Cloud/Fluid Rendering problem

I’m trying to render out a sequence of frames using the cloudcurve fluid example from the Visor. I can get a single frame to render normally at different points along the timeline but every time I try and do a batch render of a sequence of frames it results in blank frames being rendered out.

Any idea what’s going on here?

I can provide the project file (maya 2008) if you’d like to take a look at my settings.

Cheers,

Andy

Keyframing modeling process

Hey guys,

I spent about an hour yesterday trying to figure out how to set keyframes for extrusions bevels etc. The reason is for a creative text animation for motion graphics. I have animated along a curve before, but for the type of motion I am trying to get I do not think it will work. I was just curious if anyone has done or knows if it is possible to animate that way in maya.

Thanks

Projection not following a moving object

I have textured a sailing boat and then floated it on an ocean. I had trouble laying out the UVs on the hull, so decided to project the texture using planar projection.
It looks great, but unfortunately when I animate the scene and render it, the projected texture does not move with the boat- it stays stationary.
I have tried setting the projection in a bounding box, and then selecting "local" under the projection "Effects" tab in the attribute editor. This does work, but only using the "Hardware Rendering". However, when I select Hardware rendering, the projection seems to follow the pattern of the UVs, which are all over the place so the whole thing looks like something a student has vomited on the pavement next to a kebab van at 3 am… If I select software rendering, the texture looks perfect, but it doesn’t move with the boat.
Any help / suggestions would be greatly appreciated!

Thanks

Photorealistic night render in Maya

Hey Guys,
So I’m somewhat new in Maya. I have a model, textured it, looks great. I put some lights up, looked decent. The scene is a plane flying over at night, so its kinda hard to get the right lighting.

Any tips on achieving a photorealistic render out of Maya so it looks like nighttime? My model should be real enough, it’s mostly the lighting/specular levels and such. I’m close, but I just can’t get that UMPH-REALISM I need. I included a picture below:
http://img17.imageshack.us/img17/437…eup0002416.jpg
Thanks!

Occlusion problems

Hi
Im workin on a project whr i hav to comp a cg element (ball) over a drum in a footage…i modeled the drum n placed the cg ball over it but whn i tak the occlusion pass, both the ball n drums occlusion comes in it. how do i avoid the drums occlusion.

transforms in hypershade

hello there all vfx talkers !
i’m just taking my baby steps in vfx and i cant seem to get any transfrom node to display in the hypershade, the maya help says that

"the display of transform nodes in the hypershade is controlled by the "transforms" flag in the object’s Atribute editor"

where is this flag ?

Fixing Alpha Halos?

Hello all

Ive been working on a matte painting project, which you can view –> HERE <–

The problem is that the alpha channels im plugging in for transparency on my shaders are leaving this unsightly greyish white halo around the edges of the mountains and ESPECIALLY the clouds.

IS there any way to eliminate this? I’ve tried many settings within the shader as well as using luminance – but to no avail.

Any help would be appreciated.

Looking for a little help

At the moment i am working on creating realistic grass with stiff-like motion as the wind blows through. Im trying to use softbodies for my effect atm but… i was wondering if there is an easier/better way to achieve this effect. Each piece of grass is modeled out of polys and textured because of how close the grass is to the camera. Any kind of advise would be helpful, ty.

Here is what im going for to help you to better understand the shot.

CG fog

What would be best way to create a nice fog ?

UV layout: Could this be a viable workflow?

Hi,

1- Create the polygon mesh
2- Convert to nurbs (comes with UV correctly laid)
3- Do the texture on the nurb mesh

I can just open Maya and do but i need your opinions and critics to foresee other aspects (advantages/disadvantages) of this theoritical workflow.

Thank you