Fixing Alpha Halos?

Hello all

Ive been working on a matte painting project, which you can view –> HERE <–

The problem is that the alpha channels im plugging in for transparency on my shaders are leaving this unsightly greyish white halo around the edges of the mountains and ESPECIALLY the clouds.

IS there any way to eliminate this? I’ve tried many settings within the shader as well as using luminance – but to no avail.

Any help would be appreciated.

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