3D Modeler required

Hi Everyone, 🙂

I am in search of a 3D Modeler for an upcoming game project! The position is unpaid for the moment but, will be a paid one in the near future. Here’s the character design of the lead character of the game:

Anyone interested, kindly please e-mail me at : kaustavsinha10@gmail.com

Thanks,
Kaustav

Programmer

Spin VFX Toronto is recruiting for a:

Programmer

This is a three month contract to start immediately.

RESPONSIBILITIES
– Maintenance and development of in-house asset/production management systems and client site
– Interfacing with Production and Systems departments in order to develop and distribute new tools

REQUIREMENTS
* 3 to 5 years experience in a VFX facility (or equivalent industry) is considered an asset
* Degree in Computer Science, Math, Physics or a closely related field
* Experience with Linux (or other Unix) operating system
* Advanced experience with some the following languages: Python, C++, MEL, SQL
* Experience with Maya & Nuke preferable
* Proven team player with good organization and communication skills

Remuneration will be discussed during the interview process.

Spin VFX Toronto is located at:

620 King Street West
Toronto, Ontario
M5V 1M6

To apply for this position, please submit a cover letter and resume with a link to your online website to:

toronto-resume@spinpro.com

Due to the number of anticipated responses, only qualified applicants will be contacted.

No phone calls or drop-ins please.

CGI butterfly and a sky/window replacement/matte painting.

Hi,

I had looked forward to taking the following on myself but sadly I can’t, so I’m in need of some talented artists for a great looking short film that was shot on 16mm last year:

Shots:
We need a photo-real CG butterfly, 3D or 2.5D adding to a garden scene. It’s out of focus but close in frame. 2 x shots with camera locked but butterfly has ground contact on a slightly breezy flower. 2 x shots flying through frame. On set measurements and a light probe have been taken.

Also, a background/sky replacement for a wide shot static interior with floor to ceiling windows with slotted blinds. Sunny countryside view to be added visible through the blinds, possibly a matte painting. Camera is locked. Light is coming from the window side so a great excuse for some subtle backlit loveliness.

There are other minor shots too to let you know, but these above have priority.

I’m not at all keen on asking for free work but if anyone has some time for this it would be a great help. It’s a non-commercial project and was made purely to put everyone’s work on show. We’re industry professionals, I’m a VFX artist myself with recent VFX Supervisor credits on a Bafta nominated feature and Oscar shortlisted short.

I’m happy for the work to be split up if necessary, all credits will of course be included in the roll and can be used for cv purposes.

It’s a fantastic looking film and if anyone could offer their talents it would be hugely appreciated. Please email if you’re interested: turtle23{at}btopenworld.com, with a brief bit of info about yourself, and I’ll be happy to provide more details.

Many thanks.

MotionBuilder Animator/Technical Director – March Entertainment Toronto

March Entertainment is looking for skilled MotionBuilder Animator and/or Technical Director to help with an exciting new media project.

We are looking for a person with the following skills:

– Experience cleaning up motion capture based files
– Experience adding creative changes on top of motion capture data
– Experience in prepping cleaned mocap data for export to game engines preferred
– Proficient in MotionBuilder
– Knowledgeable in Maya
– Knowledge of anatomy and human movement
– Knowledge of or training in various forms of dance an asset
– Solid key-frame animation skills are a plus
– Basic rigging and skinning knowledge
– A passion for gaming
– Knowledge of the Unity game engine

All candidates must be Ontario residents and eligible to work in Canada.

This is a contract position which begins this fall.

Please send your CV and any relevant materials to resumes+mocap@marchentertainment.com.

We thank you for your interest in this position, but due to a high volume of applications only those candidates selected for an interview will be contacted.

Stereoscopic Nuke Compositor Position – New York based

Major studio feature film seeking compositor with stereoscopic experience to work in house with VFX Supervisor and editorial on concepts and final shot work.

Must have :

  • Minimum 2+ years of professional compositing experience, including some feature film work
  • Comprehensive understanding of Nuke, and it’s features
  • A detailed “eye”
  • Art and/or photography background a plus.

If interested and qualified please email your resume and a link to your online reel to: LOPJOBS@gmail.com

MPC Vancouver: Roto Prep

Position Summary:

The ideal candidate will have spent several years working as a Roto Prep Artist and be well versed with Nuke. Experience with Silhouette would be a bonus.

Duties and Responsibilities:

· Work with a team of prep artists to get live action plates ready for Compositors
· Problem resolution
· Training and assisting more junior artists
· Assisting the Lead Roto Prep Artist with artist management and with the relationship with MPC Bangalore

Requirements:

· Must be proficient in a dedicated Paint package, for example Shake
· Experience in Silhouette FX an advantage but not necessary
· Candidates should demonstrate a good eye for detail and precision, have an in depth knowledge and understanding of film
· Previous experience leading within a Roto Prep team a bonus
· Previous experience of dealing with an outsource provider a bonus

Details:
· Location: Vancouver, Canada
· Start Date: Immediate
· Duration: Project based
· Date Posted: July 21, 2011 to August 20th,2011

If this position sounds of interest then please apply via our website.

We look forward to hearing from you!

MPC Vancouver: Mid Level Crowd TD

Position Summary:

We are currently looking for experienced TDs with a background or interest in Crowd simulation, procedural animation or motion capture to join our Crowd team. The successful applicants will use ALICE, MPC’s proprietary Maya-based crowd layout and simulation toolset, to populate cities, choreograph battles, wrangle herds and generally inject multitudinous life into a number of exciting upcoming feature films.

Crowd TDs must be flexible and adapt to many different requirements within the same system, including bipedes or multipeds, winged or finned, humans, animals or fantastical creatures.

Duties and Responsibilities:

· Produce realistic animation: ranging from several individuals to several thousand autonomous agents, using standard Maya techniques in conjunction with a sophisticated simulation framework
· Have a solid understanding of the crowd pipeline from start to finish
· Ability to help setup the basic pipeline needs for the show and address of other departments such as Lighting
· Participate in dailies and desk rounds, and willingness to take direction as well as work independently to address feedback and problem solve
· Deliver on schedule and meet deadlines, and work under pressure if required
· Ability to communicate effectively with Leads, and work collaboratively as part of a team
· Work alongside the HOD & Leads to define the needs for the show and identify any additions or modifications to our existing tool-set or pipeline
· Write tools & workflows to automate new processes or to facilitate other departments/ more junior artists
· Assist more junior artists with any issues they are having, offer advice as to how best interpret feedback and solve more complex problems
· Provide in detail bug reports & feature requests to the HOD & RND when appropriate

Requirements:

· Broad working knowledge of 3D and 2D generalist skills, including aspects of modeling, layout, animation, scripting, lighting, FX and compositing, and an ability to work closely with people in related disciplines
· Previous CG production experience in feature films, broadcast or games
· Intermediate-Advanced level user of Maya, or similar 3D package
· Mel and/or Python scripting ability is invaluable, C++, Lua or similar programming experience advantageous
· Good eye for realistic movement, behavior and layout both in individuals and crowds
· Familiarity with simulation techniques and technology, not just in crowds but also cloth, physics & fluids
· Familiarity with at least one film compositing application (Shake and/or Nuke preferred), and a good understanding of the compositing process
· Good computer skills, particularly with the UNIX/Linux command line
· Familiarity with MASSIVE or other crowd simulation packages would be beneficial, but not essential
· Experience with development of intelligent particle/crowd/flocking systems is an advantage
· A general understanding of the whole visual effects pipeline and familiarity with standard 3D and 2D tools is also very beneficial
· At least 3 to 4 years of relevant experience.

Details:

· Location: Vancouver, Canada
· Start Date: November 2011 onwards
· Duration: Project Based
· Date Posted: July 21, 2011 to August 20th, 2011

Colourist

Double Negative is a full-service VFX facility capable of handling projects from initial design through on-set supervision and production to post-production. All key post-production technologies are available in-house to allow for maximum flexibility. Our R&D Department is constantly developing groundbreaking software to ensure we remain at the cutting edge of global VFX.


We have recently finished production on Harry Potter and the Deathly Hallows and Captain America: The First Avenger.

We are currently in production on John Carter Of Mars, The Dark Knight Rises, Total Recall and Snow White.

* Job Title: Colourist
* Department: 2D
* Location: London
* Closing Date: N/A
* Reports To: Head of 2D
* Direct Reports: VFX Supervisor / VFX Producer

Key Purpose of the Job

Having a keen eye for colour the Colourist will oversee all of our grading needs including; Technical line-up grades of all incoming shots.
Match grading to reference material – digital and film match clips.
Calibration of cinemas and screening rooms.
Advising on technical colour pipelines.

Needs To Do

* The Colourist will work closely with the VFX and Compositing Supervisors to produce grades to a high level of accuracy as the basis of our VFX work. We collaborate closely with editorial departments to deliver graded shots for either a DI or traditional photochem finish.

Needs To Know

* Well versed in colour science, especially device profiles and LUTs
* Intricies of traditional photochem film lab process
* Calibration systems for monitors and projectors

Needs To Be

* Strong eye for colour
* Obsessed with detail and accuracy
* Calm under pressure
* Well organised and able to work independently

Measures of Performance

* Quality and precision of grades
* On time delivery
* Understanding and improving the colour systems

If you are interested in this position please apply online at: www.dneg.com/jobs

We look forward to hearing from you!

Systems Developer @ MPC London (#1) Old

We are currently seeking a Systems Developer to join our Software team to develop and maintain tools to help manage our critical technical resources. Working closely with our team to top-notch systems administrators and developers you will work on projects such as managing hundreds of TBs of high performance storage, increasing efficiency of our render farm and improving management of our overall system operations.

This role would suit an experienced system administrator looking to take on a development role, or an experienced developer wanting to get more involved in system operations.

Key Tasks/duties:

* Work with the Systems and Software teams to develop, maintain and support in-house tools with a particular focus on data management
* Ensure systems software can continue to scale reliably
* Help drive the strategy for our in-house system operations tools

* Troubleshooting issues that affect production
* Help identify upcoming business requirements, recommend and implement solutions, and provide input for the design of next generation technology.
* Maintain documentation for in-house software
* Ensure software written is compliant with in-house coding standards.
* Improve quality of software, implement automated tests for software developed

Essential Skills and Experience:

* At least 3 years experience of scripting language development in either Perl or Python in a Linux or UNIX environment.
* Proven experience of working on complex projects involving networking, databases, large data structures and generally pushing the limits.
* Strong database development skills, ideally MySQL, with experience of techniques such as replication, proxies and sharding
* Good knowledge of Linux including NFS, rsync, Apache, networking, backup techniques
* Experience of developing with SOA / web services
* Know your way around version control systems like Subversion and git.
* Good knowledge of low level systems development with C, system calls, make, patch etc.
* Pro-active approach to solving problems, improving systems.
* An enthusiasm for understanding how we make high end VFX and how we can make it better.
* Great communication skills, able to talk to technical peers and non-technical users alike and gain their trust and respect.

Salary: Competitive remuneration package

This is an exciting opportunity to work in the movie industry at the leading edge of VFX production, continually pushing the limits of technology. If you are interested please apply online.

http://www.moving-picture.com/index….rticle&id=1060

Software Department Production Assistant @ MPC London

MPC is one of the world’s leading post production facilities creating high-end digital visual effects for the television and feature film industries. Developing new visual effects techniques and creating cutting edge productivity tools is vital to MPC’s continued success. This is the responsibility of the Software team, where MPC seeks to appoint a Production Assistant to help support the team’s day to day activities.

If you like the idea of working with a group of highly motivated technology specialists, helping to run a very busy department, we’re looking for a quick learner who is super organised, pro-active and keen. The ideal applicant has excellent communication skills, good attention to detail and loads of common sense.

Responsibilities to include:

· Coordination of meetings and diary management

· Meeting minutes and followup on action points

· Liaison with other departments and production teams

· Keeping holiday/absence records and coordinating cover when members of the team are away

· Managing the timesheeting process for the team

· Coordinating seating, introductions and training for new starters

· Managing a schedule of presentations and training sessions

· Managing and updating the team’s intranet pages

· Coordination of delegates and presentations for industry conferences

· General administration eg: stationery orders, reporting maintenance issues

· General team communications and social events, usually involving cake

Applicants will need to demonstrate the following skills and experience:

· Strong organisation and communication skills

· Good Microsoft Office skills

This is an exciting opportunity to work in the dynamic world of visual effects. If you are interested please apply online.

http://www.moving-picture.com/index….rticle&id=1060