help setting up enviromental for gizmos

hi

Sorry but im very new to Nuke , Im also having problems setting up nuke and it reading customs gizmos,

dont know what im doing wrong.

im running in a tcsh environment on my mac.

so ive got a .tcshrc file in my root that reads

setenv NUKE_PATH /Applicaions/Nuke5.1v2/Nuke5.1v2.app
setenv NUKE_PATH /Users/patrickwong/macros/Nuke_setup/plugins
alias nuke /Applications/Nuke5.1v2/Nuke5.1v2.app/Nuke5.1v2

ive made a init.py and a menu.tcl file, they are in the folder above the gizmos, ( is this where they should sit?) But am not sure what to write in them? ie what variables to setup….

Am i correct im suppose to place the .gizmos into that folder ‘gizmos’ and then nuke will find it. I also remember hearing that im supposed to

put a

menu "Draw/Pat slate" {slate}

into the menu.tcl file.

Please Help ,

thanks

pat

Script Editor feedback…?

Hey,

Is there any way to get script editor feedback of everything you’re doing in Nuke like the script editor in Maya?

Thanks!

The Foundry’s 2009 Nuke Roadmap

The first ever Nuke master class in London was held in Soho today and over 200 artists from all around Europe attended the event. The session was definitely geared towards artist-types and started with the Foundry’s Jon Waddleton covering python scripting for artists. There were also a ton of cool tips and tricks shown by Nuke gizmos guru Frank Rueter and artists Tahl Niran and Matt Leonard (favorites of fxphd.com members). Double Negative’s Roy Stelzer showed cool techniques for touchup relighting in 2.5D, with a nod to efficient irradiance environment maps developed by Ramamoorthi and Hanrahan. It was really a great session with a ton of fantastic tips and ideas.

For more information : http://www.fxguide.com/qt/694/the-fo…9-nuke-roadmap

Basic question about b/w mattes

I’m reading a book on basic composting and wanted to duplicate a simple matte process in Nuke. There is a background image (bricks), a foreground image (graphic for a tv show), and a simple black/white radial gradient with black as the see-thru area in the middle. All three images where made in Photoshop and output as TIFF (rgb) with no alpha channel.

The matte (a black/white (rgb) radial gradient) is merged multiplied with the background. The same matte is inverted and merged multiplied with the foreground.
The outputs of the two merge multiplied are merged over for the final image.

I achieved what I wanted but have to wonder what the NUKE solution would look like. I mean, I must be doing this the hard way. I’ve tried working with masks but could not come up with an easier method. Thank you.

Attached are the node graph and final output.

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LM2DV node and Reelsmart Motion Blur

I found a LM2DV motion vector in the forum and I would like to generate the motion pass from either renderman / Houdini…

can this code generate the relevant pass for the LM2DV node?

//////////////////////////////////////////////////////////
surface Motion(
float MaxDisplace = 32;
string TargetSpace = "raster";
)
{
point Pstart = transform(TargetSpace, P);
point Pend = transform(TargetSpace, P+dPdtime);

vector motion = Pend – Pstart;

setcomp(Ci,0, (xcomp(motion)/MaxDisplace+1)*0.5);
setcomp(Ci,1, (1- ycomp(motion)/MaxDisplace)*0.5); /* +y is up */
setcomp(Ci,2, 0);

Oi = 1;
}
////////////////////////////////////////////

Locking Individual Nodes

I’m trying to animate a bezier that has to overlap another bezier that was previously created. I want to use the already existing (animated) bezier as a guide and have it visible to make sure the new one is in fact overlapping, but I can’t keep my guide bezier visible since its not locked.

I know you can lock the entire Properties menu to prevent changes but was wondering if there is a way to lock individual bezier nodes (or any nodes for that matter) to prevent changes.

nuke Tcl expression resources

Can anyone point me to a good resource for learning more about nuke Tcl expressions and scripting? It’s always frustrating to me to read the manuals for software products where they describe a scripting language but don’t bother to show even one practical example of how it would be used.

Thanks,
goz

Need help with Matrix Reloaded : Twin Ghost Effect

I am trying to recreate the Twinghost effect from Matrix Reloaded, where the ghost becomes transparent and some glowing streaks displace background.

I have clean background and the actor shot separately, then I used merge tool to merge background and the actor. Then in the mask of merge, I input a stock footage of smoke as alpha. it works but not the like that effect 🙂

http://www.youtube.com/watch?v=uRKOW_j8wXw

Any suggestions would be appreciated.

Thanks

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IBK tutorial on thefoundry.co.uk

hi,

i just found the turorial for the IBK.

while watching it he was using a node "core_matte"
where did he get that one from? can´t find it anywhere 🙂

cheers

alex

edit:
and why are all the tutorials so relaxed if they have white dots in the alpha channel? those composits will flicker like hell 🙁

stereo

hi all

anyone using the ocula plugs for 3d stereo work ? any quirks ? does the disparity gen work well ?