuke (or any other node based compositing software).
• Capacity to work collaboratively with other Matte Painters, Technical Directors and Compositors.
• Excellent learning and communication skills.
• Strong organizational and follow through skills with the ability to handle complex projects within a fast paced, dynamic, deadline driven environment, according to leads and supervisors expectations.
• Creative problem solving.
• Proactive and open to comments and critics approach.
• Proficiency with Eon Vue, Autodesk Mudbox or Pixologic Zbrush is a plus.
• Mel or Python scripting is a plus.

apply online at:
http://www.moving-picture.com/index….rticle&id=1060

I have $1,000 for effects shots like these for a music video

http://www.youtube.com/watch?v=VrDfS…ature=youtu.be

I will be shooting and editing the video. There is $1,000 strictly for about that many of that style effects shots. If you have work to show and would like to be considered for the job, send samples of your work to dajavudesigns@gmail.com

There will be lots of work following this first vid.

Matte Painter – Method Studios LA

Based in Los Angeles, with locations in Vancouver, London and New York, Method is a leading post production facility providing a full range of visual effects services.
As an artist driven company Method is built around an exceptional team of VFX professionals who have created award winning visual effects for Feature Film, Commercials and Music Videos.

Recent feature credits for Method include; “Nightmare on Elm Street”, “Sorcerer’s Apprentice”, “Let Me In”, “Life as we Know it” and “Gulliver’s Travel”.
Current shows in production include, “Captain America”, “X-men”, “Cristiada”, “This Means War” and “Wrath of the Titans”.

Required Skills & Experience:

  • Expert working knowledge of photoshop
  • A minimum of 3 years VFX industry experience as a digital matte painter in a feature film, tv or commercials environment
  • Experience creating digital paintings of photo realistic environments based on concept art and/or photo reference
  • Demonstrable experience integrating matte painting’s into 3D environments using Maya and/or Nuke is beneficial
  • Possess a strong understanding of light, colour and perspective
  • Possess excellent artistic communication skills as well as an excellent eye for detail
  • Sound knowledge and understanding of visual effects pipelines, production and implementation, as well as the ability to work well in a team
  • A good understanding of 2D and 3D workflows within a feature film environment
  • Knowledge of Vue software a plus
  • Maya and Nuke software a plus

All candidates must be able to demonstrate prior experience working on high-end VFX projects with the submission of a show reel and detailed shot breakdown.

Reels/Resumes can be sent to: method-la-recruiting@methodstudios.com

Director of Technology – Method Studios LA

Based in Los Angeles, with locations in Vancouver, London and New York, Method is a leading post production facility providing a full range of visual effects services. As an artist driven company Method is built around an exceptional team of VFX professionals who have created award winning visual effects for Feature Film, Commercials and Music Videos.

Recent feature credits for Method include; “Tree of Life”, “Captain America”, “Nightmare on Elm Street”, “Sorcerer’s Apprentice”, “Let Me In”, “Fast Five”, “Life as we Know it” and “Gulliver’s Travel”.

Reporting to the VP of Technology for the Method Studios group, the successful candidate will be responsible for the daily supervision of the technology teams. Additionally, as a senior technical member of the group, will also participate in group wide planning efforts.

The technology teams are responsible for a number of areas including:

· facility software development
· pipeline software development
· technical operations including resource planning and monitoring, render wrangling and data IO

Duties and Responsibilities

· manage the software development and release process within the facility
· work with production and show supervisors to understand the operational and development priorities of current and upcoming shows
· in collaboration with your leads, develop plans to ensure the shows have the tools and coverage they need; communicate status and progress on a weekly basis
· guide and coordinate technical operational activities within the facility
· work with the VP of Technology to understand the longer term development goals of the group and participate in the distributed development efforts to achieve those goals

Experience

· experience managing software development teams, perhaps for a commercial product using modern, customer focused and iterative development techniques
· must have experience in media production of some sort: VFX features or commercials, game development or similar
· must have a solid understanding of the operational processes of a VFX features and/or commercials facility
· must have a thorough understanding of pipeline tools and enabling technologies

Personal Skills

· succinct written and verbal communication
· adaptable and flexible; able to adjust and reprioritize in a fast paced and dynamic environment
· ability to balance many conflicting requirements under pressure; see the way through the trees and communicate that path to your clients
· strong attention to detail
· a clear head under pressure

Resumes can be sent to: method-la-recruiting@methodstudios.com

MPC Vancouver: Mid level Modelling TD

Position Summary:

Candidates should be willing to consider their task part of the creative process, not only a matter of duplicating scans or drawings. Often designs must change in the modelling/rigging phase. So a design and/or sculpting background would be ideal but not essential. Some technical proficiency with building models for deformations (like blendshapes, deformers and muscle/skin simulators) is a must. Solid production experience required.

Duties and Responsibilities:

· To bring a creative spirit to the task
· To build 3D models which artistically represent the designs while technically meeting the needs of other processes
· To be flexible and team oriented
· To communicate about their progress and ideas with their supervisor and producer daily

Requirements:

· Ability to interpret models from both 3D scans or 2D artwork
· Advanced UV skills a must
· Experience building models for facial and body deformations
· Thorough working knowledge of Maya’s modelling tools, and Zbrush/Mudbox
· Knowledge of any supplemental modelling tools or additional packages a plus eg: Cyslice
· Experience working in a Linux environment
· Fine art skills and design background a plus (sculpture, drawing, Industrial Design)
· At least 3 to 4 years of relevant experience

Details:

· Location: Vancouver, Canada
· Start Date: Immediate
· Duration: Project based
· Date Posted: July 20th, 2011 to August 19th, 2011

If this position sounds of interest then please apply via our website.

We look forward to hearing from you!

MPC Vancouver: Mid level Layout TD

Position Summary:

The Layout TD produces previs, post-vis, camera and character blocking, to build editorially sound sequences which subsequent CG departments use as the foundation for shot construction.

Duties and Responsibilities:

· To work with the VFX supervisors, clients and editors in the creative process of visual narrative
· To work with a team of Layout TDs to lock timing, continuity and shot content on various complex sequences across the whole film

Requirements:

· Must have strong well rounded knowledge and interest in the film making process: cameras, formats, cranes, rigs, shot composition, shot types and combinations, narrative etc.
· A solid understanding of all parts of a standard CG production pipeline: modeling, keyframe animation, procedural animation, particle systems, lighting, shaders, rendering, and compositing
· Character/creature animation experience is a plus
· A good general working knowledge of Maya and Nuke
· The maturity to be able to communicate directly with clients and understand their requirements
· At least 3 to 4 years of relevant experience

Details:

· Location: Vancouver, Canada
· Start Date: September 2011 onwards
· Duration: Project based
· Date posted: July 20, 2011 to August 19th, 2011

If this position sounds of interest then please apply via our website.

We look forward to hearing from you!

MPC Vancouver: Mid level Animator

Position Summary:

We are currently looking for experienced VFX Animators to join our team here in Vancouver.

Duties and Responsibilities:
· To create animation for a variety of film projects. Styles range from naturalistic animals or creatures, to more stylized and cartoony, to talking characters
· To bring a creative and proactive attitude to the task of animating performances
· To organize their time, collaborate, and effectively communicate with their supervisors and team mates
· To maintain creativity in the chaos of the production environment

Requirements:
· Knowledge of 3D animation tools (preferably Maya)
· An understanding of animation principles and work methods
· Animation and drawing/sculpting training a plus
· At least 3 to 4 years of relevant experience

Details:
· Start date: October 2011 onwards
· Location: Vancouver, Canada
· Duration: Project based
· Date Posted: July 20, 2011 to August 19th, 2011

If this position sounds of interest then please apply via our website.

We look forward to hearing from you!

MPC Vancouver: Mid level Digital Matte Painter

Position Summary:

With an emphasis on the aesthetics and techniques of photorealistic image creation, the DMP artist will be responsible for painting photo real environments, elements and textures for matching into live action plates or to stand on their own as DMP plates. These Digital Matte Painting’s may also be used in a 3D environment and may be mapped onto 3D objects.

DMPs can be created from scratch or sampled from photos, scanned reference or any other artwork necessary to create new objects or to match the surfaces of existing live action. A strong understanding and sympathy for real world materials and lighting is essential and must be demonstrated in the work on your reel. DMP artists may work closely with the modelling and shading artists and therefore must have a basic knowledge of the practices of each discipline.

Duties and Responsibilities:

· Ability to demonstrate proficiency in creating photo-realistic DMPs required
· Assisting and developing the look of a shot or sequence with the supervision team
· Work alongside the production team to establish schedules and technical requirements
· Works in partnership with shadier developer’s, lighters and compositors to ensure shots are delivered to the very highest standard

Requirements:

· Proven experience in feature film/broadcast visual effects production
· Thorough working knowledge of Photoshop, with an understanding of Nuke and Maya
· Experience working in a Linux environment
· Strong artistic skills
· A traditional arts background with an emphasis on photo-realistic work and environments would be an advantage
· A good understanding of the entire visual effects process is also needed
· At least 3 to 4 years of relevant experience

Details:

· Location: Vancouver, Canada
· Start Date: September 2011 onwards
· Duration: Project based
· Date Posted: July 20th,2011 – August 19th, 2011

If this position sounds of interest then please apply via our website.

MPC Vancouver: Mid Level Lighting TD

Position Summary:

MPC Vancouver is looking for experienced Lighting TDs to join our team in 2011.

Duties and Responsibilities:

· Developing the look of a shot or sequence with the supervision team
· Using an array of commercial and proprietary lighting tools to match CG lighting to on-set lighting
· Producing test and final renders of all CG elements
· Creating working comps for review by the supervision team
· Helping establish suitable work techniques for other team members
· Working in partnership with compositors to ensure shots are delivered to the very highest standard

Requirements:

· Thorough understanding of techniques and technologies related to CG rendering and compositing
· Excellent communication skills
· Proven technical and creative ability in a large feature-film VFX production environment
· Working knowledge of Maya, Nuke and Renderman
· Strong problem-solving skills
· Very good understanding of shading, lighting and rendering terminology
· Very good understanding of production pipelines
· Very good knowledge of a production renderer
· Very good knowledge of node-based compositing software
· General understanding of linux/unix-based operating systems
· Python and MEL scripting experience an advantage
· At least 3 to 4 years of relevant experience.

Details:

· Location: Vancouver, Canada
· Start Date: October 2011 onwards
· Duration: Project based
· Date Posted: July 20, 2011 to August 19th, 2011

If this position sounds of interest then please apply via our website.

We look forward to hearing from you!